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	<title>virtuous games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Outer Worlds Switch File Size Revealed</title>
		<link>https://gamingbolt.com/the-outer-worlds-switch-file-size-revealed</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 07 May 2020 11:40:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[Private Division]]></category>
		<category><![CDATA[The Outer Worlds]]></category>
		<category><![CDATA[virtuous games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=440792</guid>

					<description><![CDATA[The port clocks in at less than half of other versions.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-410611" src="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg" alt="the outer worlds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Last year&#8217;s <em>The Outer Worlds</em> was a great gift for those seeking to have some old school RPG goodness. It had the great world building one would want from the genre, with plenty of ways to play through the narrative. You&#8217;ll be able to take the game on the go next month with the release of the Switch version, and we now know what the size of it will be.</p>
<p>The game&#8217;s eShop <a href="https://www.nintendo.com/games/detail/the-outer-worlds-switch/" target="_blank" rel="noopener noreferrer">listing</a> has been updated to reflect the file size. It comes in at 9.9 GB. For reference, the other versions come in at slightly over 20, putting this at just less than half of the original releases, which sounds about right. Do keep in mind that there could be patches on day 1 that would increase that size. The game will have a physical release, so it&#8217;s also possible there may be a required download to play the full version if you go that route, a common thing on multiple Switch titles depending on the cartridge size.</p>
<p><em>The Outer Worlds</em> will release on June 5th for Nintendo Switch, with versions already available on PlayStation 4, Xbox One and PC. For a documentary that sheds some light on the game&#8217;s development, <a href="https://gamingbolt.com/the-outer-worlds-development-gets-detailed-in-new-documentary">take a look through here</a>.</p>
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		<title>The Outer Worlds Releases June 5th For Nintendo Switch</title>
		<link>https://gamingbolt.com/the-outer-worlds-releases-june-5th-for-nintendo-switch</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 31 Mar 2020 13:46:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[Private Division]]></category>
		<category><![CDATA[The Outer Worlds]]></category>
		<category><![CDATA[virtuous games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=436828</guid>

					<description><![CDATA[The RPG finally gets its Switch release.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg"><img decoding="async" class="alignnone wp-image-410611" src="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg" alt="the outer worlds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The coronavirus pandemic caused the closure and delays of a lot of things in the gaming industry, from conventions to releases. One of those was the Switch version of <em>The Outer Worlds</em>. The old school style RPG from Obsidian Entertainment and Private Division was at one point slated to release March 6th for Nintendo&#8217;s hybrid system, <a href="https://gamingbolt.com/the-outer-worlds-switch-version-delayed-due-to-corona-outbreak">but was delayed</a>. Now, though, we know when we will get this baby on the go.</p>
<p>As announced via the official Nintendo of America Twitter, this version of the game will now release at the beginning of June. The game saw strong reception and <a href="https://gamingbolt.com/the-outer-worlds-has-surpassed-2-million-sold-units">had last been said to have sold over 2 million units</a>. We haven&#8217;t seen much from the Switch version, but fingers crossed that it will run and look reasonably well.</p>
<p><em>The Outer Worlds</em> will launch on Nintendo Switch June 5th both digitally and physically, with a day one patch said to be roughly six gigs coming with it. The game is currently available on PlayStation 4, Xbox One, and PC.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Update from the Board: <a href="https://twitter.com/hashtag/TheOuterWorlds?src=hash&amp;ref_src=twsrc%5Etfw">#TheOuterWorlds</a> will be coming to <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> digitally and physically on June 5th!</p>
<p>Learn more: <a href="https://t.co/dif3Iz3Ayr">https://t.co/dif3Iz3Ayr</a> <a href="https://t.co/r8pgYanJtE">pic.twitter.com/r8pgYanJtE</a></p>
<p>&mdash; Nintendo of America (@NintendoAmerica) <a href="https://twitter.com/NintendoAmerica/status/1244972716689461248?ref_src=twsrc%5Etfw">March 31, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Final Fantasy 12: The Zodiac Age Graphics Comparison- PS4 Pro vs PS2</title>
		<link>https://gamingbolt.com/final-fantasy-12-the-zodiac-age-graphics-comparison-ps4-pro-vs-ps2</link>
					<comments>https://gamingbolt.com/final-fantasy-12-the-zodiac-age-graphics-comparison-ps4-pro-vs-ps2#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 31 Jul 2017 10:12:22 +0000</pubDate>
				<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Final Fantasy 12: The Zodiac Age]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[virtuous games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=301478</guid>

					<description><![CDATA[How good does Final Fantasy 12 look eleven years after its original release?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/final-fantasy-12-zodiac-age-1-20.jpg"><img decoding="async" class="aligncenter size-large wp-image-294528" src="https://gamingbolt.com/wp-content/uploads/2017/04/final-fantasy-12-zodiac-age-1-20-1024x473.jpg" alt="" width="620" height="349" /></a></p>
<p><em>Final Fantasy XII: The Zodiac Age </em>is the best way to play this often under-appreciated game. If you&#8217;ve read <a href="https://gamingbolt.com/final-fantasy-12-the-zodiac-age-review">our review</a> of the game, you know that we really liked it, saying that &#8220;the rousing musical score, surprisingly strong visual direction, and its incredible, incredible gameplay, all cement this game’s place as a modern classic.&#8221; However, just how good does <em>Final Fantasy XII </em>look, more than a decade since its first release?</p>
<p>The short answer to that is- it looks pretty good. Virtuous Games have become quite experienced with handling remasters of games, having worked on the excellent <em>Final Fantasy X/X-2 HD </em>and the admittedly not so excellent <em>Batman: Return to Arkham</em>. With <em>Final Fantasy XII: The Zodiac Age, </em>their work has to be appreciated once again, despite the fact that there are a few notable flaws here.</p>
<p>Let&#8217;s get the basic stuff out of the way. There is very little to separate the PS4 and PS4 Pro versions of <em>The Zodiac Age</em>. Both the versions runs at 30 frames per second, so if you were hoping for the game to target a frame rate of 60 FPS, you will be disappointed. Additionally, <em>Final Fantasy 12 </em>on the PS4 Pro does not support 4K. The game runs at 1440p on the Pro, which is only a minor upgrade over the base PS4 version. So if you&#8217;re looking for differences between the two versions of the game, there aren&#8217;t many- we cannot actually recommend one over the other. The two versions of the game are, more or less, exactly the same.</p>
<p><iframe loading="lazy" title="Final Fantasy 12: PS4 PRO vs PS2 Graphics Comparison" width="500" height="281" src="https://www.youtube.com/embed/CtBwGHA8vto?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When it comes to how much of an improvement <em>The Zodiac Age </em>is over the original <em>Final Fantasy XII </em>though, the work done by Virtuous Games is commendable. Most notably, <em>The Zodiac  Age </em>have reworked a number of the game&#8217;s assets, while artwork from the original has also been touched up. The textures in the game have been redefined as well, and they look a lot sharper and clearer than they did in the 2006 original, with a lot more detail to them. This is mostly done through the usage of anti-aliasing, which means that there are next to no jagged textures or rough blocks in the game. Up close, they don&#8217;t hold up as well, and you might notice some strange black borders and bland details, but the texture quality is good enough to allow the game to hold up by today&#8217;s standards.</p>
<p>The additions of bump-mapping and depth of field in both gameplay and cutscenes greatly helps though, allowing areas that looked flat in the original version of the game to look three dimensional with proper depth in <em>The Zodiac Age</em>. There have also been other areas where work done by Virtuous Games shows significant improvements- the game includes reworked lighting systems and shadowing. Darker areas now look appropriately grim, blades of grass and sandy areas have a more defined quality to them, and surfaces that are supposed to look shiny and reflective look much better than they did in 2006.</p>
<p>On the performance side, <em>The</em> <em>Zodiac Age </em>has seen similar improvements. Loading times between areas have been cut down significantly, and as opposed to the 2006 original, <em>Final Fantasy XII: The Zodiac Age </em>features a fully orchestrated soundtrack. The soundtrack has long been one of the biggest strengths of the series, and that has not changed in <em>Final Fantasy XII</em>, so to be able to hear the soundtrack in all its glory the way it should be is a real delight for all concerned.</p>
<p><em>Final Fantasy XII: The Zodiac Age </em>is a respectable remaster that allows you to experience a true modern classic in the best way possible. It is disappointing that the game doesn&#8217;t achieve 4K resolution or 60 frames per second, especially since neither of those targets would have been that difficult to achieve (the frame rate is a lot smoother than the original version of the game, though). Additionally, for PS4 Pro users, the enhancements over the base PS4 version are almost negligible. But barring these issues, Virtuous Games have done a good job with this remaster.</p>
<p>An orchestrated soundtrack, sharper textures and some smart use of new effects make this the definitive way to play <em>Final Fantasy XII</em>. If you&#8217;ve never played<em> </em>the game before, now&#8217;s the time to do it. If you have played it, jumping in again and experiencing the world of Ivalice once more doesn&#8217;t seem like such a bad idea.</p>
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		<title>Batman: Return To Arkham Launching In November &#8216;At The Earliest&#8217; &#8211; Report</title>
		<link>https://gamingbolt.com/batman-return-to-arkham-launching-in-november-at-the-earliest-report</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 11 Jul 2016 15:33:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[batman: return to arkham]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[rocksteady games]]></category>
		<category><![CDATA[virtuous games]]></category>
		<category><![CDATA[wb games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=271866</guid>

					<description><![CDATA[That's one hell of a delay.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Batman-Return-to-Arkham.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-270482 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/06/Batman-Return-to-Arkham.jpg" alt="Batman Return to Arkham" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Batman-Return-to-Arkham.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/Batman-Return-to-Arkham-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Earlier this year, after multiple leaks, Warner Bros. finally confirmed that they would be launching a collection of <em>Batman: Arkham Asylum</em> and <em>Arkham City</em>, remastered for the PlayStation 4 and Xbox One. The remasters were supposed to be extensive, bringing those classic games to the Unreal Engine 4.</p>
<p>However, just a while back, the collection was unexpectedly delayed &#8216;indefinitely,&#8217; prompting many to question if the project had not maybe been too ambitious, and if it had not been called off behind the scenes. However, now <a href="http://www.eurogamer.net/articles/2016-07-11-batman-return-to-arkham-now-due-november">Eurogamer</a> is reporting that according to multiple sources, <em>Return To Arkham</em> is due out in November- at the earliest. This means that it could be out <em>later</em> too, in turn prompting speculation that whatever caused the delay with the game is a far more far reaching issue than may originally have been suspected.</p>
<p>Warner Bros.&#8217; own official stance, on their part, has not yet changed. In a statement to Eurogamer, they said, &#8220;After reviewing the progress of the project, the team at WB Games has decided to delay the release of <em>Batman: Return to Arkham</em> to give the team at Virtuous Games additional time to deliver a polished <em>Batman Arkham</em> game experience.</p>
<p>&#8220;We do not have a release date yet and will be sure to communicate that once we are sure the game will be ready. We know this is disappointing news, but we feel the extra time will allow the team to create the best gaming experience for our fans.&#8221;</p>
<div class="video">For now, <em>Batman</em> fans can check out the ultimately disappointing, but still fairly good, <em>Batman: Arkham Knight</em> on the PlayStation 4 and Xbox One.</div>
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