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	<title>Werewolf The Apocalypse &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Werewolf: The Apocalypse Has Players Control Their Rage</title>
		<link>https://gamingbolt.com/werewolf-the-apocalypse-has-players-control-their-rage</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 09:35:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Werewolf The Apocalypse]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=324868</guid>

					<description><![CDATA[New details emerge about the Call of Cthulhu developer's next project]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-299492" src="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg" alt="" width="620" height="337" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-300x163.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Cyanide Studios is currently developing an old pen and paper RPG into a rather interesting Action RPG title, where losing control can completely end your run. Information regarding this new title is quite less but thanks to <a href="https://wccftech.com/character-rage-quit-werewolf-apocalypse/" target="_blank" rel="noopener">WccfTech</a> we now have some new information. <i>Werewolf: The Apocalypse</i> features Cahal, an exiled Garou, a Werewolf like people duty bound to battle the forces of the apocalypse.</p>
<p>The player takes on three forms. Homid, to walk among the people and talk with NPCs, Lupus, where the player can track scents and move quickly like a wolf. But his true power comes in the combination of the two, Crinos. In any of the forms, there is said to be an anger mechanic that the player will have to balance. Letting the hate flow through you in small doses can be helpful for combat, but let it get out of control and Cahal might lash out of the player’s control, killing civilians or when it peaks completely lose control and become part of the darkness they fight against, ending the game.</p>
<p>The game is being published by Focus Home Interactive and in partnership with the original publishing company for the pen and paper version, White Wolf Publishing. All we really know is that it’s coming to PC, PS4 and Xbox One at some point, but no date is set. Furthermore, you can read our interview with the developers <a href="https://gamingbolt.com/werewolf-the-apocalypse-interview-what-we-want-is-a-strong-story">here</a>.</p>
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		<title>Werewolf: The Apocalypse Interview &#8211; &#8216;What We Want Is A Strong Story&#8217;</title>
		<link>https://gamingbolt.com/werewolf-the-apocalypse-interview-what-we-want-is-a-strong-story</link>
					<comments>https://gamingbolt.com/werewolf-the-apocalypse-interview-what-we-want-is-a-strong-story#comments</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Mon, 10 Jul 2017 15:04:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Werewolf The Apocalypse]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=299490</guid>

					<description><![CDATA[By the full moon you prey upon the night as a werewolf.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">W</span>erewolf: The Apocalypse</em> is not likely a game you heard of during E3 2017. Being developed by Cyanide Studios, the game is still in its early pre production stages, but what has been revealed thus far has been very tantalizing. You play as a werewolf, a man who turns into a wolf and gains supernatural abilities. With these abilities you must save the world from the many vile creatures that are killing this planet. From human pollution to many other unknown entities, it is your job to clean up this small part of the forest and protect what&#8217;s left.</p>
<p>With so very little to go off of, including no screenshots and no actual gameplay revealed just yet, we had to sit down with Game Director of <em>Werewolf: The Apocalypse</em>, Julien Desourteaux to figure out what type of game this is shaping up to be.</p>
<p><strong>Cyanide is known for its work on the <em>Styx</em> franchise, which is more about stealth and fantasy adventure. How do you feel that experience will carry over into <em>Werewolf: The Apocalypse</em>?</strong></p>
<p>The engine. We are well aware with the Unreal Engine 4. Right now we are in a preparation phase. The level designers from <em>Styx: Shards of Darkness</em>, are all on this project. There are a lot of things that we can keep from <em>Shards of Darkness</em>. For example, the interaction, and experience, we can keep that. What we want to add as well is the combat system. Because in Styx when you were detected you had to flee or die. But here there is no compulsion in stealth. If you want you can go in frenzy  whenever you want. It is important to have a seamless experience.</p>
<p><strong>The game has a lot to do with preserving nature and being friendly to the planet. So are the enemies going to just be human since they are the biggest polluters of the planet?</strong></p>
<p>No. What&#8217;s good with <em>World of Darkness</em> license is that you can use vampires, werewolves, fairies and the supernaturals. As for humans, they are used to fighting the corporation and werewolves. They have machines that can destroy werewolves.</p>
<p><strong>Besides the main game what other activities will be available?</strong></p>
<p>Side missions and collectibles. A lot of things like that. That&#8217;s why we have some spirits challenge. In order to have a specific gift of the ancient spirits, sometimes you will be going in the spiritual world, you will see some bridge, you go deeper in the spirit world, and you will be challenged by an ancient spirit. You can then face it as a werewolf. Maybe have dialog with it to persuade it to give you its power. By achieving those spiritual challenges you will get those powers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg"><img decoding="async" class="aligncenter size-full wp-image-299492" src="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg" alt="" width="620" height="337" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-300x163.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"What we want is a strong story. So the story will be linear. Some small branches will be there, but I like to represent it like a spiral."</p>
<p><strong>Will there be decision-making and branching story-lines? Can we look forward to different endings?</strong></p>
<p>What we want is a strong story. So the story will be linear. Some small branches will be there, but I like to represent it like a spiral. It&#8217;s the apocalypse, the end is near. What do you tend to do is slow down the circle of fatality. We are focusing on making the character strong and very dramatic.</p>
<p><strong>What combat mechanics can players look forward to?</strong></p>
<p>It&#8217;s just claws. There is a magic part linked to the spiritual world. There a specific abilities of the werewolf. Players can perform a leap charge, you can access spirits that will give you specific abilities. Right now the combat abilities are so dense we are picking what we want in our game. There is varieties in enemies as well, such as the shape shifters&#8230;we will decide the archetypes during production. We have a lot of different ideas.</p>
<p><strong>You spoke of the supernatural such as vampires and fairies. Can any of them come in to help or be a sort of companion?</strong></p>
<p>I know because werewolves are really alien, they are very alone. There are a lot of different tribes, and some tribes can&#8217;t help the other.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-299491" src="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-1.jpg" alt="" width="620" height="325" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-1-300x157.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There a specific abilities of the werewolf. Players can perform a leap charge, you can access spirits that will give you specific abilities."</p>
<p><strong>Is there any type of customization?</strong></p>
<p>No. The customization will be the power that you find and use.</p>
<p><strong>How long do you think the game will last and how are you encouraging replay value?</strong></p>
<p>If you go straight forward, just doing the missions, it will clock in around 15 hours. Replay value will depend on whether if you&#8217;re a great achiever. Because once you&#8217;re in the area you can finish it and go to the other task and then come back again for more.</p>
<p><strong>Will there be any Xbox One X or PS4 Pro enhancements?</strong></p>
<p>It&#8217;s too early. We are still in pre production. For now it&#8217;s going to be on PC, PS4, and Xbox One.</p>
<p><strong>From a development perspective, how do you find the Xbox One X to be? With so much GPU power, we are sure you must be doing some amazing things.</strong></p>
<p>The more GPU you have the better graphics you can have. It&#8217;s all about why PC is always better. Because they have more CPU and GPU. The more you have the best it is. The same with the RAM.</p>
<p><em>This interview was edited for better understanding.</em></p>
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		<title>Werewolf: The Apocalypse Dev On Xbox One X&#8217;s GPU:  More Is Better, It&#8217;s All About Why PC Is Always Better</title>
		<link>https://gamingbolt.com/werewolf-the-apocalypse-dev-on-xbox-one-xs-gpu-more-is-better-its-all-about-why-pc-is-always-better</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 04 Jul 2017 17:54:49 +0000</pubDate>
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					<description><![CDATA[Julien Desourteaux, the Game Director of Werewolf: The Apocalypse, also confirms there won't be a Switch version.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-293808" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Xbox One X and PS4 Pro allow developers the chance to target higher end graphics and enhancements for their games than they would get if they targeted the base PS4/Xbox One spec. Speaking to GamingBolt exclusive, Julien Desourteaux, the Game Director of <em>Werewolf: The Apocalypse</em>, pointed out that from a development perspective, for instance, the Xbox One X&#8217;s GPU can lead to far better graphics than you would get on other consoles.</p>
<p>&#8220;The more GPU [power] you have, the better graphics you can have,&#8221; he said. &#8220;It&#8217;s all about why PC is always better. Because they have more CPU and GPU [power]. The more you have, the best it is. The same with the RAM. The more memory you have, [the better it is].&#8221; The comparison with the PC platform is an interesting one. The Xbox One X in many ways is a super-charged PC (it&#8221;s basically running on Windows 10), but its hardware specs are way above your average gaming PC, so it will most likely outpower the majority of PC gaming harware for a couple of years to come (except the enthusiast builds).</p>
<p>That said, he can&#8217;t yet comment on whether <em>Werewolf</em> will have any Xbox One X or PS4 Pro enhancements. &#8220;It&#8217;s too early [to tell]. But since this runs on Xbox One, I think it will run on Xbox One X. May be 4K but I don&#8217;t know yet. We are still in pre production. For now it&#8217;s going to be on PC, PS4, and Xbox One.&#8221;</p>
<p>When asked about the Nintendo Switch, he stated there are no plans yet. Regardless, for now, if you want to play <em>Werewolf: The Apocalypse</em>, a PS4, Xbox One, or PC &#8211; any kind for all of them &#8211; would probably be your best bet.</p>
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