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	<title>WILL: Follow the Light &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>WILL: Follow the Light Review – A Personal Adventure</title>
		<link>https://gamingbolt.com/will-follow-the-light-review-a-personal-adventure</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 14 May 2026 13:13:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TomorrowHead Studio]]></category>
		<category><![CDATA[WILL: Follow the Light]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643587</guid>

					<description><![CDATA[With WILL: Follow the Light, developer TomorrowHead Studio hopes to tell a personal story of a man, his father, and his son.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games as a medium are no stranger to telling personal stories of individuals where characters have to reckon with their mysterious pasts while simultaneously having to also deal with their current precarious situations. However, what sets TomorrowHead Studio&#8217;s <em>WILL: Follow the Light</em> apart from other, similar types of games is the strength of its execution, as well as a willingness to experiment with some unique gameplay mechanics that we just don&#8217;t get to see in a genre often deridingly referred to as &#8220;walking simulators&#8221;.</p>
<p><em>WILL: Follow the Light</em> kicks off its narrative at a slow, deliberate pace. You, in the shoes of the eponymous character, are tasked with simple maintenance tasks: enter weather data about an incoming storm into the database, double-check the power backups for the nearby lighthouse, and most importantly, brew yourself a cup of tea. It is during these quiet moments that we get to learn quite a bit about the character. While an early radio call reveals that he has a son, and isn&#8217;t on the best of terms with his own father, photos and letters strewn around his house let us know that he once had a wife that may have left due to Will&#8217;s obsession with working at the lighthouse, he has a pretty decent relationship with his son, and he likes to carve out wooden boats in his free time.</p>
<p><iframe title="WILL: Follow the Light Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/QnwwNYI22YY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"After having run through his maintenance job, Will gets to sleep for the night."</p>
<p>While this knowledge doesn&#8217;t do anything to directly help you out with the main story or its various puzzles, hints of this background information do quite a bit to round off Will as a character, and even give us a glimpse into the relationship he had with his wife, and current friends with whom he works at the lighthouse. These early parts also act as a clear indicator of one of the biggest strengths of <em>WILL: Follow the Light</em> &#8211; its atmosphere. Thanks to the gorgeous visuals and sound design, there is a constant sense of dread in the air about the coming storm. The general isolation in which Will lives his life at the lighthouse is also on full display, since, aside from a few radio conversations, it takes over an hour before you meet anyone else.</p>
<p>After having run through his maintenance job, Will gets to sleep for the night. Rest, however, is short-lived, and he is quickly woken up thanks to a power failure and an SOS call on the radio. A boat is stuck in the waters, and desperately needs help to survive the storm. And to make matters worse, the lighthouse&#8217;s beacon isn&#8217;t visible anymore. This entire early journey sets up the core adventure that makes up the heart of <em>WILL: Follow the Light</em>. Interestingly, they also serve as a great tutorial, giving you a look at almost all major gameplay mechanics that you will experience throughout your time with the game, except, of course, for one.</p>
<p>Aside from walking around, reading notes, and talking to people, <em>WILL: Follow the Light</em> also happens to feature incredibly in-depth gameplay systems for two activities: sailing, and dog sledding. The fact that both of these systems were really important for TomorrowHead Studio feels quite evident with just how much love and care went into them. Sailing, introduced as one of the first things you get to do in the game, involves weathering stormy waters while managing your different sails, making sure to not have the wrong sail open, all just to survive the risk of capsizing due to giant waves. Dog sledding, on the other hand, shows up a bit later into the game, once its main story has been properly kicked off.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-643589" src="https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1.jpg" alt="will follow the light 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Rest, however, is short-lived, and he is quickly woken up thanks to a power failure and an SOS call on the radio."</p>
<p>The dog sledding itself feels quite exhilarating, especially since you get to pick up speed quite quickly, and controlling it around the winding northern mountains can be a challenge that takes some getting used to. However, rather than feeling unresponsive due to shoddy game design, the sled instead feels a bit more realistic, and I could imagine that wrangling several dogs through a snow storm can’t be easy in real life.</p>
<p>There aren’t really any other major gameplay mechanics in <em>WILL: Follow the Light</em>. Much of your time with the game is going to be spent walking around a variety of environments to look for clues, solve puzzles, or on some rare occasions, interact with people. The puzzles don’t get particularly complicated either; most of them tend to just revolve around finding the right item to use on an object. Sometimes, we even get tile-based puzzles, like an early one where you have to guide a generator’s switch through all of its systems to enable backup power. It was clear that, for TomorrowHead Studio, the main focus was on telling a compelling story with interesting characters; gameplay was merely meant to be a delivery mechanism for the plot itself.</p>
<p>Just about every environment in <em>WILL: Follow the Light</em> is downright beautiful, from the stormy seas that kick off the game, to the view into the distance from the top of the lighthouse, and even the town and the ruins of Will’s home. Sure, there is plenty of fog all over the place that tends to hide some of the finer details of the environment. However, rather than feeling like an obvious rendering trick that might feel distracting, the fog enhanced the general atmosphere, making Will feel even more alone despite being in the middle of a populated town.</p>
<p><img decoding="async" class="aligncenter wp-image-643588" src="https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2.jpg" alt="will follow the light 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/will-follow-the-light-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Just about every environment in <em>WILL: Follow the Light</em> is downright beautiful"</p>
<p>All of this visual fidelity is helped by the fact that <em>WILL: Follow the Light</em> also seems to be optimized quite well. Playing it on a PC with an AMD Ryzen 7 7800X3D CPU, 32 GB of RAM, and a Radeon RX 7800 XT GPU at a resolution of 2560&#215;1440, I was able to get stable framerates throughout my time with it. Sure, I couldn’t quite hit my typical targets of 100 FPS with maxed out graphics settings, but I was still able to get a solid 60 FPS most of the time, with the quieter moments even going as high as 80 FPS. Along with this, I never really faced any performance issues with the game either, be it microstutters, hitches, or even just general sluggishness from potentially-slow frame pacing.</p>
<p>Considering the emphasis on the quality of the narrative in <em>WILL: Follow the Light</em>, voice acting is a make-or-break aspect for the game, and thankfully, it manages to keep a generally high level of quality throughout. None of the characters you meet ever tend to feel out of place, and while there might be a few strange line deliveries here and there—often in an effort to enforce the camaraderie between Will and his colleagues—nothing ever felt grating enough to actively detract from the experience as a whole.</p>
<p><em>WILL: Follow the Light</em> is able to accomplish a rare feat for a “walking simulator”: it is able to remain interesting throughout its entire runtime. Many other games in the genre often start falling apart after exploring one or two interesting ideas, but the central narrative here was enough to keep me going throughout my time with it. Paired with gorgeous visuals, strong voice acting, and even some fun gameplay mechanics thrown in to shake things up every now and then, <em>WILL: Follow the Light</em> is an easy game to recommend to those who prefer more meat on the bone when it comes to video game stories.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<item>
		<title>WILL: Follow The Light is Available Now, Launch Trailer Showcased</title>
		<link>https://gamingbolt.com/will-follow-the-light-is-available-now-launch-trailer-showcased</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TomorrowHead Studio]]></category>
		<category><![CDATA[WILL: Follow the Light]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643262</guid>

					<description><![CDATA[The bond between a father and son might be meaty stuff for a video game, but this one looks like it handles it all pretty well.]]></description>
										<content:encoded><![CDATA[<p>A sailboat caught in the ravenous tides in the eye of a storm? Sign us up! But TomorrowHead Studio&#8217;s <em>WILL: Follow the Light</em> is more than just a game that involves traversing harsh conditions in the Arctic. It&#8217;s a story about a father searching for his lost son, reminiscing on the bond (or lack thereof) he shares with his own dad. Of course, that search takes you across snowy mountains, icy seas, and quaint towns as you navigate a very unforgiving world.</p>
<p>Even more unforgiving is the narrative that&#8217;s shaping to be quite an insightful look into how a father and son can grow closer or more distant from each other over the years. Pretty heavy stuff, we know, but it could be quite tasteful if handled correctly.</p>
<p>The launch trailer, showcased below, is a great example of what to expect from this title, and we&#8217;re particularly interested in getting control of that sled so we can speed across snowy terrain without a care in the world. Besides our missing son, that is.</p>
<p>This one looks like it might pull on your heartstrings more than you&#8217;d care to admit, and it&#8217;s available on PS5, PC, and Xbox Series X/S.</p>
<p><iframe loading="lazy" title="Will: Follow The Light - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/NoL7V1VioyI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Biggest New Games of May 2026</title>
		<link>https://gamingbolt.com/15-biggest-new-games-of-may-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 04 May 2026 14:53:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[better than dead]]></category>
		<category><![CDATA[Bubsy 4D]]></category>
		<category><![CDATA[Dark Light: Survivor]]></category>
		<category><![CDATA[Deep Rock Galactic: Rogue Core]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[forza horizon 6]]></category>
		<category><![CDATA[LEGO Batman: Legacy of the Dark Knight]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[MOTORSLICE]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Thick As Thieves]]></category>
		<category><![CDATA[WILL: Follow the Light]]></category>
		<category><![CDATA[Withering Realms]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yoshi and the Mysterious Book]]></category>
		<category><![CDATA[ZERO PARADES: For Dead Spies]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642759</guid>

					<description><![CDATA[It's a new dawn, a new day and a new month for some incredible games - check out all the biggest releases coming in May.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ay is always the calm before the storm for me, with numerous events and showcases coming up in June, and who knows how many titles dropping in the months after because no one wants to go up against <em>Grand Theft Auto 6</em>. That doesn&#8217;t mean it isn&#8217;t rife with releases, though, with several big names and blockbusters, not to mention some notable indies. Let&#8217;s dive into the 15 biggest games of May 2026, starting with&#8230;</p>
<p><strong>Forza Horizon 6</strong></p>
<p><iframe loading="lazy" title="15 NEW Games of May 2026 That Should Be On Your Radar" width="500" height="281" src="https://www.youtube.com/embed/UCYRHhUOgaw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Almost five years since we bade farewell to the Horizon Festival, but this time it returns in perhaps the most anticipated location in the series – Japan. Relaxing drives through avenues of Sakura trees in Spring, frenetic Touge battles down winding mountain roads, or just hanging out at Daikoku, showing off your vehicle to all and sundry – that&#8217;s only the start. <em>Forza Horizon 6</em> offers two major avenues to cement your legacy – exploration, gradually defogging Japan and discovering Aftermarket Cars, or racing through the ranks to become a Horizon Legend. Beyond everything else, however, it&#8217;s your journey. Fill up the scrapbook with memories. Outfit your garage and build out a base. The choice is yours when it launches on May 19th for PC and Xbox Series X/S.</p>
<p><strong>Directive 8020</strong></p>
<p>Say what you will about <em>The Thing</em>, but it reinforced a deep space fear that continues to resonate through gaming – that someone on your crew isn&#8217;t who you think they are. Cue <em>Directive 8020</em> from Supermassive Games, which focuses on the colony ship Cassiopeia as it crashlands on Tau Ceti f. But things take a turn when a horrifying shapeshifting organism begins hunting the crew. Compared to previous <em>Dark Pictures</em> entries, there&#8217;s a bigger focus on stealth and combat, not to mention carefully discerning who&#8217;s who. Don&#8217;t worry if you choose wrong, though, since Turning Points offers a do-over. <em>Directive 8020</em> launches on May 12th for Xbox Series X/S, PC, and PS5, and after such a long wait, we&#8217;re ready to be terrified.</p>
<p><strong>MOTORSLICE</strong></p>
<p>Between monsters, robots, zombies and everything in between, who would have thought that construction equipment could be a threat? That&#8217;s the premise of <em>MOTORSLICE</em>, which is all about P and her chainsaw-wielding, parkouring self as she battles these massive threats in a post-apocalyptic world. But then there&#8217;s the megastructure – a winding, brutalist space that goes on forever. With its minimalistic art style and unorthodox premise, <em>MOTORSLICE</em> could serve up some hack-and-slash platforming goodness when it launches on May 5th.</p>
<p><strong>WILL: Follow The Light</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642761" src="https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light.jpg" alt="WILL Follow the Light" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Unreal Engine 5 and adventure games go together about as well as&#8230;just about any other genre, honestly, but <em>WILL: Follow the Light</em> has a different aura about it. In a way, it reminds us of <em>The Vanishing of Ethan Carter</em> with its atmosphere, except you&#8217;re controlling a father who embarks on a journey to return home and find his son. It&#8217;s a tough task, especially when traversing by sea, crossing mountains and confronting the ghosts of the past. Maybe it could be a dark horse in gorgeous narrative adventures. Maybe not. Either way, we&#8217;ll find out on May 7th.</p>
<p><strong>Luna Abyss</strong></p>
<p>A game after my own bullet hell-loving heart, Kwalee Labs&#8217; first-person shooter sees you banished to prison on Luna and tasked to venture into the Abyss for some “forgotten technology.” Enter the cosmic horrors, which aren&#8217;t known for being deep sleepers (or quiet dreamers), unfortunately, and you&#8217;ll have to slowly unravel the mystery of Greymont, clinging onto sanity the entire time. Having thoroughly enjoyed <em>Saros</em> and <em>Metal Eden</em>, I&#8217;m keen on diving into <em>Luna Abyss</em> and its crimson-tinged interiors when it launches on May 21st for PC.</p>
<p><strong>Bubsy 4D</strong></p>
<p><em>Bubsy</em> is officially back, and no one is safe. Launching on May 22nd across every platform, <em>Bubsy 4D</em> sees the orange furball embarking on a new 3D adventure across 15 new levels. And it looks&#8230;not bad? Pretty sleek even, right down to the legally distinct “rolling around at the speed of sound” ability. While the prospect of the game as a metacommentary on <em>Bubsy&#8217;s</em> reputation is interesting enough, this looks like a genuinely compelling 3D platformer. Color us intrigued, if nothing else.</p>
<p><strong>007 First Light</strong></p>
<p>You only live twice, as a world-famous 00 agent once said, and thanks to IO Interactive, we&#8217;ll have the opportunity to look at death through the eyes of a younger, brasher, less cynical James Bond. <em>First Light</em> sees him enter MI6 to earn 00 status, but amid the charming arrogance is a desire to prove himself, and maybe surpass his limits. The building blocks of <em>Hitman</em> are all here – exquisite sandbox environments with numerous opportunities for stealth – but Bond goes beyond Agent 47&#8217;s capabilities in every way you&#8217;d expect. Parkour, sneaking, bluffing his way past guards and staff, clever usage of Q&#8217;s gadgets – and when “license to kill” is active, gunning down anyone that stands in his way with an array of weaponry and CQC tactics. And just straight up throwing empty guns at an enemy&#8217;s face. All&#8217;s fair in the world of super spies when <em>007 First Light</em> launches on May 27th.</p>
<p><strong>Thick as Thieves</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-640670" src="https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves.jpg" alt="Thick as Thieves" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A new stealth game from Warren Spector and Paul Neurath, whose credits include <em>Deus Ex</em> and <em>Thief</em>, respectively? Say less. Its alternate-history 1910s city and procedurally generated mission layout, which encourages quick thinking and improvisation, initially left us skeptical due to the PvEvP element. But that&#8217;s been changed to focus more on single-player and co-op, delivering an experience befitting the Thief legacy, as you hone your skills to become a legend in the business. <em>Thick as Thieves</em> is available on May 20th for PC.</p>
<p><strong>Deep Rock Galactic: Rogue Core</strong></p>
<p>Have you ever seen all the <em>Deep Rock Galactic</em> praise, heard all the calls of “rock and stone,” but could still never really get into it? Maybe a roguelite spin-off will do the trick. Entering early access on May 20th, <em>Rogue Core</em> focuses on the Reclaimers squad, which the Company calls in when there are some serious threats. In every run, you&#8217;ll need to make use of any weapons along the way while battling the Core Spawn and improving your skills. With how much work has gone on since its October 2023 announcement, one can only hope that <em>Rogue Core</em> lives up to the original&#8217;s brilliance.</p>
<p><strong>Yoshi and the Mysterious Book</strong></p>
<p>Nintendo hasn&#8217;t necessarily managed to recreate the magic of <em>Yoshi&#8217;s Island</em>, but the <em>Mysterious Book</em> could be a cosy, easy-breezy platformer, much like <em>Yoshi&#8217;s Crafted World</em>. The premise this time involves venturing through the pages of Mr E, where Yoshi meets different creatures. Harness their abilities on top of the usual gliding, egg-hurling, and sprinting that the series is known for, and voila (hopefully). <em>Yoshi and the Mysterious Book</em> launches on May 21st, exclusively for Nintendo Switch 2.</p>
<p><strong>LEGO Batman: Legacy of the Dark Knight</strong></p>
<p>Freshen up on your knowledge of the <i>Dark Knight </i>because Batman returns to the video game world on May 22nd. Granted, it&#8217;s in LEGO form, but <em>Legacy of the Dark Knight</em> is going out of its way to pull from every single piece of Batman media in existence, from multiple Batmobile types to the bizarre Batmite outfit. If that vast open-world of Gotham, coupled with the <em>Arkham</em> series&#8217; Free Flow combat, wasn&#8217;t enough, there are seven other characters, including Catwoman, Nightwing, Robin and more to play as.</p>
<p><strong>ZERO PARADES: For Dead Spies</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-scaled.avif"><img loading="lazy" decoding="async" class="aligncenter wp-image-640442" src="https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-scaled.avif" alt="Zero Parades For Dead Spies" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-scaled.avif 2560w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-300x169.avif 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-1024x576.avif 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-15x8.avif 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-768x432.avif 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-1536x864.avif 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-2048x1152.avif 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, it&#8217;s not exactly all that appealing considering the whole ZA/UM business and how the original <em>Disco Elysium</em> creators were ousted. There&#8217;s really no getting around that particular detail. Still, if you&#8217;re in the mood for something in the same vein, albeit with an espionage bent and exerting yourself as operant Hershel Wilke, caught up in a conflict between three factions, <em>Zero Parades</em> may suffice when it launches on May 21st for PC.</p>
<p><strong>Better Than Dead</strong></p>
<p>Bodycam first-person shooters are no longer all that new as a concept, but embarking on a quest for vengeance in Hong Kong, hunting down targets while ensuring no one ends up like you? That immediately skyrockets <em>Better Than Dea</em>d for us, and the obvious influence of old-school Hong Kong action films just adds that extra bit of hard-boiled grit. It enters early access for PC on May 12th.</p>
<p><strong>Dark Light: Survivor</strong></p>
<p>You&#8217;ve swapped between first and third person in <em>Resident Evil Requiem</em>, but how about top-down and third-person (or even between realistic and pixel-like visuals)? That&#8217;s one of the many quirks of <em>Dark Light: Survivor</em>, a roguelike survival where you venture on the Phantom Train, venturing through a terrifying multiverse, gathering resources to keep the engine running. Two maps are available when early access launches on May 15th alongside Artifacts, persistent upgrades, weapons, and more. It may be all about the destination, but right now, the journey of <em>Dark Light: Survivor</em> is shaping up into something intriguing.</p>
<p><strong>Withering Realms</strong></p>
<p>From the developer behind the unsettling <em>Withering Rooms</em> comes <em>Withering Realms</em>, where you control a creepy doll ferrying a ghost, as they venture through Penwyll – a town where surely nothing horrible resides. “<em>Bloodborne</em>” is obviously the first influence to come to mind, but the hack and slash action, perspective, and visuals lend an almost <em>Nightmare Creatures</em> vibe to it all. Withering Realms launches into early access in May, and, surprisingly, will be playable from start to finish with plans for 1.0 to launch later this year.</p>
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		<title>15 Big New Games of April 2026</title>
		<link>https://gamingbolt.com/15-big-new-games-of-april-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 13:00:29 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[DarkSwitch]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[kiln]]></category>
		<category><![CDATA[MotoGP 26]]></category>
		<category><![CDATA[Mouse: P.I. for Hire]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Regions of Ruin: Runegate]]></category>
		<category><![CDATA[Replaced]]></category>
		<category><![CDATA[Road to Vostok]]></category>
		<category><![CDATA[Samson: A Tyndalston Story]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[Spark in the Dark]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Starfield: Terran Armada]]></category>
		<category><![CDATA[WILL: Follow the Light]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640402</guid>

					<description><![CDATA[The month is an embarrassment of riches when it comes to game releases. Here are our top picks for your triple-A and indie needs.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>fter two straight months of blockbusters, the hits just keep coming, as April presents a surprisingly packed line-up of games. The long-awaited new title from Housemarque, the next title from <em>Just Cause</em> and <em>Mad Max</em> director Christofer Sundberg, yet another high-profile first-party Xbox title coming to PS5, even a fighting game based on one of the most popular contemporary comics &#8211; it&#8217;s all here, starting with&#8230;</p>
<p><strong>Samson: A Tyndalston Story</strong></p>
<p><iframe loading="lazy" title="15 Most Exciting NEW Video Games of April 2026" width="500" height="281" src="https://www.youtube.com/embed/grN2SXU7vIs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Growing up is never easy, yet there&#8217;s a bittersweet feeling in returning to your childhood town, older and wiser. Not for Samson, though. His goal in Tyndalston is to pay off a debt that increases each day. Time is money, literally – you have limited hours to choose different jobs, whether it&#8217;s a getaway driver for a bank job or tuning up some local thugs. With a combat system that&#8217;s more about fighting dirty and vehicular mayhem that would make <em>Mad Max</em> proud, <em>Samson</em> promises a lot for its $25 price when it launches on April 8th.</p>
<p><strong>DarkSwitch</strong></p>
<p>Think Against the Storm, but expanding vertically – that somewhat explains Cyber Temple&#8217;s <em>DarkSwitch</em>. With a giant tree as your base and a malevolent fog slowly creeping in, you need to build, construct defenses and sometimes venture into the unknown to survive. It probably isn&#8217;t a coincidence that Akira Yamaoka is composing the soundtrack, probably hearing the word &#8220;fog&#8221; and asking nothing more. But with a full-fledged story mode that promises over 20 hours of thrills, <em>DarkSwitch</em> could end up a dark horse when it launches on April 9th.</p>
<p><strong>Replaced</strong></p>
<p>AI trapped in a human&#8217;s body, an alternative United States under the thrall of megacorporations, post-nuclear panic – all of this and more await in <em>Replaced</em>, Sad Cat Studios&#8217; long-in-development cinematic platformer, which launches on April 14th. It also features stunning 2.5D graphics and a Free Flow combat system akin to Rocksteady&#8217;s <em>Batman: Arkham</em> franchise. Over its eight-hour runtime (11 to 12 if you stay and smell what&#8217;s left of the roses), there&#8217;s a harrowing, unpredictable experience with more than its fair share of bleak commentary on the world as we know it.</p>
<p><strong>Starfield (PS5) and Terran Armada</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-640045" src="https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001.jpg" alt="Starfield Terran Armada_001" width="720" height="409" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-1024x582.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-768x436.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-1536x873.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Bethesda&#8217;s new – and not at all controversial – IP is finally coming to PS5 on April 7th alongside the latest story DLC, <em>Terran Armada</em>. At $49.99 for the base game ($10 for the new DLC), it&#8217;s the best time for PlayStation players to explore the Settled Systems, especially with the Free Lanes update. Besides expanding on space travel, it introduces new companions, outpost improvements, new points of interest, more upgrade systems, and more. Meanwhile, <em>Terran Armada</em> promises a more interesting story, its own exclusive Incursions, new ships, and even an HK-47-style companion in Delta.</p>
<p><strong>Regions of Ruin: Runegate</strong></p>
<p>As intriguing as the pixel art style and sheer number of systems could be, I never expected 2018&#8217;s <em>Regions of Ruin</em> to get a sequel. <em>Runegate</em> is out on April 14th and follows pretty much the same premise – venturing out into a ruined world, helping your Dwarven brethren, obtaining resources, and ultimately, establishing a place to call home. With more varied locations, sleeker visuals and much more to do, it promises to be the definitive <em>Regions of Ruin</em> experience.</p>
<p><strong>Road to Vostok (Early Access)</strong></p>
<p>If you can&#8217;t wait for <em>S.T.A.L.K.E.R. 2&#8217;s</em> first story DLC to hit this Summer, <em>Road to Vostok</em> may tide you over. Entering early access on April 7th, it tasks players with exploring the post-apocalyptic areas between Finland and Russia, ultimately culminating in Vostok. You&#8217;ll need to loot supplies and build a formidable arsenal, dealing with changing seasons, rough weather, bandits, and even the military, with death in Vostok causing you to lose everything. It&#8217;s a ways off from full release, but those looking for another challenging survival FPS may find it worthwhile.</p>
<p><strong>Diablo 4: Lord of Hatred</strong></p>
<p>Vessel of Hatred was a steaming hot pile of whatever, but <em>Lord of Hatred, Diablo 4&#8217;s</em> next expansion, looks more promising. Available on April 28th, it sees the world in peril once more because Mephisto. You&#8217;ll likely be the one to lay the smackdown on him after venturing to Skovos, a scintillating new region full of new points of interest and plenty of demons to scour. Two new classes, the Paladin and Warlock, bring even more unique playstyles and build variety than before, while Blizzard is reworking the Skill Tree, bringing back the Horadric Cube, and more. Maybe this will be the release that finally elevates <em>Diablo 4</em> to the next level. We can only hope.</p>
<p><strong>MOUSE: P.I. For Hire</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-630419" src="https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire.jpg" alt="MOUSE P.I. For Hire" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>What if you combine the rubber-hose animation of <em>Cuphead</em> with boomer-shooter-like gameplay? You get <em>MOUSE: P.I. For Hire</em>, a hard-boiled noir adventure focused on Jack Prepper, as he investigates a missing persons case and ends up discovering more than he bargained for. The slick hand-drawn animation is undoubtedly the appeal, as it brings Mouseburg to life in astonishing detail. Of course, this is a shooter as well, with weapons ranging from the grounded – pistols, shotguns, machine guns – to the wacky like freeze rays, corrosive turpentine and more. It&#8217;s out on April 16th and promises 12 to 20 hours of gameplay for $30.</p>
<p><strong>Pragmata</strong></p>
<p>Moon&#8217;s haunted, but instead of ghosts, there are homicidal robots out to get you. Launching on April 17th, <em>Pragmata</em> isn&#8217;t a <em>Resident Evil</em>-style survival horror – it&#8217;s the journey of Hugh, investigating a lunar base after lost contact and becoming swept up in the robot uprising. Together with the android Diana, he seeks a way out, providing the firepower while she hacks through an enemy&#8217;s defenses. The twist is that you have to do both simultaneously, creating a mix of puzzle-solving and tense shooting. It&#8217;s unlike anything we&#8217;ve seen before, and after the demo, we only want more.</p>
<p><strong>Saros</strong></p>
<p>Death is only the first step in Housemarque&#8217;s latest, and protagonist Arjun Devraj has miles to go before he can sleep. Investigating Carcosa for any sign of previous Soltari expeditions, he and his crew are caught up in the Eclipse, which twists the planet&#8217;s surface, culminating in the sun&#8217;s death. And yet, death won&#8217;t let them escape. Cue close encounters with tentacled monstrosities, discovering new weapons and clues that could help. And while <em>Saros</em> leans much further into rogue-lite progression than <em>Returnal</em>, it&#8217;s also expanded on the bullet dodging with a new shield that lets you absorb some damage and send it back with a vengeance. <em>Saros</em> arrives on April 30th, and even if you haven&#8217;t played its predecessor, it&#8217;s looking like another killer PS5 exclusive.</p>
<p><strong>Invincible VS</strong></p>
<p>Seemingly addressing the lack of 3v3 fighters, Quarter Up&#8217;s take on the brutal superhero epic packs 18 playable characters – including favorites such as Invincible, Omni-Man, BattleBeast, and of course, Conquest. And if the prospect of different classes, active and counter tags, and rollback netcode for online play doesn&#8217;t interest you, there&#8217;s a story mode to experience every bloody skirmish. It&#8217;s available on April 30th for Xbox Series X/S, PS5, and PC.</p>
<p><strong>Spark in the Dark (Early Access)</strong></p>
<p>As typical of a dungeon crawler as Stellar Fish&#8217;s latest title appears, there&#8217;s an inherent charm and grittiness to <em>Spark in the Dark</em>. Maybe it&#8217;s the isometric perspective or more methodical pacing, coupled with how inherently dark the endless Dungeon appears (which makes it all the more scary when monsters show up). It&#8217;s available on April 7th via early access and only includes the initial tiers of the Dungeon, but we&#8217;re keen on plundering its depths.</p>
<p><strong>MotoGP 26</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-639949" src="https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes.jpg" alt="motogp 26 bikes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Credit where it&#8217;s due to Milestone, as this will be its third consecutive racing game in three months. <em>MotoGP 26</em> is all about the thrill of competitive bike racing at the highest level, although you can opt between Arcade and Pro Experiences to determine the difficulty. With an in-depth career mode, cross-play between all platforms (Nintendo not included, sadly), and new disciplines like Minibikes, Flat Tracks, Production Bikes, and more, this could be the series&#8217; most feature-packed entry yet.</p>
<p><strong>WILL: Follow the Light</strong></p>
<p>Cropping up more than once during Steam Next Fest and impressing with its visuals, <em>WILL: Follow the Light</em> is a hard-hitting adventure focused on a seemingly simple goal: Returning home. It&#8217;s far from easy, however, as Will must brave islands, mountains and even the sea to reach his hometown and save his son. Puzzles and environmental storytelling abound, but it&#8217;s all about the atmosphere and how deep you&#8217;ll go to learn the truth. <em>WILL: Follow the Light</em> launches on April 28th for PC.</p>
<p><strong>Kiln</strong></p>
<p>Listen, I&#8217;m not saying this is exactly what I expected from Double Fine, which has delivered some of the finest platforms to date. But <em>Kiln</em> is&#8230;curious in a way that fits the developer&#8217;s profile. After all, what other multiplayer title invites you to become a pot, finely sculpted by your hands and scuttling off into an arena for some ceramic destruction? The fact that a pot&#8217;s design influences its playstyle is even more intriguing. Whether it figuratively blows up or not, <em>Kiln</em> is out on April 23rd for Xbox Series X/S, PS5, and PC.</p>
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