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	<title>WITCH &#8211; Chapter 0 [cry] &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Square Enix DirectX 12 Tech Demo &#8220;Witch&#8221; Showcases Massive Leap in Polygon Rendering</title>
		<link>https://gamingbolt.com/square-enix-directx-12-tech-demo-witch-showcases-massive-leap-in-polygon-rendering</link>
					<comments>https://gamingbolt.com/square-enix-directx-12-tech-demo-witch-showcases-massive-leap-in-polygon-rendering#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 May 2015 13:08:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Agni's Philosophy]]></category>
		<category><![CDATA[DirectX 12]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[WITCH - Chapter 0 [cry]]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230571</guid>

					<description><![CDATA[Renders "six to 12 times more" polygons than DX11.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="https://www.youtube.com/embed/rpDdOIZy-4k" frameborder="0" allowfullscreen></iframe></p>
<p>Microsoft continues to hype up the power of its next big graphics API DirectX 12. At the Build 2015 conference in San Francisco, Microsoft technical fellow John Shewchuk showcased a Square Enix tech demo called &#8220;WITCH &#8211; Chapter 0 [cry]&#8221; running on DirectX 12. Of course, many will recognize this as Agni&#8217;s Philosophy which ran on DirectX 11 not too long ago. Check out the video above.</p>
<p>The demo was running on a quad-SLI Nvidia GeForce Titan X PC set-up. Shewchuk stated that, &#8220;The thing that&#8217;s really incredible about what you&#8217;re seeing is just the density of data that&#8217;s involved in this.&#8221; Each scene rendered 63 million polygons in real-time, which is &#8220;about six to 12 times more than we could do with DX11,&#8221; and the demo shows the camera moving in real-time to illustrate that it is not in fact pre-rendered CG.</p>
<p>The textures were 8K by 8K in resolution and &#8220;every piece of hair is being rendered as a polygon &#8211; this isn&#8217;t surface map stuff. I think it&#8217;s an incredible example of just how far people are pushing big data.&#8221;</p>
<p>DirectX 12 will ship with Windows 10 which is expected to be out this Summer. Stay tuned for more details.</p>
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