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	<title>WolfEye Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Former Arkane Studios Founder Calls Game Pass &#8220;Unsustainable&#8221;</title>
		<link>https://gamingbolt.com/former-arkane-studios-founder-calls-game-pass-unsustainable</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 06 Jul 2025 18:21:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623517</guid>

					<description><![CDATA[Raphael Colantonio says the model has been "increasingly damaging the industry for a decade, subsidized by Microsoft's 'infinite money.'"]]></description>
										<content:encoded><![CDATA[
<p>With all the <a href="https://gamingbolt.com/xboxs-vision-for-the-future-feels-fleeting-after-layoffs-and-project-cancellations">backlash towards Microsoft this week</a>, former Arkane Studios founder Raphael Colantonio has called out Game Pass as the &#8220;elephant in the room.&#8221;</p>



<p>Branding it an &#8220;unsustainable model that has been increasingly damaging the industry for a decade, subsidized by Microsoft&#8217;s &#8216;infinite money&#8217;,&#8221; Colantonio believes that at some point &#8220;reality has to hit.&#8221; &#8220;I don’t think Game Pass can co-exist with other models, they’ll either kill everyone else or give up.&#8221;</p>



<p>Responding to Michael Douse, director of publishing on <em>Baldur&#8217;s Gate 3</em>, who said the &#8220;infinite money thing never made any sense,&#8221; Colantonio said, &#8220;I agree, and I’m fed up with all the BS they fed us at first like &#8216;Don’t worry, it doesn’t impact the sales&#8217;, only to admit years later that it totally does. &#8216;No s*** it does! Really?'&#8221;</p>



<p>Douse did highlight how it could help provide recognition for &#8220;smaller teams with new or riskier IPs,&#8221; but preferred Sony&#8217;s &#8220;lifecycle management strategy.&#8221; Colantonio responded, &#8220;The only way Game Pass can co-exist without hurting everyone is for the back catalogue.&#8221;</p>



<p>While Game Pass started with much fanfare, its subscription numbers have slowed over the years. Despite this, PC Game Pass subscriptions still <a href="https://gamingbolt.com/pc-game-pass-subscriptions-grew-by-more-than-30-percent-in-q2-2025-microsoft-ceo">grew by over 30 percent in the second quarter of fiscal year 2025</a>. Furthermore, developers like Rebellion have <a href="https://gamingbolt.com/atomfall-has-been-a-huge-success-on-game-pass-rebellion">noted</a> the service&#8217;s role in making its new title Atomfall a success. Pocketpair even highlighted how it&#8217;s <a href="https://gamingbolt.com/clair-obscur-expedition-33-benefited-from-being-on-game-pass-palworld-community-manager">&#8220;very worth&#8221; having your title</a> on Game Pass after the success of<em> Clair Obscur: Expedition 33</em>.</p>



<p>Of course, whether the shoe will drop and developers aren&#8217;t offered as lucrative deals to bring their titles to Game Pass remains to be seen. For the time being, Microsoft shows no signs of stopping its own titles from launching on day one for the service. However, Phil Spencer said the company doesn&#8217;t want it to replace the practice of owning games. Head <a href="https://gamingbolt.com/xbox-does-not-want-to-replace-owning-games-with-services-like-game-pass-phil-spencer">here</a> for more details.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Why is no-one talking about the elephant in the room? Cough cough (Gamepass)</p>&mdash; Raphael Colantonio (@rafcolantonio) <a href="https://twitter.com/rafcolantonio/status/1941503596870369388?ref_src=twsrc%5Etfw">July 5, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade, subsidized by MS’s “infinite money”, but at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up.</p>&mdash; Raphael Colantonio (@rafcolantonio) <a href="https://twitter.com/rafcolantonio/status/1941512826687980019?ref_src=twsrc%5Etfw">July 5, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I agree, and I’m fed up with all the bs they fed us at first like “don’t worry, it doesn’t impact the sales”, only to admit years later that it toally does. “No shit it does! Really?”</p>&mdash; Raphael Colantonio (@rafcolantonio) <a href="https://twitter.com/rafcolantonio/status/1941516413803581493?ref_src=twsrc%5Etfw">July 5, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Yeah, the only way GP can co-exist without hurting everyone is for the back catalogue</p>&mdash; Raphael Colantonio (@rafcolantonio) <a href="https://twitter.com/rafcolantonio/status/1941518579398213683?ref_src=twsrc%5Etfw">July 5, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">623517</post-id>	</item>
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		<title>Dishonored &#8211; Arkane Studios Founder Would Love to Work on a Sequel</title>
		<link>https://gamingbolt.com/dishonored-arkane-studios-founder-would-love-to-work-on-a-sequel</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 11:41:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616258</guid>

					<description><![CDATA[WolfEye Studios' Raphaël Colantonio spoke about how everyone who worked on the stealth action series had their own sequel ideas.]]></description>
										<content:encoded><![CDATA[<p>Arkane Studios founder Raphaël Colantonio has plenty on his plate nowadays, with current studio WolfEye working on <a href="https://gamingbolt.com/wolfeye-studios-next-game-will-be-published-by-neowiz">a new first-person action RPG</a>. However, he revealed that he would love to work on a new game in the <em>Dishonored</em> franchise, even if it&#8217;s highly unlikely to happen.</p>
<p>As caught by <a href="https://www.rockpapershotgun.com/arkanes-founder-is-open-to-the-idea-of-making-dishonored-3-just-dont-place-any-bets-on-it-actually-happening" target="_blank" rel="noopener">RockPaperShotgun</a>, Colantonio spoke on a recent episode of the Quad Damage Podcast when asked about sequels to the <em>Prey</em> and <em>Dishonored</em> games. While he didn&#8217;t express any interest in a new game in the <em>Prey</em> series, Colantonio was keen on working on a hypothetical <em>Dishonored 3</em>.</p>
<p>&#8220;I&#8217;d love to,&#8221; said Colantonio. &#8220;I mean, we&#8217;re talking totally hypothetically at this point &#8211; I could see myself working on <em>Dishonored 3</em> right now because it&#8217;s been so long that, you know, why not?&#8221;</p>
<p>He mentioned that quite a few of the developers at Arkane had their own ideas for a new game in the <em>Dishonored</em> franchise, including <em>Deathloop</em> director Dinga Bkaba and <em>Dishonored</em> creator Harvey Smith. However, since these are just ideas for now and haven&#8217;t even been pitched as of yet, Colantonio doesn&#8217;t believe there is much of a point in talking about a <em>Dishonored 3</em> at this stage.</p>
<p>&#8220;I don&#8217;t think it would make sense to talk about it,&#8221; Colantonio continued. &#8220;Which of those three versions will ever see the day, now we&#8217;re talking about science fiction at this point. So many of the people [that worked on the series] are scattered around, and Harvey is not at Arkane any more. I&#8217;m not at Arkane, and Dinga is working on <em>Blade.&#8221;</em></p>
<p>The first <em>Dishonored</em> game, back when it came out in 2013 on PS3, Xbox 360 and PC, essentially put Arkane on the map after the studio had previously worked on niche titles like <em>Arx Fatalis </em>and<em> Dark Messiah of Might and Magic</em>. <em>Dishonored</em> was able to successfully combine an oppressive visual style in the vein of <em>Half-Life 2</em> with the stealth-based gameplay of the <em>Thief</em> franchise and some of the more fanciful abilities you&#8217;d see in titles like <em>System Shock 2</em>.</p>
<p>Its sequel, <em>Dishonored 2</em>, was also a critical success. The game was especially praised for the wide variety of powers that players could get access to, as well as intricate level design that still hasn&#8217;t been seen in other games since then.</p>
<p>While Arkane Lyon, the studio that worked on <em>Deathloop,</em> is currently working on <em>Marvel&#8217;s Blade</em>, the game is still some time away. Back in December, reports indicated that the studio was internally aiming to <a href="https://gamingbolt.com/marvels-blade-is-internally-planned-to-launch-in-2027-rumor">launch it in 2027 &#8220;at the earliest.&#8221;</a></p>
<p>Arkane Austin, on the other hand, was part of <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">a host of studio closures at Microsoft last year</a>. The studio was joined by Tango Gameworks, Roundhouse Studios, and Alpha Dog Studios. Bikaba has previously <a href="https://gamingbolt.com/marvels-blade-deathloop-director-calls-microsofts-studio-closures-absolutely-terrible">called the closure of these studios &#8220;absolutely terrible.&#8221;</a> He also called out company executives for making developers&#8217; work environments &#8220;Darwinist jungles.&#8221;</p>
<p>For more details, check out <a href="https://gamingbolt.com/arkane-austin-tango-gameworks-closures-were-hard-decisions-made-for-sustainable-business-phil-spencer">our coverage of the closure of Arkane Austin</a>. In the meantime, also check out our review of <a href="https://gamingbolt.com/dishonored-review"><em>Dishonored</em></a>, <a href="https://gamingbolt.com/dishonored-2-review"><em>Dishonored 2</em></a>, and <a href="https://gamingbolt.com/dishonored-death-of-the-outsider-review"><em>Dishonored: Death of the Outsider</em></a>.</p>
<p><iframe title="Quad Damage Podcast - Discover Raphaël Colantonio, the Genius Behind Arkane Studios&#039; Success" width="500" height="281" src="https://www.youtube.com/embed/f_VP86VvwDk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616258</post-id>	</item>
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		<title>WolfEye Studios&#8217; Next Game Will be Published by NEOWIZ</title>
		<link>https://gamingbolt.com/wolfeye-studios-next-game-will-be-published-by-neowiz</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 05 Feb 2025 02:55:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[neowiz]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=610899</guid>

					<description><![CDATA[Lies of P publisher will help bring WolfEye Studios' upcoming retro sci-fi first-person action RPG to the market, it's been confirmed. ]]></description>
										<content:encoded><![CDATA[<p><em>Weird West </em>developer WolfEye Studios has been at work on its sophomore project &#8211; <a href="https://gamingbolt.com/wolfeye-studios-confirms-its-next-game-is-a-first-person-action-rpg">a retro sci-fi action RPG</a> &#8211; for some time now. Though we still don&#8217;t know what to expect, South Korea-based NEOWIZ has confirmed its role as publisher. The company is known for the acclaimed action RPG <em>Lies of P</em>, which launched in October 2023 and <a href="https://gamingbolt.com/lies-of-p-surpasses-7-million-players">crossed seven million players by March 2024</a>.</p>
<p>&#8220;Partnering with a studio brimming with incredible talent at WolfEye is a timely and strategic fit for us,” says Seungchul Kim, co-CEO of NEOWIZ. “This collaboration reaffirms our commitment to delivering remarkable story-driven games that resonate with gamers worldwide on PC and console platforms.”</p>
<p>&#8220;We have a burning passion for making a very specific type of game that blends RPG, action and simulation,&#8221; said creative director and studio president Raphael Colantonio. &#8220;These games can only be successful when the publisher shares that same passion.”</p>
<p dir="ltr">“With NEOWIZ, we found a partner that truly understands our vision and is as committed as we are to delivering a unique, creative and memorable game experience that will appeal both to our long-term fans and new players alike,&#8221; said Julien Roby, CEO and executive producer at WolfEye.</p>
<p>Colantonio – formerly the boss of Arkane Studios and known for his work on <em>Dishonored </em>and <em>Prey </em>– has said fans of his past games will be happy with the upcoming title. Little else is known about the game, but WolfEye Studios did showcase a batch of in-game screenshots last year. Check them out <a href="https://gamingbolt.com/wolfeye-studios-reveals-gameplay-screenshots-for-its-next-game">through here</a>.</p>
<p>WolfEye and NEOWIZ have also released three new pieces of concept art to offer another glimpse at the setting. You can view them below.</p>
<p>
<a href='https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art.jpg'><img fetchpriority="high" decoding="async" width="1600" height="898" src="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art.jpg" class="attachment-full size-full" alt="wolfeye studios game concept art" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-1536x862.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3.jpg'><img decoding="async" width="798" height="1600" src="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3.jpg" class="attachment-full size-full" alt="wolfeye studios game concept art" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3.jpg 798w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-150x300.jpg 150w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-511x1024.jpg 511w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-768x1540.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-766x1536.jpg 766w" sizes="(max-width: 798px) 100vw, 798px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2.jpg'><img loading="lazy" decoding="async" width="1600" height="707" src="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2.jpg" class="attachment-full size-full" alt="wolfeye studios game concept art" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-300x133.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-1024x452.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-768x339.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-1536x679.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></a>
</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">610899</post-id>	</item>
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		<title>Arkane Austin&#8217;s Closure Was &#8220;Not A Good Decision,&#8221; Per Former President</title>
		<link>https://gamingbolt.com/arkane-austins-closure-was-not-a-good-decision-per-former-president</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 31 Oct 2024 12:12:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Austin]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602938</guid>

					<description><![CDATA["The rules that they play, we might not understand them. It's a different thing," says WolfEye Studios' Raphael Colantino.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a rough year for video game studios, with layoffs and closures affecting almost everyone <em>(<a href="https://gamingbolt.com/concord-developer-firewalk-studios-is-being-shut-down">Concord</a></em><a href="https://gamingbolt.com/concord-developer-firewalk-studios-is-being-shut-down"> developer Firewalk Studios</a> and Neon Koi being the most recent). Some of the biggest came from Microsoft, which has laid off about 2500 employees thus far and closed down studios like <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Tango Gameworks and Arkane Austin</a>.</p>
<p>While some pointed at the failure of <em>Redfall</em> as the reason for the latter&#8217;s closure, former Arkane president and founder Raphael Colantino still feels it was &#8220;not a good decision.&#8221;</p>
<p>&#8220;I think if you look a little bit, it&#8217;s obvious that Arkane Austin was a very special group that made some cool things and could pull it off again. I think it was a decision that came down to, &#8216;We need to cut something.&#8217; Was it to please the investors, the stock market? They&#8217;re playing a different game,&#8221; said Colantino to <a href="https://www.pcgamer.com/games/microsoft-closing-arkane-austin-was-a-dumb-move-says-founder-and-former-president/" target="_blank" rel="noopener">PC Gamer</a>.</p>
<p>Having left Arkane in 2017 and established WolfEye Studios, which released <em>Weird West</em> in 2022 (and is <a href="https://gamingbolt.com/weird-west-developers-next-game-is-seemingly-a-retro-sci-fi-fps-rpg">seemingly working on a new sci-fi RPG</a>), Colantino says it&#8217;s &#8220;hard to know&#8221; why Microsoft shut down the studio. &#8220;The rules that they play, we might not understand them. It&#8217;s a different thing. It&#8217;s hard to know why they did what they did. The only thing that I stand by is saying that the specific choice of killing Arkane Austin was not a good decision.&#8221;</p>
<p>He also feels that recreating the studio&#8217;s magic will be impossible. &#8220;Recreating a very special group like that is, I would dare to say, impossible. It takes forever. When you have that magic of Harvey [Smith] and Ricardo [Bare] etc, that all come together, it&#8217;s a specific moment in time and space that just worked out this way, that took forever to reach. Those people together can really make magic.</p>
<p>&#8220;It&#8217;s not like, &#8216;Doesn&#8217;t matter, we&#8217;ll just rehire.&#8217; No, try it. That&#8217;s what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn&#8217;t work like this. So, to me, that was stupid. But what do I know?&#8221;</p>
<p>Though Arkane Austin is gone, Tango Gameworks was saved by Krafton, which <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">acquired it and the <em>Hi-Fi Rush</em> IP</a> from Microsoft. The publisher has since hyped <em>Hi-Fi Rush 2</em> as <a href="https://gamingbolt.com/hi-fi-rush-2-will-be-a-more-open-world-type-of-experience-krafton">somewhat of an open-world experience</a> with more &#8220;dynamic&#8221; environments. Work paused on the sequel due to Tango&#8217;s closure, but it will resume &#8220;soon.&#8221; Stay tuned for updates in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">602938</post-id>	</item>
		<item>
		<title>WolfEye Studios Reveals Gameplay Screenshots for its Next Game</title>
		<link>https://gamingbolt.com/wolfeye-studios-reveals-gameplay-screenshots-for-its-next-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 20:59:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=595585</guid>

					<description><![CDATA[A new batch of screenshots reveals a retro sci-fi setting for the studio's upcoming first-person action RPG.]]></description>
										<content:encoded><![CDATA[<p><em>Weird West </em>developer WolfEye Studios is continuing to tease out new details on its next game, and though the developer is yet to fully pull back the curtain on what it&#8217;ll be, it&#8217;s given us our first proper glimpse at what it will look like.</p>
<p>Taking to Twitter, WolfEye Studios shared three screenshots of its project. As previously confirmed, it&#8217;s going to be <a href="https://gamingbolt.com/wolfeye-studios-confirms-its-next-game-is-a-first-person-action-rpg">a first-person action RPG</a> immersive sim, and true to <a href="https://gamingbolt.com/weird-west-developers-next-game-is-seemingly-a-retro-sci-fi-fps-rpg">prior leaks</a>, the new screenshots also confirm a retro sci-fi setting for the game. It definitely still seems to be sharing at least a little bit of <em>Weird West&#8217;s </em>aesthetic, while also seemingly having a little bit in common with <em>Fallout&#8217;s </em>look. Check out the screenshots below.</p>
<p>WolfEye Studios has said that it&#8217;s going to be talking more about its next title in soon, which will hopefully also entail a full reveal. With Gamescom coming up at the end of this month, maybe that&#8217;s where we&#8217;ll see the game in action. Stay tuned for more updates. </p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Visuals from our next game <a href="https://t.co/zWqKLoQYvo">pic.twitter.com/zWqKLoQYvo</a></p>&mdash; WolfEye Studios &#8211; Working on our next game (@WolfEyeGames) <a href="https://twitter.com/WolfEyeGames/status/1821531821328499064?ref_src=twsrc%5Etfw">August 8, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>WolfEye Studios Confirms its Next Game is a First-Person Action RPG</title>
		<link>https://gamingbolt.com/wolfeye-studios-confirms-its-next-game-is-a-first-person-action-rpg</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 07 Aug 2024 15:37:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=595486</guid>

					<description><![CDATA[Director and former Arkane vet Raphael Colantonio says fans of his previous titles like Dishonored and Prey will be "happy" with his next game. ]]></description>
										<content:encoded><![CDATA[<p>Veteran game designer Raphael Colantonio made his mark with some of the best immersive sims we&#8217;ve played while at Arkane Studios, before then moving on to form his own independent team at WolfEye Studios, with whom he developed 2021&#8217;s immersive sim action RPG <a href="https://gamingbolt.com/weird-west-review-prey-slaughtered"><em>Weird West</em></a>. Now, Colantonio and his team are gearing up to showcase their next game.</p>
<p>Taking to Twitter, WolfEye Studios and Colantonio both recently confirmed that new details on their next title will be revealed &#8220;in a few days&#8221;. </p>
<p>WolfEye Studios has also confirmed – <a href="https://gamingbolt.com/weird-west-developers-next-game-is-seemingly-a-retro-sci-fi-fps-rpg">true to previous reports</a> – that the title is going to be a first-person action RPG, as opposed to <em>Weird West</em>, which was an isometric title. Colantonio, meanwhile, has also indicated that the game is going to be similar to the first-person titles he worked on while at Arkane, including the likes of <em>Dishonored </em>and <em>Prey</em>. </p>
<p>&#8220;Fans of the previous 1st person games I was involved with (<em>Dishonored</em> and <em>Prey</em>) will be happy,&#8221; he wrote.</p>
<p>With Gamescom coming up towards the end of this month, there&#8217;s a good chance that that&#8217;s where we&#8217;ll be learning more about WolfEye Studios&#8217; next title, though that is just a guess at this point. Either way, new information should be arriving sooner rather than later, so stay tuned for further updates.</p>


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https://twitter.com/WolfEyeGames/status/1820852337193427224
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Sneak Peek Tomorrow <a href="https://t.co/aVO3RhAp7N">pic.twitter.com/aVO3RhAp7N</a></p>&mdash; WolfEye Studios &#8211; Weird West (@WolfEyeGames) <a href="https://twitter.com/WolfEyeGames/status/1821185244659101915?ref_src=twsrc%5Etfw">August 7, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We’ll reveal a bit more about our next game in a few days…  Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.</p>&mdash; Raphael Colantonio (@rafcolantonio) <a href="https://twitter.com/rafcolantonio/status/1820891833028727212?ref_src=twsrc%5Etfw">August 6, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Weird West Developer&#8217;s Next Game is Seemingly a Retro Sci-Fi FPS RPG</title>
		<link>https://gamingbolt.com/weird-west-developers-next-game-is-seemingly-a-retro-sci-fi-fps-rpg</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Mar 2024 18:04:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582211</guid>

					<description><![CDATA[WolfEye Studios boss Raphael Colantonio has dropped new teases of what the team's next game is going to be. ]]></description>
										<content:encoded><![CDATA[<p>Founded in 2019 by Arkane Studios founder Raphael Colantonio, indie developer WolfEye Studios released its debut game in 2022 with immersive sim action RPG <a href="https://gamingbolt.com/weird-west-review-prey-slaughtered"><em>Weird West</em></a>, and though the studio hasn&#8217;t yet officially announced what its next project is going to be, some details on it have emerged nonetheless.</p>
<p>Caught by <a href="https://www.videogameschronicle.com/news/the-next-game-from-arkane-founder-raphael-colantonio-is-a-first-person-retro-sci-fi-rpg/" target="_blank" rel="noopener">VGC</a>, studio head and creative director Colantonio recently took to Twitter to drop seemingly inconspicuous teases of WolfEye Studios&#8217; next game, which he is currently pitching to publishers at GDC. Interestingly enough, an image accompanying one of the tweets shows artwork for the mystery project and displays the words &#8220;retro sci-fi RPG&#8221;. Meanwhile, text on a whiteboard in a picture in another tweet also suggests the game will be a first-person experience.</p>
<p>How long it&#8217;ll be before WolfEye Studios is ready to unveil its sophomore project remains to be seen, but it should be interesting to see how the developer transitions from <em>Weird West&#8217;s </em>top-down perspective to a first-person one in a new sci-fi setting. Hopefully, we&#8217;ll be getting more details on the game in the not-too-distant future.</p>
<p>https://twitter.com/rafcolantonio/status/1770082408148406301</p>
<p>https://twitter.com/rafcolantonio/status/1770453683043725444</p>
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		<title>The Callisto Protocol, Farming Simulator 22, and Weird West Coming to PS Plus Essential in October</title>
		<link>https://gamingbolt.com/the-callisto-protocol-farming-simulator-22-and-weird-west-coming-to-ps-plus-essential-in-october</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Sep 2023 15:51:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Farming Simulator 22]]></category>
		<category><![CDATA[Giants Software]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[ps plus]]></category>
		<category><![CDATA[ps plus essential]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=566559</guid>

					<description><![CDATA[All three games will be available for subscribers to claim from October 3rd to November 6th, and are playable on PS4 and PS5.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/09/27/playstation-plus-monthly-games-for-october-the-callisto-protocol-farming-simulator-22-weird-west/" target="_blank" rel="noopener">officially revealed</a> the latest games joining the Monthly Games line-up for PlayStation Plus. True to the <a href="https://gamingbolt.com/the-callisto-protocol-will-be-free-with-ps-plus-essential-in-october-rumour">recent leak</a>, starting October 3rd and until November 6th, PlayStation Plus Essential subscribers can claim <em>The Callisto Protocol, Farming Simulator 22,</em> and <em>Weird West</em> for free. Of course, these will also be available for Extra and Premium subscribers.</p>
<p><em>The Callisto Protocol</em> is playable on both PS4 and PS5 and serves as a new sci-fi survival horror from the creator of <em>Dead Space</em>. It sees Jacob Lee trying to escape Black Iron Prison as its inhabitants morph into horrifying creatures. Despite its gorgeous visuals, the gameplay and story received criticism &#8211; check out our review <a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment">here</a> for more details.</p>
<p><em>Farming Simulator 22</em> is the 2021 iteration of Giants Software&#8217;s long-running farming franchise (superior to the horrid <em>Farming Simulator 23</em>). <a href="https://gamingbolt.com/weird-west-review-prey-slaughtered"><em>Weird West</em></a> is an action RPG from WolfEye Studios with multiple playable characters and immersive sim elements, led by<em> Dishonored</em> co-creator Raphaël Colantonio. Both titles are also playable on PS4 and PS5.</p>
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		<title>Weird West: Definitive Edition Announced for Nintendo Switch</title>
		<link>https://gamingbolt.com/weird-west-definitive-edition-announced-for-nintendo-switch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 22 May 2023 18:48:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Weird West: Definitive Edition]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=553431</guid>

					<description><![CDATA[Publisher Devolver Digital confirms the action RPG is headed to the Switch, though a release date hasn't yet been announced. ]]></description>
										<content:encoded><![CDATA[<p><em>Weird West: Definitive Edition&nbsp;</em>recently <a href="https://gamingbolt.com/weird-west-definitive-edition-is-out-now-on-ps5-and-xbox-series-x-s">made its way over to current-gen consoles</a>, and recent developments had suggested that the game would soon be headed to other platforms as well, with a Nintendo Switch version having been <a href="https://gamingbolt.com/weird-west-rated-for-nintendo-switch-in-germany">rated in Germany</a>. Now, publisher Devolver Digital has made that official.</p>
<p>Taking to Twitter in the wake of a leaked Switch listing for the game on Amazon, Devolver Digital has announced that&nbsp;<em>Weird West: Definitive Edition&nbsp;</em>is indeed coming to the Nintendo Switch. When exactly will that happen? The company hasn&#8217;t announced a release date just yet, but asks fans to &#8220;keep a look on the horizon&#8221;.</p>
<p><a href="https://gamingbolt.com/devolver-digital-confirms-its-doing-a-direct-in-june">A Devolver Direct showcase has been confirmed for June</a>, so it&#8217;s possible we&#8217;ll hear more about the immersive sim action RPG&#8217;s Switch release then.</p>
<p><em>Weird West&nbsp;</em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. Read our review of the game <a href="https://gamingbolt.com/weird-west-review-prey-slaughtered">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Hot damn, we got retail leaked!</p>
<p>Weird West: Definitive Edition is coming to Nintendo Switch though we aren’t sure when quite yet.</p>
<p>Keep a look on the horizon, gunslinger. <a href="https://t.co/pz6AuppWyC">https://t.co/pz6AuppWyC</a></p>
<p>&mdash; Devolver Digital (@devolverdigital) <a href="https://twitter.com/devolverdigital/status/1660658264311226368?ref_src=twsrc%5Etfw">May 22, 2023</a></p></blockquote>
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		<title>Weird West Rated for Nintendo Switch in Germany</title>
		<link>https://gamingbolt.com/weird-west-rated-for-nintendo-switch-in-germany</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 May 2023 10:37:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[WolfEye Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552523</guid>

					<description><![CDATA[WolfEye Studios and Devolver Digital's immersive sim action RPG might be headed to Nintendo's console in the near future. ]]></description>
										<content:encoded><![CDATA[<p>Developed by a team created by former Arkane developers,&nbsp;<em>Weird West&nbsp;</em>was a game that built up its fair share of hype in the lead-up to its release last year, and in the time since its launch, the immersive sim action RPG has certainly enjoyed plenty of praise from its ever-growing player base. Recently, publisher Devolver Digital expanded that player base with <a href="https://gamingbolt.com/weird-west-definitive-edition-is-out-now-on-ps5-and-xbox-series-x-s">a native release for the game on PS5 and Xbox Series X/S</a>, and soon, it looks like the publisher will be looking to welcome more new players in.</p>
<p>As spotted by Gematsu on <a href="https://twitter.com/gematsu/status/1656762632529932290" target="_blank" rel="noopener">Twitter</a>,&nbsp;<em>Weird West&nbsp;</em>has <a href="https://usk.de/en/?language=&amp;rating=&amp;genre=&amp;platform=&amp;jump=usktitle&amp;post_type=usktitle&amp;s=%22Weird+West%22" target="_blank" rel="noopener">received</a> a classification rating for the Nintendo Switch in Germany (screencap below), suggesting that an announcement for a Switch port of the action RPG could be on the horizon. The timing of its rating would suggest that it could be fairly close to launch, though of course, in the absence of any official word from Devolver Digital or developer WolfEye Studios, that remains little more than speculation for now. That said, <a href="https://gamingbolt.com/devolver-digital-confirms-its-doing-a-direct-in-june">a Devolver Direct has been confirmed for June</a>, so maybe that&#8217;ll be changing in the not-too-distant future.</p>
<p>In our review of&nbsp;<em>Weird West&nbsp;</em>upon its launch last year, we awarded it a score of 9/10, saying, &#8220;Densely packed with ingenious systems, <em>Weird West</em> is a game of endless possibilities that encourages player choice and agency in a way very few other games do, and reacts to your actions across every level of interactivity. Fans of immersive sims and action RPGs won&#8217;t want to miss this.&#8221; Read the full review <a href="https://gamingbolt.com/weird-west-review-prey-slaughtered">through here</a>.</p>
<p><em>Weird West&nbsp;</em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-552524" src="https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating.jpg" alt="weird west switch germany rating" width="720" height="353" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating.jpg 1270w, https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating-300x147.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating-1024x502.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/weird-west-switch-germany-rating-768x376.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
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