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	<title>X-COM: UFO Defense &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games That Don&#8217;t Care To Teach The Player Anything</title>
		<link>https://gamingbolt.com/15-games-that-dont-care-to-teach-the-player-anything</link>
					<comments>https://gamingbolt.com/15-games-that-dont-care-to-teach-the-player-anything#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Jun 2018 15:55:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bloodborne]]></category>
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		<category><![CDATA[The Vanishing of Ethan Carter]]></category>
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		<category><![CDATA[X-COM: UFO Defense]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=342635</guid>

					<description><![CDATA[Steel yourself - these games won't spell everything out for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>utorials in video games aren&#8217;t terrible but the excessive hand-holding that some titles emphasize can get pretty annoying. Sometimes, you just want to figure things out for yourself, even if it means making tons of mistakes along the way. In that respect, we decided to look at 15 games that don&#8217;t even try to hold your hand, pushing one to explore beyond the bounds of safety and deal with the consequences.</p>
<p><b>Dark Souls</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-5.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-328595" src="https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-5.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-5.jpg 1160w, https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-5-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The epitome of games that don&#8217;t hold your hand. From Software&#8217;s challenging hack and slash title provides a few basic instructions and then thrusts you into a world of pain. Forget the Poise debates of Dark Souls 3 or whether Dark Souls 2 was even any good – many players had a tough time just surviving in this age of fire and darkness. Where to go, what to do, whether you should kill that guy praising the sun abd so on and so forth. Of course, thanks to the summoning and message systems, players could actually help each other through tough situations. This ironically resulted in one of the more helpful communities out there.</p>
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		<title>Original X-COM Was Cancelled But Carried on Development in Secret</title>
		<link>https://gamingbolt.com/original-x-com-was-cancelled-but-carried-on-development-in-secret</link>
					<comments>https://gamingbolt.com/original-x-com-was-cancelled-but-carried-on-development-in-secret#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 16:24:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Microprose]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Spectrum Holobyte]]></category>
		<category><![CDATA[X-COM: UFO Defense]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149268</guid>

					<description><![CDATA[Naturally, the game was a success and still lives on today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense.jpg" alt="X-COM UFO Defense" width="505" height="284" class="aligncenter size-full wp-image-149269" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Apparently the very first X-COM game, which has since been renowned as a classic, was never meant to be. During a talk at GDC which functioned as a postmortem for the game, series creator Julian Gollop revealed that the game was briefly cancelled in the middle of development but carried on unbeknownst to the higher-ups.</p>
<p>According to Gollop, when Spectrum Holobyte bought Microprose in 1993, it decided to officially cancel X-COM: UFO Defense because it felt like the game wasn&#8217;t impressive enough. Microprose continued development however. </p>
<p>As Gollop statds, &#8220;What happened was, that in Christmas 1993 Spectrum Holobyte wanted a product from Microprose UK for the end of their financial quarter, which was in March 1994. And [Microprose head] Pete Moreland said, ‘Well, you know this project you told us to cancel? Well, we still got it.”</p>
<p>And the rest, as they say, is history. Holobye, impressed by X-COM&#8217;s success, wanted a sequel to the game after its original launch.</p>
<p>Source: <a href="http://1morecastle.com/2013/04/original-x-com-was-temporarily-cancelled/">1MoreCastle</a></p>
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