<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>xbox two &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/xbox-two/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 23 Sep 2018 14:07:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Starfield Teaser Trailer Analysis: What Does It Tell Us?</title>
		<link>https://gamingbolt.com/starfield-teaser-trailer-analysis-what-does-it-tell-us</link>
					<comments>https://gamingbolt.com/starfield-teaser-trailer-analysis-what-does-it-tell-us#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Sun, 23 Sep 2018 14:07:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Skyrim Special Edition]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox two]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=361380</guid>

					<description><![CDATA[How much can we figure out between the brief Starfield teaser, and what we already know?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ethesda, one of the original “When it’s done” studios revealed officially what we’ve known for so long this past E3 when we saw the teaser for Starfield. The first new IP creation right out of Bethesda in nearly a quarter of a century is expected to take their fans to brave new frontiers beyond the furthest stars. While there’s a ton of potential for the game, it might as well be as out of reach as those same stars, since there’s nothing more for the game than the fact it exists and that there’s a brief, not even 30 second teaser for it.</p>
<p>Now, a sub-30 second trailer is hardly much for an analysis, especially this long after every youtube creator with a pulse has tore it down frame by frame. I don’t intend to repeat them by suggesting that the planet is Earth. But even without more to go on, we can count on one thing to intuit some details about the game. Bethesda themselves! The house that Elder Scrolls built has more than a few elements which you could almost consider signatures, and elements from the trailer suggest a few ways in which Bethesda could be leaning on or breaking some of those.</p>
<p>Of course, the most immediately obvious thing that the trailer reveals is the setting. This is also the most drastic departure for Bethesda, who has spent the better part of two and a half decades between Medieval Fantasy and 50’s Cyberpunk. The choice to set the teaser in outer space, as well as the title of the game itself screams that the game won’t just be futuristic, but also interplanetary.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Starfield.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-342093" src="https://gamingbolt.com/wp-content/uploads/2018/06/Starfield-1024x576.jpg" alt="Starfield" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Starfield-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Starfield-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Starfield-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Starfield.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda is well known for filling out their big worlds through procedural generation, but unlike the closest analog we can think of in <em>No Man’s Sky</em>, Bethesda only uses that as a tool in the earliest parts of creating their games before hand crafting all the major areas of interest. While this process has ups and downs, it does lend the games a rather natural feeling. This is surely going to be compounded by however many planets Bethesda allows us to visit, hopefully all with drastically different designs with flora and fauna to go with them.</p>
<p>Through their work on<em> Skyrim</em> and the <em>Fallout</em> series, I don’t feel like there’s much concern about the team’s ability to flesh out a lore and aesthetically distinct worlds. But what about things to do in these worlds? Depending on the setup of the game, will players have to somehow learn to cross cultural divides? Or will travel be a well established part of the universe, giving it a <em>Mass Effect</em> vibe? That’s still beyond our sight. At the very least, we should be able to trust that Bethesda picked up on a lesson a long time ago that some open world titles are still learning today &#8211; Bigger doesn’t mean better. Instead of pushing for that bigger number on the box for map size, ever since <em>Daggerfall</em> the team pushes to keep interesting things to do nearby.</p>
<p>Bethesda can still quite easily sell the scale though with one of the other elements that space setting is going to mean. Right at the end of the trailer, the fancy effect that serves as our cut to black is clearly a nod to the ship the perspective is in going light-speed, cinematically suggesting once again that the players themselves will frequently be off planet. Vehicles would be a completely new element to their games where they’ve previously never gone past horses or bulky power armour.</p>
<p><iframe title="What Those 68 Seconds of Starfield Teaser Trailer Tell Us" width="500" height="281" src="https://www.youtube.com/embed/Lctg62qKzS0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The speed of a personal starship, with accompanying combat elements to keep journeys both on planet and off interesting would allow the team to keep points of interest farther away, without necessarily bogging down the pace too much. Flying from a third person perspective and pulling the camera out would still let the team keep those distracting side quests that flesh out a universe visible as well. Given the focus on player agency that the studio has historically placed on their titles, it’s hard to imagine that players won’t be piloting and customizing their own starship just a few hours into the game at most. It just wouldn’t do to have to rely on space-buses.</p>
<p>Interstellar flight and space of course means different planets to explore, and the numerous theories around the internet paint the planet shown as earth, mars or uses the constellations to somehow place the game as taking place in our own neighbourhood of the Milky Way Galaxy, however I find the space station far more interesting to consider. Bethesda has traditionally limited indoor spaces in their series, likely because the hand-crafting they demand inevitably takes more work to produce. Typically only Fallout will see indoor office-type locations, with the occasional palace in Skyrim or lego-block home filling out the world in Elder Scrolls.</p>
<p>It’s hard to think they would show us a space station and then not allow players to visit one once the game is out. Then again, is it actually a space station? Could it be some kind of satellite? Perhaps a weapon? Proceeding under the idea that it’s large enough to board, does this give us our villains of the story, as some force that is threatening sovereign planets from above? Perhaps the enemies are reminiscent not of Mass Effect’s reapers, but Star Trek’s Federation with slightly less than pure motivations. Fighting against a tyrannical power is right inside the wheelhouse of their games after all. Bethesda has stated that Starfield will be unlike any game their fans expect from them, so most of, or perhaps all of these logic strings won’t tie together in the end. But at least we’ll one day be able to see what awaits us in that glittering, ever so distant, Starfield.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/starfield-teaser-trailer-analysis-what-does-it-tell-us/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">361380</post-id>	</item>
		<item>
		<title>&#8216;Photorealism Is An Inevitability,&#8217; Says Dev On Potential PS5</title>
		<link>https://gamingbolt.com/photorealism-is-an-inevitability-says-dev-on-potential-ps5</link>
					<comments>https://gamingbolt.com/photorealism-is-an-inevitability-says-dev-on-potential-ps5#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 14 Mar 2017 16:50:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Climax Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one scorpio]]></category>
		<category><![CDATA[xbox two]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=292155</guid>

					<description><![CDATA["I’m not so fussed about what’s in the box, I’m more interested in the games."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One.jpg"><img decoding="async" class="size-full wp-image-261344 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One.jpg" alt="15 Ways to Enhance Your Experience on PS4 and Xbox One" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>While the big consoles right now are the PS4 Pro, Nintendo Switch and the upcoming Xbox Scorpio, eventually there will be full fledged successors to these systems- a theoretical PS5 and Xbox Two, maybe. When they happen, just what kinds of performance and graphical upgrades are we expecting from them, especially considering where we already stand with our present day tech?</p>
<p>That was the question we raised to Jamie Fisher, Producer at Climax Studios for <em>Surf World Series</em> when we had the chance to chat with him- does he feel, for instance, that a potential PS5 will be able to achieve photorealistic visuals? Will the tech upgrade be big enough?</p>
<p>&#8220;I’m not so fussed about what’s in the box, I’m more interested in the games,&#8221; Fisher mused in response. &#8220;So my wish for the next hardware iterations is just that people keep making good stuff for them. Photorealism is an inevitability. If we keep increasing the power of our gaming hardware, which is something we 100% will continue to do, we’ll eventually reach a level where the visuals of a game are capable of photorealism; whether it’s the next generation or not. But, for me, it’s not something that I’m all that drawn to. I would personally be more drawn to a game with a well-crafted or interesting or cohesive aesthetic over one that looked real.&#8221;</p>
<p>Fisher also chipped in on the PS4 Pro and Xbox One Scorpio, discussing them from a costumer standpoint. &#8220;I’m not remotely qualified to speak on that from a business standpoint,&#8221; he said. &#8220;But as a consumer, I’d be miffed if the console I bought in the last 3 years was suddenly obsolete. The move to a more iterative model for home consoles is an interesting proposition. So long as the time for which a given generation of a given platform is supported makes owning one worthwhile, and that said support is good; then I don’t see any major issue.&#8221;</p>
<p>On the whole, I have to say these are very well weighted and reasoned responses, and I can&#8217;t say I disagree with any of what he said. One thing is for sure- it will be interesting to see how the console market develops and plays out from here on out for sure.</p>
<p>Stay tuned for our full interview with Jamie Fisher in the coming days.</p>
<p><iframe loading="lazy" title="Surf World Series - Announcement Trailer | PS4" width="500" height="281" src="https://www.youtube.com/embed/Bbj8cgw3jUA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/photorealism-is-an-inevitability-says-dev-on-potential-ps5/feed</wfw:commentRss>
			<slash:comments>60</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">292155</post-id>	</item>
	</channel>
</rss>
