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	<title>Yoko Taro &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bayonetta Creator Believes That Working Together with Hideo Kojima or Yoko Taro Would be a Disaster</title>
		<link>https://gamingbolt.com/bayonetta-creator-believes-that-working-together-with-hideo-kojima-or-yoko-taro-would-be-a-disaster</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 24 Nov 2023 02:02:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[Yoko Taro]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=571537</guid>

					<description><![CDATA[Kamiya compares a potential collaboration with other developers to fusion in Dragon Ball, stating that it doesn't work that way in real life.]]></description>
										<content:encoded><![CDATA[<p>Bayonetta creator Hideki Kamiya has revealed in a recent video on his YouTube channel that he believes a collaboration between him and other major Japanese game developers, such as <em>Metal Gear</em> creator Hideo Kojima or <em>Nier</em> creator Yoko Taro would be a disaster.</p>
<p>&#8220;Look. It would be a DISASTER!&#8221; says Kamiya.</p>
<p>Comparing the idea to characters fusing in <em>Dragon Ball</em>, Kamiya says that it doesn&#8217;t work like that in real life, since multiple strong personalities working on the same project together would clash quite a bit.</p>
<p>&#8220;It doesn&#8217;t work like in <em>Dragon Ball</em>, where Goku fuses with other characters,&#8221; he says. &#8220;Two people with completely different personalities and ideas would clash. There&#8217;s no way you&#8217;d get a decent game out of that.&#8221;</p>
<p>Kamiya brings up a Japanese saying akin to the old adage that too many cooks would spoil the broth, stating that he believes that game development should revolve around a single direction and vision, rather than having competing visions clashing against each other.</p>
<p>&#8220;There is a Japanese saying, maybe a proverb? &#8216;Too many captains will steer the ship up a mountain&#8217;… so there should only be ONE CAPTAIN!&#8221;</p>
<p>Kamiya <a href="https://gamingbolt.com/hideki-kamiya-says-bayonetta-will-probably-continue-without-him">talks about the future of the <em>Bayonetta</em> franchise</a> in the same video. Responding to a fan&#8217;s question, Kamiya stated that he had a vision for <em>Bayonetta</em> being a franchise with nine distinct games that are now unlikely to ever see development. He does expect the franchise to continue at PlatinumGames without him, however.</p>
<p>Kamiya <a href="https://gamingbolt.com/hideki-kamiya-is-leaving-platinumgames">left PlatinumGames back in September</a>, stating that the departure was not an easy decision to make. Kamiya has had a hand in quite a few major titles over the years, from <em>Resident Evil 2</em> and <em>Devil May Cry</em> during his time at Capcom, to <em>Okami</em> as part of Clover Studios.</p>
<p><iframe title="Kamiya Responds to Your Comments! Part 3" width="500" height="281" src="https://www.youtube.com/embed/allSt9I3H0E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">571537</post-id>	</item>
		<item>
		<title>Yoko Taro Doesn&#8217;t Think NieR Replicant Will Sell Very Well, Calls NieR: Automata Sales a &#8220;Fluke&#8221;</title>
		<link>https://gamingbolt.com/yoko-taro-doesnt-think-nier-replicant-will-sell-very-well-calls-nier-automata-sales-a-fluke</link>
					<comments>https://gamingbolt.com/yoko-taro-doesnt-think-nier-replicant-will-sell-very-well-calls-nier-automata-sales-a-fluke#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Fri, 23 Apr 2021 20:24:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nier Replicant]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Yoko Taro]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=476989</guid>

					<description><![CDATA[Producer Yusoke Saito begs fans to buy it so they don't have to sell it out of a van.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-471248" src="https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03.jpg" alt="NieR Replicant ver.1.22474487139_03" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Yoko Taro doesn&#8217;t seem to think <em>NieR Replicant ver.1.22474487139&#8230; </em>is going to sell very well. At least, that&#8217;s what he&#8217;s said in <a href="https://square-enix-games.com/en_GB/news/nier-replicant-dev-message" target="_blank" rel="noopener">a new message posted to series fans on Square Enix&#8217;s website</a>. The message was originally shared with critics who would be reviewing the game.</p>
<p>In the message, Taro reminds fans that <em>NieR Replicant</em> is a &#8220;version upgrade&#8221; of the original 2010 game, not a remake of a remaster. He also predicted the game wouldn&#8217;t sell very well, because aside from <em>NieR: Automata</em>, none of his games ever do.</p>
<p>&#8220;In recent years, when I have been around Square Enix, they always give off this palpable aura of enthusiasm as if to say “Look! <em>NieR:Automata</em> (the previous thing I made) did well, so <em>NieR Replicant</em> will also sell now,”&#8221; Taro said. &#8220;I would like to take this opportunity to tell Square Enix to take a good hard look at reality. Only the names are similar and the content of the two games is completely different, so it’s not really going to sell all that well now, is it lads?</p>
<p>&#8220;I mean, come on, I made it! <em>Automata</em> selling was a fluke, and all my other stuff has hardly sold anything worthy of note. If you really do go ahead and manufacture all these discs and then store them in a big pile in a warehouse somewhere, the only thing we can do with that will be to have a good game of frisbee. Although, I mean… that does sound like fun and all…&#8221;</p>
<p>It&#8217;s a little unusual for a creative director to say things like this about his own game, but Taro is pretty well known for being outspoken and being kind of a weird guy, so it makes sense. Producer Yosuke Saito, on the other had, was a little more optimistic about the game&#8217;s prospects.</p>
<p>&#8220;We are calling it a “version upgrade”, but regardless of what Mr. YOKO says, I personally believe that moniker doesn’t do justice to the level of quality that the team has achieved!&#8221; Saito said.</p>
<p>&#8220;Having said that, <em>NieR: Automata’s</em> big success was honestly somewhat of a miracle, so I don’t think we will be selling quite that much… However, if we don’t shift a certain amount then Mr. YOKO and myself will be forced to travel the world, selling the game out the back of a van. Ah, and Mr. Okabe will have to come along too!&#8221;</p>
<p>Saito ended his message by asking fans to continue supporting the series, finishing by saying, &#8220;Please, anything but the van…&#8221;</p>
<p>The whole thing is very tongue-in-cheek and pretty funny, but Taro is correct that, outside of <em>Automata</em>, his games haven&#8217;t sold very well. Personally, we&#8217;ve enjoyed Taro&#8217;s previous titles. We liked <a href="https://gamingbolt.com/drakengard-3-review"><em>Drakengard 3</em></a>, loved <a href="https://gamingbolt.com/nier-automata-review"><em>NieR: Automata</em></a><em>, </em>and enjoyed <a href="https://gamingbolt.com/nier-replicant-ver-1-22474487139-review-replicate-but-better"><em>Replicant</em></a>. Still, if you&#8217;re a fan of the series, it might be a good idea to pick <em>Replicant</em> up, if only to keep Taro and Saito out of the dreaded van. The game is out now on PC, PS4, and Xbox One.</p>
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		<title>Yoko Taro Working as Creative Director on New Title With Square Enix</title>
		<link>https://gamingbolt.com/yoko-taro-working-as-creative-director-on-new-title-with-square-enix</link>
					<comments>https://gamingbolt.com/yoko-taro-working-as-creative-director-on-new-title-with-square-enix#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Mon, 19 Apr 2021 19:35:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[NieR Replicant ver. 1.22474487139]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Yoko Taro]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=476386</guid>

					<description><![CDATA[It sounds extremely weird, and very Yoko Taro.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03.jpg"><img decoding="async" class="aligncenter wp-image-471248" src="https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-1024x576.jpg" alt="NieR Replicant ver.1.22474487139_03" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/02/NieR-Replicant-ver.1.22474487139_03.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Yoko Taro is working with Square Enix as the creative director on a brand new title, according to Square Enix producer Yosuke Saito. The news came during the first official <em>NieR Replicant ver.1.22474487139…</em> live stream (<a href="https://www.gematsu.com/2021/04/yoko-taro-working-on-new-digital-only-title-with-square-enix-as-creative-director" target="_blank" rel="noopener">via Gematsu</a>).</p>
<p>Specific details regarding the game were not announced, but the game will be a digital-only smaller title, though Square hasn&#8217;t ruled out the possibility of a special physical edition. Taro described the game as &#8220;off-beat&#8221; and &#8220;unusual,&#8221; saying it&#8217;s something he has &#8220;no idea how to explain or sell.&#8221; He wants people to play but has no idea how to make them do so.</p>
<p>Saito was more upbeat about the game, describing it as &#8220;nostalgic and new&#8221; and claiming that staff at the company believes it will sell well. Monthly updates on the status of the title were discussed as a possibility, and updates were promised when they became available, with the next few days listed as a possibility for the reveal of more information.</p>
<p>All of this sounds very interesting and more than a little weird&#8230; which makes sense for a Yoko Taro game. Taro has been responsible for some of the more interesting stories in games, so whatever this new project is, we hope it&#8217;s just as wild and unique as the rest of his work.</p>
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