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	<title>zero escape: zero time dilemma &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Heavy Rain, Absolver Free for PlayStation Plus Subscribers in July</title>
		<link>https://gamingbolt.com/heavy-rain-absolver-free-for-playstation-plus-subscribers-in-july</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 Jun 2018 09:30:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Absolver]]></category>
		<category><![CDATA[Extreme Exorcism]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rayman HD]]></category>
		<category><![CDATA[sony interactive entertainment]]></category>
		<category><![CDATA[Space Overlords]]></category>
		<category><![CDATA[zero escape: zero time dilemma]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=343442</guid>

					<description><![CDATA[Rayman HD and Zero Escape: Zero Time Dilemma are some other fun titles that are free in July.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Absolver_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-305452" src="https://gamingbolt.com/wp-content/uploads/2017/09/Absolver_02.jpg" alt="Absolver_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Absolver_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Absolver_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Absolver_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Absolver_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>PlayStation Plus subscribers are getting some high-profile free games in July 2018. The <a href="https://blog.eu.playstation.com/2018/06/27/your-playstation-plus-games-for-july-are-absolver-and-heavy-rain/">PlayStation Blog EU</a> has announced that Sloclap&#8217;s <em>Absolver</em> and Quantic Dream&#8217;s <em>Heavy Rain</em> will be available free for PlayStation 4 from July 3rd.</p>
<p>Released in August 2017, <em>Absolver</em> is a 3D fighting game where players travel throughout the land of Adal and build their fighting legacy. It received a modest critical reception at launch (check GamingBolt&#8217;s official review <a href="https://gamingbolt.com/absolver-review">here</a>) for its combat mechanics and unique aesthetic.</p>
<p><em>Heavy Rain</em>, on the other hand, is a remaster of the PlayStation 3 cult classic. With multiple playable characters, it&#8217;s centered around the mystery of the Origami Killer, relying heavily on QTEs and player-driven choice for its gameplay.</p>
<p>Other free games for PlayStation Plus in July include <em>Rayman HD</em> and <em>Extreme Exorcism</em> for PlayStation 3. <em>Space Overlords</em> will have cross-buy support on the PlayStation Vita and PS4. However, <em>Zero Escape: Zero Time Dilemma</em> is undoubtedly the highlight for Vita owners. An animated adventure title with plenty of thrills and mystery, <em>Zero Time Dilemma</em> is the latest in <em>The Nonary Games</em> trilogy and well worth playing.</p>
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		<title>14 Video Game Endings That Offended Gamers</title>
		<link>https://gamingbolt.com/14-video-game-endings-that-offended-gamers</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 19:00:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[DOOM 2016]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy 13-2]]></category>
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		<category><![CDATA[zero escape: zero time dilemma]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=322942</guid>

					<description><![CDATA[Join us for 15 video game endings that just so insultingly didn't try.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst impressions are important, but how a video game wraps up the experience can also colour our impressions of a title overall. Unfortunately not all titles get to have the strong finish they needed, whether they were the awkward middle child of a trilogy, hacked to pieces due to budget at the last minute or a developer just got a bit cocky and left us with a sequel bait tease that never would go anywhere, sometimes we see games that we complete and are just insulted that it could be left with that. Spoilers ahead, you’ve been warned.</p>
<p><iframe title="14 Video Game Endings That Insulted Gamers" width="500" height="281" src="https://www.youtube.com/embed/Rew-5-s2lb8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><b>Deus Ex Human Revolution</b></p>
<p>Deus Ex: Human Revolution shared with players a dystopic future with questions of transhumanism that we may very well be answering in the real world soon enough as technology seems to rapidly develop. With such fantastic base concept, and the Illuminati stoking the fires of the war to come between the Augmented and the normal humans, what did the title have to say about the whole debate it presented? It just asks you to pick a button to decide your ending. We never asked for this.</p>
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		<title>Zero Escape: Zero Time Dilemma Confirmed for PS4 Release</title>
		<link>https://gamingbolt.com/zero-escape-zero-time-dilemma-confirmed-for-ps4-release</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 May 2017 12:15:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aksys games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[zero escape: zero time dilemma]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=295774</guid>

					<description><![CDATA[Coming this Fall to North America.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg" alt="zero time dilemma" width="620" height="349" class="aligncenter size-full wp-image-260741" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Mystery adventure title <em>Zero Escape: Zero Time Dilemma</em> will be heading to the PlayStation 4 in the Fall. Aksys Games confirmed the same on <a href="https://twitter.com/aksysgames/status/860172088232902656">Twitter</a> and you&#8217;ll be able to pick it up as either a physical or digital release.</p>
<p>Originally released for the Nintendo 3DS, PC and PlayStation Vita, <em>Zero Time Dilemma</em> was critically acclaimed for its narrative and decision-making. It takes place between <em>999</em> and <em>Virtue&#8217;s Last Reward</em> with different characters trying to unravel the story behind their captivity.</p>
<p>Both of the above games were actually ported to the PlayStation 4, PS Vita and PC recently in the form of <em>Zero Escape: The Nonary Games</em>. Both games have been remastered from their original releases and the compilation as a whole received strong critical acclaim.</p>
<p>What are your thoughts on <em>Zero Escape: Zero Time Dilemma</em> heading to the PS4? Let us know in the comments below and stay tuned for more information on an exact release date.</p>
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		<title>Zero Escape: Zero Time Dilemma Review &#8211; Zero Margin For Error</title>
		<link>https://gamingbolt.com/zero-escape-zero-time-dilemma-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 24 Jun 2016 19:01:40 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[zero escape: zero time dilemma]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270235</guid>

					<description><![CDATA[Immensely satisfying conclusion.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">Z</span>ero Time Dilemma </em>is a game that should not exist. The third installment in the <em>Zero Escape</em> series was cancelled after the commercial failure of 2012&#8217;s <em>Virtue&#8217;s Last Reward</em>, leading many fans, who had followed the mind bending narratives of <em>999: 9 Hours, 9 Persons, 9 Doors</em> and <em>Virtue&#8217;s Last Reward</em>, without a resolution to an incredible cliffhanger left at the end of that game. For a while, it seemed that would be that, and we would never learn what the intended ending to this series was- but then, against all odds, fan demand managed to revive the project, and now, here we are, with a game that by all rights shouldn&#8217;t exist.</p>
<p>But it does. <em>Zero Time Dilemma</em> is out, and for the small, but devoted following of the previous two games, it is a sure purchase no matter what. They would not, under any circumstances, <em>not</em> buy the game. The question on their mind is not whether or not <em>Zero Time Dilemma </em>should be purchased- it is, rather, was it all worth it?</p>
<p>On the whole, I think that question can comfortably be answered with a yes. Viewed holistically, <em>Zero Time Dilemma</em> may be the weakest entry in the series, with its shift to cinematic cutscenes jarring with its low budget, its storytelling style sometimes being too obtuse to follow for its own good, and some questionable puzzles, but viewed as the conclusion to the story that <em>999</em> kicked off, <em>Zero Time Dilemma</em> provides a perfect conclusion, also returning to a far more visceral tone of storytelling after <em>Virtue&#8217;s Last Reward</em> turned things down a notch in the vain pursuit of wider commercial success.</p>
<p>Let&#8217;s discuss that story first, and how it is told, because that is the primary question on the minds of most people who play these games- yes, <em>Zero Time Dilemma</em>&#8216;s story is incredible. I found it to be far better than <em>Virtue&#8217;s Last Reward</em> in that respect, actually, as it manages to cast the kind of tense atmosphere that <em>999</em> did. <em>Zero Time Dilemma</em> also benefits from one of the most genius uses of literary ergodism I can think of, with the content of the story being reflected in the form itself- this is hard to explain without spoiling things much, but essentially, this game, which takes place in 2028, between <em>999 </em>and <em>Virtue&#8217;s Last Reward</em>, follows a group of nine people who are held captive against their will and told to participate in something called the Decision Game. The Decision Game forces the participants into a passive contest for death, as they are all told that they will be free to leave- as long as six of them are dead. This is already pretty twisted, but there&#8217;s another catch- every 90 minutes, the participants are injected with a dose of a medicine that induces short term memory loss, so that they don&#8217;t remember anything that happened before those 90 minutes.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-260741" src="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg" alt="zero time dilemma" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Zero Time Dilemma</em> also benefits from one of the most genius uses of literary ergodism I can think of, with the content of the story being reflected in the form itself."</p>
<p>That last story detail is what gives <em>Zero Time Dilemma</em> its own storytelling gimmick, which it layers on top of the nonlinear flowchart from <em>Virtue&#8217;s Last Reward</em> (which, in turn, was layered on top of <em>999</em>&#8216;s branching storyline). Players are asked to select a team they want to follow, and then they are asked to select a screenshot of their time in the Decision Game at random. As players play more and more of these 90 minute periods, and across multiple teams, it becomes clear that <em>Zero Time Dilemma</em> is employing multiple forms of nonlinear storytelling, and putting exactly what happened, <em>when</em> it happened, and <em>if</em> it happened is one of the joys of this game.</p>
<p>This can be a bit disorienting at first- indeed, at first, I found myself wondering whether the low budget for this game might not have led to a rushed and choppy style of storytelling. But the more time you spend with it, the more things start to come together, and the more the story&#8217;s labyrinthine complexity is revealed to you in all its diabolical glory. Things can often be hard to follow &#8211; there were multiple ties when I simply could not figure out <em>where</em> and <em>when</em> I was in the story, and gave up trying &#8211; but on the whole, it works remarkably well.</p>
<p>This excellent storytelling is aided by some very good writing (and enough credit cannot be given to Aksys for their localization), which brings the game&#8217;s colorful cast of nine characters to life. The dialog is succinct, sharp, on point, and generally bereft of the wordy exposition of <em>999</em> and <em>Virtue&#8217;s Last Reward</em>, which is greatly appreciated. It is a shame, then, that the voice work is generally poor, and often lets the writing and storytelling down, with some rather exaggerated performances breaking the illusion and taking the player out of the moment.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270239" src="https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma.jpg" alt="zero time dilemma" width="620" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma.jpg 960w, https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma-768x435.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The more time you spend with it, the more things start to come together, and the more the story&#8217;s labyrinthine complexity is revealed to you in all its diabolical glory."</p>
<p>The story and storytelling are also hurt visibly by the game&#8217;s low budget. This is inescapable, it is something that stares the player in the face the minute they start playing the game. <em>Zero Time Dilemma</em> eschews the static portraits of <em>999</em> and instead opts to go for in game cinematics, similar to Telltale games. This would be fine, but the low budget leads to choppy cutaways, transitions, and animations, leading to very unconvincing cutscenes in what should be very high stakes moments in the story, dissipating the tension of the moment.</p>
<p>The tension is also undermined by the game&#8217;s trademark &#8216;escape sequences,&#8217; which are the point and click puzzle sections. These are the most interactive parts of the experience, and in <em>999</em> and <em>Virtue&#8217;s Last Reward</em>, they were challenging, fiendishly difficult, and always contributing to the overall story of the plot. Here&#8230; not so much. Some of the escape rooms in <em>Zero Time Dilemma</em> are without a doubt the best in the series (in fact, <em>ZTD</em> quite possibly <em>does</em> have my favorite puzzles from the series), but nothing can make up for how poor some of the other puzzles are, which commit all the worst cardinal sins puzzle games can commit- they are not difficult, just tedious; or they are so obtuse that the player literally cannot know how to solve them (I am almost positive I just guessed my way through at least a couple of puzzles); puzzles that are just easy and break the pace and flow of the game; and finally, worst of all for <em>Zero Escape</em>, puzzles that just exist without adding anything to the story.</p>
<p>This problem comes with the legacy problems of <em>Zero Escape</em> games, which include fiddly controls in the escape sections (a problem worse on the Vita version, where you&#8217;re advised to just not use the touch screen, and to not even bother with the in game notes feature), and some rather unnecessarily obtuse hints. It&#8217;s not going to be a problem, all said and done, because I am sure that the good puzzle rooms (there are over a dozen) will stick out in the player&#8217;s mind far more than the bad ones- but it is a shame that the bad ones exist at all</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270241" src="https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma-.jpg" alt="zero time dilemma" width="620" height="374" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma-.jpg 546w, https://gamingbolt.com/wp-content/uploads/2016/06/zero-time-dilemma--300x181.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Fans of the previous two games owe it to themselves to play this game, and see the story through to its end."</p>
<p>So, in the end: should you play <em>Zero Time Dilemma</em>? If you are a fan of the series, and you have played <em>999 </em>and <em>VLR</em>, then yes, without a doubt. This is as easy and emphatic a recommendation as I will ever make. Fans of the previous two games owe it to themselves to play this game, and see the story through to its end. If you haven&#8217;t played the other games, however, then you&#8217;d be ill advised to start with this new one. Not only does it make no concessions for new players whatsoever, simply dropping them in the literal middle of one of the most complex stories in video gaming, but the game&#8217;s low production values are probably also going to be easy turn offs from them giving the rest of the series a fair shake. If you haven&#8217;t played the other games, you&#8217;re advised to start from <em>999</em>, work through <em>VLR</em>, and then get to <em>ZTD</em>.</p>
<p><em>Zero Time Dilemma</em> is a game that shouldn&#8217;t exist, and in a lot of cases, that is painfully apparent. But none of that matters, because when it comes down to it, it is an immensely satisfying conclusion to what might be one of the best, best told stories in the history of the medium.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on Nintendo 3DS and PlayStation Vita.</strong></em></span></p>
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		<title>Zero Time Dilemma Releasing on June 28, PC Version Announced</title>
		<link>https://gamingbolt.com/zero-time-dilemma-releasing-on-june-28-pc-version-announced</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 17 Mar 2016 17:04:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Good people will die.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg" rel="attachment wp-att-260741"><img loading="lazy" decoding="async" class="aligncenter wp-image-260741" src="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg" alt="zero time dilemma" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/03/zero-time-dilemma-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The final game in the <em>Zero Escape </em>trilogy, <em>Zero Time Dilemma</em>, will be launching on the Nintendo 3DS and the PlayStation Vita far sooner than anyone may have anticipated- the release date is pegged at June 28 worldwide. The game will be getting a physical release everywhere except for in Europe, where both the PS Vita and Nintendo 3DS versions will only launch digitally.</p>
<p>The new game will come with a brand new narrative conceit to justify the series&#8217; traditionally non linear approach to its narratives, with a brand of retrograde amnesia. From the first trailer for the game, which you can see for yourself below, it seems to be returning to the kind of gory, tense atmosphere that marked <em>999: 9 Hours, 9 Persons, 9 Doors,</em> and which was distinctly missing in <em>Virtue&#8217;s Last Reward.</em></p>
<p>A PC version for the game was also announced, releasing via Steam, though it will be coming later. If you want to get in on the conclusion of one of the best stories ever told in video games, your best bets are the 3DS or Vita versions.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/E8z9yogpeUA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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