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	<title>
	Comments on: Targeting Full HD Using Xbox One&#8217;s eSRAM Is A Challenge, Constantly Optimizing Usage: Witcher 3 Dev	</title>
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	<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 02 Aug 2014 23:41:00 +0000</lastBuildDate>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238613</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sat, 02 Aug 2014 23:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238613</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238483&quot;&gt;David&lt;/a&gt;.

I dont care if my opinion has no merit to you. You mean nothing to me and your opinion has no merit with me you&#039;re nothing more than just another generic fanboy with a generic name. And i know the res was already upped to 1080p on Destiny. But if you werent just a dinklehead, you&#039;d understand that the game was probably already able to run close to 1080p even before the SDK update, so the update just allowed them to do it. Cuz there is no way that a 10% boost to GPU performance is going to get you from 900p to 1080p. Not gonna happen, Nope, sorry, no, no. Now buzz off and go sweat companies some more.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238483">David</a>.</p>
<p>I dont care if my opinion has no merit to you. You mean nothing to me and your opinion has no merit with me you&#8217;re nothing more than just another generic fanboy with a generic name. And i know the res was already upped to 1080p on Destiny. But if you werent just a dinklehead, you&#8217;d understand that the game was probably already able to run close to 1080p even before the SDK update, so the update just allowed them to do it. Cuz there is no way that a 10% boost to GPU performance is going to get you from 900p to 1080p. Not gonna happen, Nope, sorry, no, no. Now buzz off and go sweat companies some more.</p>
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		<title>
		By: Roger Larsson		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238545</link>

		<dc:creator><![CDATA[Roger Larsson]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 17:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238545</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238518&quot;&gt;Roger Larsson&lt;/a&gt;.

lol correctly notified me that I had forgot 8GB of flash in the x1. 

PS4 does also have a flash... Smaller...
&quot;An additional 32 MB (256 Mbit) flash memory chip is also fitted.&quot;
 
Guess that is PS4s bios + boot filesystem
It does also

&quot;PS4 includes a secondary ARM processor (with separate 256 MiB of RAM) to assist with background functions and OS features.&quot;


Adding these up shows that XBox One wins this round with a good margin - congratulations! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238518">Roger Larsson</a>.</p>
<p>lol correctly notified me that I had forgot 8GB of flash in the x1. </p>
<p>PS4 does also have a flash&#8230; Smaller&#8230;<br />
&#8220;An additional 32 MB (256 Mbit) flash memory chip is also fitted.&#8221;</p>
<p>Guess that is PS4s bios + boot filesystem<br />
It does also</p>
<p>&#8220;PS4 includes a secondary ARM processor (with separate 256 MiB of RAM) to assist with background functions and OS features.&#8221;</p>
<p>Adding these up shows that XBox One wins this round with a good margin &#8211; congratulations! 🙂</p>
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		<title>
		By: Deeboy		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238524</link>

		<dc:creator><![CDATA[Deeboy]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 00:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238524</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238523&quot;&gt;HoLeeSchitt&lt;/a&gt;.

Lol.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238523">HoLeeSchitt</a>.</p>
<p>Lol.</p>
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		<title>
		By: HoLeeSchitt		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238523</link>

		<dc:creator><![CDATA[HoLeeSchitt]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 00:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238523</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238509&quot;&gt;Deeboy&lt;/a&gt;.

You must be rubbing your nipples in joy whilst writing all dat. Lawl.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238509">Deeboy</a>.</p>
<p>You must be rubbing your nipples in joy whilst writing all dat. Lawl.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238520</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 21:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238520</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238519&quot;&gt;demfax&lt;/a&gt;.

Did anyone claim otherwise?  Anyone who thinks the ps4 doesn&#039;t have more resources at its disposal is foolish.  The issue at hand is people have this impression that the xb1 is some crippled box and it isn&#039;t.  Its plenty powerful to hold its own as far as consoles go.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238519">demfax</a>.</p>
<p>Did anyone claim otherwise?  Anyone who thinks the ps4 doesn&#8217;t have more resources at its disposal is foolish.  The issue at hand is people have this impression that the xb1 is some crippled box and it isn&#8217;t.  Its plenty powerful to hold its own as far as consoles go.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238519</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238519</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238517&quot;&gt;d0x360&lt;/a&gt;.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs.

The difference is PS4 has more powerful hardware to work with, so it will stay ahead in graphics performance. Naughty Dog and the Sony ICE team will make sure the PS4 SDK is as optimized as possible.

Once developers start using PS4&#039;s GPGPU customizations heavily, they&#039;ll be able to get even more performance out of it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238517">d0x360</a>.</p>
<p>Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs.</p>
<p>The difference is PS4 has more powerful hardware to work with, so it will stay ahead in graphics performance. Naughty Dog and the Sony ICE team will make sure the PS4 SDK is as optimized as possible.</p>
<p>Once developers start using PS4&#8217;s GPGPU customizations heavily, they&#8217;ll be able to get even more performance out of it.</p>
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		<title>
		By: Roger Larsson		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238518</link>

		<dc:creator><![CDATA[Roger Larsson]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238518</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238473&quot;&gt;Failz&lt;/a&gt;.

You are correct, the XBox one has more memory than the PS4.
PS4: 50 GB BR + 500GB HD + 8 GB RAM = 558 GB
XBOX One: 50 GB BR + 500GB HD + 8.032 GB RAM = 558.032 GB (and the mighty cloud!)

But you can not really merge memory like that, you need to take bandwidth and persistence into account.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238473">Failz</a>.</p>
<p>You are correct, the XBox one has more memory than the PS4.<br />
PS4: 50 GB BR + 500GB HD + 8 GB RAM = 558 GB<br />
XBOX One: 50 GB BR + 500GB HD + 8.032 GB RAM = 558.032 GB (and the mighty cloud!)</p>
<p>But you can not really merge memory like that, you need to take bandwidth and persistence into account.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238517</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 20:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238517</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238515&quot;&gt;Roger Larsson&lt;/a&gt;.

Brute force means they don&#039;t need much optimization to get results.  If they have any issues they dedicate more resources.

So yes it does brute force things currently and no it has zero to do with specs because its relative.

That won&#039;t be the case further down the line. As the console ages more optimization will take place, more tricks will be found and more efficient code will be written.

As for the Xbox that 32mb of ondie memory is on top of a unified pool of ddr3.  Both pipelines can be accessed at the same time.  It is the only difference in the entire rendering architecture between the 2 consoles. They have the same basic hardware design Sony just used better components. 
Let&#039;s futilely argue some more over a topic that means absolutely nothing. I play games to play games.  Don&#039;t much care what they run on as long as it works and both consoles work.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238515">Roger Larsson</a>.</p>
<p>Brute force means they don&#8217;t need much optimization to get results.  If they have any issues they dedicate more resources.</p>
<p>So yes it does brute force things currently and no it has zero to do with specs because its relative.</p>
<p>That won&#8217;t be the case further down the line. As the console ages more optimization will take place, more tricks will be found and more efficient code will be written.</p>
<p>As for the Xbox that 32mb of ondie memory is on top of a unified pool of ddr3.  Both pipelines can be accessed at the same time.  It is the only difference in the entire rendering architecture between the 2 consoles. They have the same basic hardware design Sony just used better components.<br />
Let&#8217;s futilely argue some more over a topic that means absolutely nothing. I play games to play games.  Don&#8217;t much care what they run on as long as it works and both consoles work.</p>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238516</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238516</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238496&quot;&gt;albatrosMyster&lt;/a&gt;.

If it is developed as a different game then yes.  I&#039;m not really familiar with &quot;The Crew&quot; as it didn&#039;t really look interesting to me.  Seems pretty simple to me that if a game is using a different engine and developed by a different team then that would make it a different game.  It isn&#039;t like having Wolfenstein on both console generations.........same game/engine but different dev teams.  This is an instance where both is different.  BTW I have a PS4 as well so I&#039;m not making excuses.  Just pointing out flawed logic where I see it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238496">albatrosMyster</a>.</p>
<p>If it is developed as a different game then yes.  I&#8217;m not really familiar with &#8220;The Crew&#8221; as it didn&#8217;t really look interesting to me.  Seems pretty simple to me that if a game is using a different engine and developed by a different team then that would make it a different game.  It isn&#8217;t like having Wolfenstein on both console generations&#8230;&#8230;&#8230;same game/engine but different dev teams.  This is an instance where both is different.  BTW I have a PS4 as well so I&#8217;m not making excuses.  Just pointing out flawed logic where I see it.</p>
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		<title>
		By: Roger Larsson		</title>
		<link>https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238515</link>

		<dc:creator><![CDATA[Roger Larsson]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204122#comment-238515</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238396&quot;&gt;d0x360&lt;/a&gt;.

PS4 does not take a brute force route. Not in any way!

A brute fore route would have had a current GPU with dedicated GDDR (2-4 GB) paired with a 6-8 core x86 CPU with DDR3 (8-16 GB).

Two chips that over time would have been merged into one (requiring the CPU to be an AMD). But note the merged chip would still have to support both DDR and GDDR memory buses...


Instead they said what use do we really have of the DDR3?
A temporal storage of graphical assets, need to manage when and what data to move inte GDDR. Wait now the GPU has full speed access to all memory! Lets use its computing power to help the CPU - add some extra GPGPU related hardware!

Now take a second look at XBox One, what is it really
Its SRAM is only slightly faster than PS4 GDDR.
Its GPU has been reduced to fit that amount of SRAM.

Microsoft is really trying to sell you a GPU with dedicated 32MB of graphics memory paired with an 8 core CPU with 8 GB of DDR3.

I would have taken a 4 GB PS4 over the current XBox One...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev#comment-238396">d0x360</a>.</p>
<p>PS4 does not take a brute force route. Not in any way!</p>
<p>A brute fore route would have had a current GPU with dedicated GDDR (2-4 GB) paired with a 6-8 core x86 CPU with DDR3 (8-16 GB).</p>
<p>Two chips that over time would have been merged into one (requiring the CPU to be an AMD). But note the merged chip would still have to support both DDR and GDDR memory buses&#8230;</p>
<p>Instead they said what use do we really have of the DDR3?<br />
A temporal storage of graphical assets, need to manage when and what data to move inte GDDR. Wait now the GPU has full speed access to all memory! Lets use its computing power to help the CPU &#8211; add some extra GPGPU related hardware!</p>
<p>Now take a second look at XBox One, what is it really<br />
Its SRAM is only slightly faster than PS4 GDDR.<br />
Its GPU has been reduced to fit that amount of SRAM.</p>
<p>Microsoft is really trying to sell you a GPU with dedicated 32MB of graphics memory paired with an 8 core CPU with 8 GB of DDR3.</p>
<p>I would have taken a 4 GB PS4 over the current XBox One&#8230;</p>
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