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	<title>
	Comments on: The Crew Releasing for Xbox 360 (And Not PS3) Due to Simpler Architecture	</title>
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	<link>https://gamingbolt.com/the-crew-releasing-for-xbox-360-and-not-ps3-due-to-simpler-architecture</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 14 Aug 2014 17:59:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Vious		</title>
		<link>https://gamingbolt.com/the-crew-releasing-for-xbox-360-and-not-ps3-due-to-simpler-architecture#comment-239482</link>

		<dc:creator><![CDATA[Vious]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 17:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205577#comment-239482</guid>

					<description><![CDATA[ouch a kick in the nutz there]]></description>
			<content:encoded><![CDATA[<p>ouch a kick in the nutz there</p>
]]></content:encoded>
		
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/the-crew-releasing-for-xbox-360-and-not-ps3-due-to-simpler-architecture#comment-239457</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205577#comment-239457</guid>

					<description><![CDATA[Its not releasing on ps3 because of the split pool of ram.  The engine and game were designed for a unified ram architecture which the 360, xb1 and ps4 have in common.

The ps3 doesn&#039;t.  The split is why games running on gamebryo (skyrim, fallout etc) have issues on ps3.  They dynamically scale which part of the system gets to use memory but on ps3 they can&#039;t ever exceed 256mb.

Its unfortunate but it happens.  If companies are going to start designing games for the new consoles and then down port them it&#039;s going to start happening more often .]]></description>
			<content:encoded><![CDATA[<p>Its not releasing on ps3 because of the split pool of ram.  The engine and game were designed for a unified ram architecture which the 360, xb1 and ps4 have in common.</p>
<p>The ps3 doesn&#8217;t.  The split is why games running on gamebryo (skyrim, fallout etc) have issues on ps3.  They dynamically scale which part of the system gets to use memory but on ps3 they can&#8217;t ever exceed 256mb.</p>
<p>Its unfortunate but it happens.  If companies are going to start designing games for the new consoles and then down port them it&#8217;s going to start happening more often .</p>
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