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	Comments on: The decline and fall of the RPG: How Mass Effect 2 is to blame	</title>
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		<title>
		By: soto		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-126235</link>

		<dc:creator><![CDATA[soto]]></dc:creator>
		<pubDate>Fri, 02 Mar 2012 07:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-126235</guid>

					<description><![CDATA[..Mass Effect 2 is gay as shit, Elder&#039;s Scrolls is gay as shit, Fallout is decent. How dare you put these garbage titles in the same article as Final Fantasy. Even FF13....as terrible TERRIBLE TERRIBLE as it was, it is still better than Mass Effect. YOU FAGGOT!]]></description>
			<content:encoded><![CDATA[<p>..Mass Effect 2 is gay as shit, Elder&#8217;s Scrolls is gay as shit, Fallout is decent. How dare you put these garbage titles in the same article as Final Fantasy. Even FF13&#8230;.as terrible TERRIBLE TERRIBLE as it was, it is still better than Mass Effect. YOU FAGGOT!</p>
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		<title>
		By: doub7		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-62704</link>

		<dc:creator><![CDATA[doub7]]></dc:creator>
		<pubDate>Wed, 16 Mar 2011 03:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-62704</guid>

					<description><![CDATA[I guess ppl like me r part of the problem...lol.  I have never been into hardcore rpgs, I am more of an action game fan &#038; turn based battles always were 2 slow 4 me.  But I have always loved good stories &#038; character develpoment so that element always appealed 2 me.  So more recent action focused rpgs like fallout 3 &#038; ME 2 r more appealing 2 me.  I guess u have 2 start sumwhere.  Resonance of Fate looks interesting 2 me as well.]]></description>
			<content:encoded><![CDATA[<p>I guess ppl like me r part of the problem&#8230;lol.  I have never been into hardcore rpgs, I am more of an action game fan &amp; turn based battles always were 2 slow 4 me.  But I have always loved good stories &amp; character develpoment so that element always appealed 2 me.  So more recent action focused rpgs like fallout 3 &amp; ME 2 r more appealing 2 me.  I guess u have 2 start sumwhere.  Resonance of Fate looks interesting 2 me as well.</p>
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		<title>
		By: Charlie_30		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-61380</link>

		<dc:creator><![CDATA[Charlie_30]]></dc:creator>
		<pubDate>Thu, 10 Mar 2011 13:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-61380</guid>

					<description><![CDATA[Ok I feel the need to correct some points. There aren&#039;t 5 weapons in the game, at last count my Shep had 24 with the DLC packs. 

 As for streamlining I&#039;m talking about things like removing the absurd ammo mods in ME1. What really sucked in the original was that every time you entered a new area with different enemies you had to pause, open character menus for 3 different people, scroll through all their weapons, put the right ammo in, unpause and only then could you actually play your character in a min/maxed setting. ME2 still allows you to modify the ammo your squad fires but instead of spending 3 minutes in menus you simply activate the ammo with a single hotkey - streamlined to produce the same effect in a much more friendly way.

As far as leveling goes, ME1 maxed out at lvl 50 on the first playthrough and 60 for a second. Now that gives you a fair chunk of talent points to throw around right? Except half the talent trees are absolutely useless and hold no gameplay value (http://masseffect.wikia.com/wiki/First_Aid). ME2 removed the absurd idea that as Earth&#039;s elite warrior Shepard you had to learn to use a pistol to actually hit something 10 metres in front of you and instead gave value to your level ups, increasing the potency of the talents while reducing their number. ME2 talents are cleaner while being much smarter, you make intelligent choices of area overloads versus heavier overloads, a wider shockwave versus a thinner but more powerful burst, a shorter cooldown versus a heavy hitting warp. These are *much* more interesting talents than &quot;You repair an extra 200 points of damage while in the Mako&quot; and actually (*gasp*) have an impact on the gameplay.]]></description>
			<content:encoded><![CDATA[<p>Ok I feel the need to correct some points. There aren&#8217;t 5 weapons in the game, at last count my Shep had 24 with the DLC packs. </p>
<p> As for streamlining I&#8217;m talking about things like removing the absurd ammo mods in ME1. What really sucked in the original was that every time you entered a new area with different enemies you had to pause, open character menus for 3 different people, scroll through all their weapons, put the right ammo in, unpause and only then could you actually play your character in a min/maxed setting. ME2 still allows you to modify the ammo your squad fires but instead of spending 3 minutes in menus you simply activate the ammo with a single hotkey &#8211; streamlined to produce the same effect in a much more friendly way.</p>
<p>As far as leveling goes, ME1 maxed out at lvl 50 on the first playthrough and 60 for a second. Now that gives you a fair chunk of talent points to throw around right? Except half the talent trees are absolutely useless and hold no gameplay value (<a href="http://masseffect.wikia.com/wiki/First_Aid" rel="nofollow ugc">http://masseffect.wikia.com/wiki/First_Aid</a>). ME2 removed the absurd idea that as Earth&#8217;s elite warrior Shepard you had to learn to use a pistol to actually hit something 10 metres in front of you and instead gave value to your level ups, increasing the potency of the talents while reducing their number. ME2 talents are cleaner while being much smarter, you make intelligent choices of area overloads versus heavier overloads, a wider shockwave versus a thinner but more powerful burst, a shorter cooldown versus a heavy hitting warp. These are *much* more interesting talents than &#8220;You repair an extra 200 points of damage while in the Mako&#8221; and actually (*gasp*) have an impact on the gameplay.</p>
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		<title>
		By: RiotNrrd		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-61332</link>

		<dc:creator><![CDATA[RiotNrrd]]></dc:creator>
		<pubDate>Thu, 10 Mar 2011 10:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-61332</guid>

					<description><![CDATA[It seems to me that all of the people who praise ME2 for &quot;streamlining&quot; don&#039;t understand what an RPG experience is all about.  They like games that are more action oriented, and that&#039;s fine.  But some of us like games with inventory management, with nearly endless weapons options, with a choice as to how your character progresses.  But  Bioware took my favorite game of all time (Mass Effect) and took away nearly all of the aspects which made me like it.

RPGs are supposed to be about options, ME2 has something like 5 guns...TOTAL.  Almost every FPS has more weapon options than ME2.  And there are only like 10 items you can buy in the entire galaxy.  Do you have any idea how depressing it was for me when I opened up the first new area and went to a shop and they only had one item to sell?  

RPGs are also about character customization.  I want to choose perks, upgrade the stats of my choosing, and when I level up I want to actually see my character progress.  I in no way felt that with ME2.

Instead I&#039;m stuck playing an interactive story with fewer RPG elements than many shooters today.

Again; ME2 wasn&#039;t a bad game.  If it had been the first game in the franchise, I probably would have loved it (as an action game).  

Now I know how nerds who grew up loving Star Wars felt when George Lucas made Episode 1.]]></description>
			<content:encoded><![CDATA[<p>It seems to me that all of the people who praise ME2 for &#8220;streamlining&#8221; don&#8217;t understand what an RPG experience is all about.  They like games that are more action oriented, and that&#8217;s fine.  But some of us like games with inventory management, with nearly endless weapons options, with a choice as to how your character progresses.  But  Bioware took my favorite game of all time (Mass Effect) and took away nearly all of the aspects which made me like it.</p>
<p>RPGs are supposed to be about options, ME2 has something like 5 guns&#8230;TOTAL.  Almost every FPS has more weapon options than ME2.  And there are only like 10 items you can buy in the entire galaxy.  Do you have any idea how depressing it was for me when I opened up the first new area and went to a shop and they only had one item to sell?  </p>
<p>RPGs are also about character customization.  I want to choose perks, upgrade the stats of my choosing, and when I level up I want to actually see my character progress.  I in no way felt that with ME2.</p>
<p>Instead I&#8217;m stuck playing an interactive story with fewer RPG elements than many shooters today.</p>
<p>Again; ME2 wasn&#8217;t a bad game.  If it had been the first game in the franchise, I probably would have loved it (as an action game).  </p>
<p>Now I know how nerds who grew up loving Star Wars felt when George Lucas made Episode 1.</p>
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		<title>
		By: Charlie_30		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-61093</link>

		<dc:creator><![CDATA[Charlie_30]]></dc:creator>
		<pubDate>Wed, 09 Mar 2011 06:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-61093</guid>

					<description><![CDATA[This article really should be titled &quot;How JRPGs are starting to suck&quot; not how ME2 is to blame for an RPG downfall.

I see in the post a decrying of the loss of the inventory management system, which was absolutely horrid in ME1, and a replying comment regarding the loss of sandboxed planets to explore - again one of the worst aspects of the first game. Rose-tinted glasses only work when you squint. ME1 wasn&#039;t exactly a free roaming galaxy either; you landed on a planet, took a linear path to your mission objective and then took off. Hardly a free of rails, do-it-your-way type of game when compared to say, Fallout 3 or Oblivion.

The decisions Bioware took with streamlining ME2 were the correct ones, we don&#039;t need talent trees with 15 different abilities, we don&#039;t need terrible vehicle exploration sections or inventory management for their own sake. There comes a point when needless, sometimes needlessly complex, systems don&#039;t add to a game - they just become another layer of bloat. 

ME2 had enough off storyline missions to keep me entertained, a clean and crisp combat system but what&#039;s more it played as my story, I was Commander Shepard. Isn&#039;t that what we want when we look to an RPG?]]></description>
			<content:encoded><![CDATA[<p>This article really should be titled &#8220;How JRPGs are starting to suck&#8221; not how ME2 is to blame for an RPG downfall.</p>
<p>I see in the post a decrying of the loss of the inventory management system, which was absolutely horrid in ME1, and a replying comment regarding the loss of sandboxed planets to explore &#8211; again one of the worst aspects of the first game. Rose-tinted glasses only work when you squint. ME1 wasn&#8217;t exactly a free roaming galaxy either; you landed on a planet, took a linear path to your mission objective and then took off. Hardly a free of rails, do-it-your-way type of game when compared to say, Fallout 3 or Oblivion.</p>
<p>The decisions Bioware took with streamlining ME2 were the correct ones, we don&#8217;t need talent trees with 15 different abilities, we don&#8217;t need terrible vehicle exploration sections or inventory management for their own sake. There comes a point when needless, sometimes needlessly complex, systems don&#8217;t add to a game &#8211; they just become another layer of bloat. </p>
<p>ME2 had enough off storyline missions to keep me entertained, a clean and crisp combat system but what&#8217;s more it played as my story, I was Commander Shepard. Isn&#8217;t that what we want when we look to an RPG?</p>
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		<title>
		By: RolMul		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-60905</link>

		<dc:creator><![CDATA[RolMul]]></dc:creator>
		<pubDate>Tue, 08 Mar 2011 12:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-60905</guid>

					<description><![CDATA[ME2, to me, is one of the most disappointing game of this generation.
Do not get me wrong: it is a good game with great production values but it is only a pale shadow of the first chapter.
ME1 should have been the model, the new starting point for the evolution of the modern RPGs. 
ME1 was innovative, experimental but loyal to the basements of the genere. How can we forget the mix of elements in brought in the mix? Huge sandbox maps, the exploration (vehicle &#038; galaxy), customization, party management, action tps elements, great rpg elements, cinematic feel, the promise of exporting game saves to the second chapter (ok I do not want to comment on this) etc...

For the second chapter Bioware and EA instead choose to follow the path of Gear of Wars, adding during the process several bad design choices: 8bit-era galaxy exploration, planet scanning, ridicoulos conceived final mission (I am still asking myself why all the game is based upon recruit 12 party members..), badly emplemented reserch system; no party customization, scaled down weapons and armour selection/management, no exploration, no looting, a more limited dialogue system,  end-mission screen, loading screen, no real in-game maps etc...
The second chapter of ME2 has become a bland corridor TPS with dialogue cut-scene and very limited (ZERO!) connection with the first chapter...

But ME2 seems to be a critical success...  I feel so distant from this point of view! Fortunately it seems that I am not alone, a lot of people around the web share this point of view. 

The result? I lost my faith in Bioware. 
For example I will skip DA2. And I am more that sure that DA2 will sell less than DA:Origins.
Regarding ME3 I will see... My mood now is very negative thoward all ME franchise and Bioware/EA in general.]]></description>
			<content:encoded><![CDATA[<p>ME2, to me, is one of the most disappointing game of this generation.<br />
Do not get me wrong: it is a good game with great production values but it is only a pale shadow of the first chapter.<br />
ME1 should have been the model, the new starting point for the evolution of the modern RPGs.<br />
ME1 was innovative, experimental but loyal to the basements of the genere. How can we forget the mix of elements in brought in the mix? Huge sandbox maps, the exploration (vehicle &amp; galaxy), customization, party management, action tps elements, great rpg elements, cinematic feel, the promise of exporting game saves to the second chapter (ok I do not want to comment on this) etc&#8230;</p>
<p>For the second chapter Bioware and EA instead choose to follow the path of Gear of Wars, adding during the process several bad design choices: 8bit-era galaxy exploration, planet scanning, ridicoulos conceived final mission (I am still asking myself why all the game is based upon recruit 12 party members..), badly emplemented reserch system; no party customization, scaled down weapons and armour selection/management, no exploration, no looting, a more limited dialogue system,  end-mission screen, loading screen, no real in-game maps etc&#8230;<br />
The second chapter of ME2 has become a bland corridor TPS with dialogue cut-scene and very limited (ZERO!) connection with the first chapter&#8230;</p>
<p>But ME2 seems to be a critical success&#8230;  I feel so distant from this point of view! Fortunately it seems that I am not alone, a lot of people around the web share this point of view. </p>
<p>The result? I lost my faith in Bioware.<br />
For example I will skip DA2. And I am more that sure that DA2 will sell less than DA:Origins.<br />
Regarding ME3 I will see&#8230; My mood now is very negative thoward all ME franchise and Bioware/EA in general.</p>
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		<title>
		By: Aym		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-60843</link>

		<dc:creator><![CDATA[Aym]]></dc:creator>
		<pubDate>Tue, 08 Mar 2011 01:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-60843</guid>

					<description><![CDATA[I&#039;m honestly counting on some older franchise to keep the true RPG model alive, like TES for example. But even those are more and more rare. I really hope we can get a revival of RPGs before they completely vanishes in the sea of FPS games...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m honestly counting on some older franchise to keep the true RPG model alive, like TES for example. But even those are more and more rare. I really hope we can get a revival of RPGs before they completely vanishes in the sea of FPS games&#8230;</p>
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		<title>
		By: MindCandy		</title>
		<link>https://gamingbolt.com/the-decline-and-fall-of-the-rpg-how-mass-effect-2-is-to-blame#comment-60802</link>

		<dc:creator><![CDATA[MindCandy]]></dc:creator>
		<pubDate>Mon, 07 Mar 2011 18:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23797#comment-60802</guid>

					<description><![CDATA[How has nobody commented on this yet? are there no RP gamers on this site?

I think it&#039;s a change or die situation, but i don&#039;t think it means the Genre has to be &#039;Mass Effected&quot; in order to survive.  I don&#039;t know if anybody here plays portables, but Radiant Historia just sold out in a week.  Literally.  That&#039;s a clasic JRPG with some interesting twists to the formula.  It&#039;s my opinion that JRPG designers has simply stopped pushing the envelope because they can make money just sitting in their established formula.  That plan is failing however, and they need to do more stuff like this to recover.

People name drop FF7 a lot, and there&#039;s a reason for that.  Square Enix took a HUGE risk with that game and it paid off.  Problem is, since then, it&#039;s never happened again.]]></description>
			<content:encoded><![CDATA[<p>How has nobody commented on this yet? are there no RP gamers on this site?</p>
<p>I think it&#8217;s a change or die situation, but i don&#8217;t think it means the Genre has to be &#8216;Mass Effected&#8221; in order to survive.  I don&#8217;t know if anybody here plays portables, but Radiant Historia just sold out in a week.  Literally.  That&#8217;s a clasic JRPG with some interesting twists to the formula.  It&#8217;s my opinion that JRPG designers has simply stopped pushing the envelope because they can make money just sitting in their established formula.  That plan is failing however, and they need to do more stuff like this to recover.</p>
<p>People name drop FF7 a lot, and there&#8217;s a reason for that.  Square Enix took a HUGE risk with that game and it paid off.  Problem is, since then, it&#8217;s never happened again.</p>
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