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	Comments on: The Division Graphics Tech Detailed: PBR, Dynamic GI With Real-Time Bounce Lighting	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-division-graphics-tech-detailed-pbr-dynamic-gi-with-real-time-bounce-lighting#comment-283918</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 13 Jan 2016 19:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254354#comment-283918</guid>

					<description><![CDATA[Well NX Gamer&#039;s done a graphics and lighting analysis on The Division....and it doesn&#039;t feature multiple, accurate bounces of light in real time. In some cases one bounce, which does look sweet, but there&#039;s mainly baked lighting goin on. It still looks very good to me, but there&#039;s some illusions going on too haha.]]></description>
			<content:encoded><![CDATA[<p>Well NX Gamer&#8217;s done a graphics and lighting analysis on The Division&#8230;.and it doesn&#8217;t feature multiple, accurate bounces of light in real time. In some cases one bounce, which does look sweet, but there&#8217;s mainly baked lighting goin on. It still looks very good to me, but there&#8217;s some illusions going on too haha.</p>
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