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	Comments on: The Division PC Not Held Back, Developed From the Ground Up	</title>
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		<title>
		By: Riggybro		</title>
		<link>https://gamingbolt.com/the-division-pc-not-held-back-developed-from-the-ground-up#comment-285794</link>

		<dc:creator><![CDATA[Riggybro]]></dc:creator>
		<pubDate>Tue, 09 Feb 2016 19:59:00 +0000</pubDate>
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					<description><![CDATA[In a way PC games being held in check by consoles means games can scale across more PCs so more people can access the game overall.

If you release something that only works on 8 core 4 ghz/Pascal GPU (coming soon!) minimum then you not only knock out your console audience but also the majority of your PC gamers too.
Instead the PC version is usually just the added bells and whistles version.

I assume that is why companies are not releasing their &quot;Crysis&quot;.

(Look what happened when Ubi tried to push the envelope with AC Unity. They reacted quickly and scaled things back for Syndicate).]]></description>
			<content:encoded><![CDATA[<p>In a way PC games being held in check by consoles means games can scale across more PCs so more people can access the game overall.</p>
<p>If you release something that only works on 8 core 4 ghz/Pascal GPU (coming soon!) minimum then you not only knock out your console audience but also the majority of your PC gamers too.<br />
Instead the PC version is usually just the added bells and whistles version.</p>
<p>I assume that is why companies are not releasing their &#8220;Crysis&#8221;.</p>
<p>(Look what happened when Ubi tried to push the envelope with AC Unity. They reacted quickly and scaled things back for Syndicate).</p>
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