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	Comments on: The Elder Scrolls 6: Balancing The Need For A Good Art Style Versus Technically Impressive Graphics	</title>
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		<title>
		By: Benjiro		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290766</link>

		<dc:creator><![CDATA[Benjiro]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 14:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263552#comment-290766</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290490&quot;&gt;leanton31&lt;/a&gt;.

Its even worse when you look at the quests. My god is the game monotonous. While Skyrim was not exactly a example of variety in dungeons, the above world was in general very mixed in enemy types. But Fallout 4 has always the same quests and enemies. Very few quests go beyond fetch, kill, return ... And the escort quests are even worse ( with escorts getting bugged or stuck walking or distracted every 5 minutes ).

Its even unrealistic if you take in account how many mutants are in the game. Given the history about how the mutants got made, its like they breath like rabbits. Let alone the raiders. And the constant re-spawning on cleared spots is beyond ridicule. In Skyrim you clear a spot and it might trigger a quest done. In Fallout 4 those are regular enemy spots until you do a quest ( it will respawn for the quest ) and open a door left or right. And respawn and respawn..

Sure, Skyrim also had dungeon respawn but they took way longer then the rate in Fallout 4. And you end up less going back to the same dungeons / area&#039;s, so any respawn&#039;s are less noticed. They also change enemy types on quests! A bandit fortress can later be claimed by imperial / rebels. Fallout 4 its always the same enemies that respawn.

Fallout 4 feels so lazy... quest wise, story wise. Its mostly the building mod that makes people rack up massive amount of hours in-game until they find out that it really has very little use those communities.

Frankly, Fallout 4 feels unfinished / rushed / without inspiration. And while Skyrim also has major flaws, they seem less noticeable / less repetitive.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290490">leanton31</a>.</p>
<p>Its even worse when you look at the quests. My god is the game monotonous. While Skyrim was not exactly a example of variety in dungeons, the above world was in general very mixed in enemy types. But Fallout 4 has always the same quests and enemies. Very few quests go beyond fetch, kill, return &#8230; And the escort quests are even worse ( with escorts getting bugged or stuck walking or distracted every 5 minutes ).</p>
<p>Its even unrealistic if you take in account how many mutants are in the game. Given the history about how the mutants got made, its like they breath like rabbits. Let alone the raiders. And the constant re-spawning on cleared spots is beyond ridicule. In Skyrim you clear a spot and it might trigger a quest done. In Fallout 4 those are regular enemy spots until you do a quest ( it will respawn for the quest ) and open a door left or right. And respawn and respawn..</p>
<p>Sure, Skyrim also had dungeon respawn but they took way longer then the rate in Fallout 4. And you end up less going back to the same dungeons / area&#8217;s, so any respawn&#8217;s are less noticed. They also change enemy types on quests! A bandit fortress can later be claimed by imperial / rebels. Fallout 4 its always the same enemies that respawn.</p>
<p>Fallout 4 feels so lazy&#8230; quest wise, story wise. Its mostly the building mod that makes people rack up massive amount of hours in-game until they find out that it really has very little use those communities.</p>
<p>Frankly, Fallout 4 feels unfinished / rushed / without inspiration. And while Skyrim also has major flaws, they seem less noticeable / less repetitive.</p>
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		<title>
		By: Anna Mayes		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290584</link>

		<dc:creator><![CDATA[Anna Mayes]]></dc:creator>
		<pubDate>Tue, 19 Apr 2016 08:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263552#comment-290584</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290490&quot;&gt;leanton31&lt;/a&gt;.

&lt;b&gt;&lt;b&gt;&quot;my room mate Lori Is getting paid on the internet 98$/hr&quot;.....!cs485c&lt;b&gt;two days ago grey MacLaren P1 I bought after earning 18,512 DoIIars..it was my previous month&#039;s payout..just a little over.17k DoIIars Last month..3-5 hours job a day...with weekly payouts..it&#039;s realy the simplest. job I have ever Do.. I Joined This 7 months. ago. and now making over. hourly 87 DoIIars...Learn. More right Here &lt;b&gt;!cs485n:➽:➽:➽➽➽➽ &lt;a href=&quot;http://worlddailyreports.de.gp/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://GlobalSuperJob&lt;b&gt;sReportsEmploymentsConsultantsGetPayHourly$98....&lt;/a&gt; .❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦::::::!cs485n....,.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290490">leanton31</a>.</p>
<p><b></b><b>&#8220;my room mate Lori Is getting paid on the internet 98$/hr&#8221;&#8230;..!cs485c</b><b>two days ago grey MacLaren P1 I bought after earning 18,512 DoIIars..it was my previous month&#8217;s payout..just a little over.17k DoIIars Last month..3-5 hours job a day&#8230;with weekly payouts..it&#8217;s realy the simplest. job I have ever Do.. I Joined This 7 months. ago. and now making over. hourly 87 DoIIars&#8230;Learn. More right Here </b><b>!cs485n:➽:➽:➽➽➽➽ <a href="http://worlddailyreports.de.gp/" rel="nofollow"><b><a href="http://GlobalSuperJob" rel="nofollow ugc">http://GlobalSuperJob</a></b><b>sReportsEmploymentsConsultantsGetPayHourly$98&#8230;.</b></a> .❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦::::::!cs485n&#8230;.,.</b></p>
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		<title>
		By: leanton31		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-balancing-the-need-for-a-good-art-style-versus-technically-impressive-graphics#comment-290490</link>

		<dc:creator><![CDATA[leanton31]]></dc:creator>
		<pubDate>Mon, 18 Apr 2016 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263552#comment-290490</guid>

					<description><![CDATA[I still remember how amazing Morrowind&#039;s graphics were at the time... And then came Oblivion and blew it away! Skyrim&#039;s colors were a bit washed out and there were texture mistakes and lazy work in the 3D models, but it still looked good overall. But Fallout 3 and New Vegas looked mediocre, and 4 looks dated by now.]]></description>
			<content:encoded><![CDATA[<p>I still remember how amazing Morrowind&#8217;s graphics were at the time&#8230; And then came Oblivion and blew it away! Skyrim&#8217;s colors were a bit washed out and there were texture mistakes and lazy work in the 3D models, but it still looked good overall. But Fallout 3 and New Vegas looked mediocre, and 4 looks dated by now.</p>
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