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	<title>
	Comments on: The Elder Scrolls 6 or Skyrim 2: Making Class Specific Unique Powers Better	</title>
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	<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 01 Dec 2015 22:15:00 +0000</lastBuildDate>
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		<title>
		By: Kevin Mullen		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278650</link>

		<dc:creator><![CDATA[Kevin Mullen]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250338#comment-278650</guid>

					<description><![CDATA[Dark Dungeons that force the characters to compromise.  So, no Duel Wielding unless you don&#039;t want to see what&#039;s happening.  Force the players to wield a single weapon and a torch or cast magical light spell.  Make dungeon delving a scary experience.]]></description>
			<content:encoded><![CDATA[<p>Dark Dungeons that force the characters to compromise.  So, no Duel Wielding unless you don&#8217;t want to see what&#8217;s happening.  Force the players to wield a single weapon and a torch or cast magical light spell.  Make dungeon delving a scary experience.</p>
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		<title>
		By: Donald V Taylor Jr.		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278618</link>

		<dc:creator><![CDATA[Donald V Taylor Jr.]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250338#comment-278618</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278450&quot;&gt;Sarah Brush&lt;/a&gt;.

I think the author of these regular tiny articles probably thinks &quot;Skyrim 2&quot; makes more effective click bait then &quot;Elder Scrolls 6&quot; even though it&#039;s not even a rumor and zero % chance of actually being called that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278450">Sarah Brush</a>.</p>
<p>I think the author of these regular tiny articles probably thinks &#8220;Skyrim 2&#8221; makes more effective click bait then &#8220;Elder Scrolls 6&#8221; even though it&#8217;s not even a rumor and zero % chance of actually being called that.</p>
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		<title>
		By: Myopinion		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278550</link>

		<dc:creator><![CDATA[Myopinion]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 05:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250338#comment-278550</guid>

					<description><![CDATA[For the love of God enough of this skyrim 2 bullshit skyrim was the 5th entry in the franchise calling the next elder scrolls game syrim 2 is just as annoying as when the elder scrolls online released and people were calling it skyrim online ]]></description>
			<content:encoded><![CDATA[<p>For the love of God enough of this skyrim 2 bullshit skyrim was the 5th entry in the franchise calling the next elder scrolls game syrim 2 is just as annoying as when the elder scrolls online released and people were calling it skyrim online </p>
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		<title>
		By: PhantomTr33		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278549</link>

		<dc:creator><![CDATA[PhantomTr33]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 04:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250338#comment-278549</guid>

					<description><![CDATA[Some of those were reaching and just plain nitpicky.  I never needed a reason to go exploring than the fact of wanting to explore.  Why should I be rewarded for traipsing around the map finding dungeons, enemies, or quests?  So silly...]]></description>
			<content:encoded><![CDATA[<p>Some of those were reaching and just plain nitpicky.  I never needed a reason to go exploring than the fact of wanting to explore.  Why should I be rewarded for traipsing around the map finding dungeons, enemies, or quests?  So silly&#8230;</p>
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		<title>
		By: Sarah Brush		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278450</link>

		<dc:creator><![CDATA[Sarah Brush]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250338#comment-278450</guid>

					<description><![CDATA[Where is this &quot;Skyrim 2&quot; stuff coming from? I&#039;ve seen nothing but random speculation (why *would* there be a Skyrim 2? Even if they decide to pick up chronologically right after Skyrim, there&#039;s absolutely zero reason for it take place in a land they just built and we just explored).

Anyway, it might be nice to add the equivalent of skill trees for different class-specific perks, but I would not want to be locked into a class again. I loved the flexibility of Skyrim&#039;s system - there was nothing more frustrating than making a character in Oblivion and realizing all the skills I wanted to utilize would not count toward my character&#039;s progression. Having skill trees for assassins, thieves, mages, etc. might be cool, but I question the need for it. The perks already covered an awful lot of ground and at some point, there&#039;s just too much. I would rather have a simple and functional system, and see them put some effort into making the combat less clunky (especially when it comes to fusing the magic and melee together - that was a nightmare in Skyrim).]]></description>
			<content:encoded><![CDATA[<p>Where is this &#8220;Skyrim 2&#8221; stuff coming from? I&#8217;ve seen nothing but random speculation (why *would* there be a Skyrim 2? Even if they decide to pick up chronologically right after Skyrim, there&#8217;s absolutely zero reason for it take place in a land they just built and we just explored).</p>
<p>Anyway, it might be nice to add the equivalent of skill trees for different class-specific perks, but I would not want to be locked into a class again. I loved the flexibility of Skyrim&#8217;s system &#8211; there was nothing more frustrating than making a character in Oblivion and realizing all the skills I wanted to utilize would not count toward my character&#8217;s progression. Having skill trees for assassins, thieves, mages, etc. might be cool, but I question the need for it. The perks already covered an awful lot of ground and at some point, there&#8217;s just too much. I would rather have a simple and functional system, and see them put some effort into making the combat less clunky (especially when it comes to fusing the magic and melee together &#8211; that was a nightmare in Skyrim).</p>
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		<title>
		By: Donald V Taylor Jr.		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-making-class-specific-unique-powers-better#comment-278441</link>

		<dc:creator><![CDATA[Donald V Taylor Jr.]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 13:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250338#comment-278441</guid>

					<description><![CDATA[There will be no Skyrim 2!]]></description>
			<content:encoded><![CDATA[<p>There will be no Skyrim 2!</p>
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