<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Elder Scrolls 6 or Skyrim 2: Polishing NPC&#8217;s Iffy Animations And Lip Sync	</title>
	<atom:link href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 27 Jan 2016 13:42:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: refresher		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284745</link>

		<dc:creator><![CDATA[refresher]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 13:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284745</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284676&quot;&gt;jorgenfleisterman&lt;/a&gt;.

In his defense these are forced/timed opinions, as search terms for Elder Scrolls 6 and the like are high so this article can be construed as pure &#039;clickbait&#039;. Why else would their opinions come 4 years after the games release.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284676">jorgenfleisterman</a>.</p>
<p>In his defense these are forced/timed opinions, as search terms for Elder Scrolls 6 and the like are high so this article can be construed as pure &#8216;clickbait&#8217;. Why else would their opinions come 4 years after the games release.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: A guy		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284730</link>

		<dc:creator><![CDATA[A guy]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284730</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284675&quot;&gt;jorgenfleisterman&lt;/a&gt;.

People do run away when they&#039;re injured.  And of course they fall to their knees when their health is dangerously low.  Enemies do react but not as much as I wanted them to]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284675">jorgenfleisterman</a>.</p>
<p>People do run away when they&#8217;re injured.  And of course they fall to their knees when their health is dangerously low.  Enemies do react but not as much as I wanted them to</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: yourbestguest		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284707</link>

		<dc:creator><![CDATA[yourbestguest]]></dc:creator>
		<pubDate>Tue, 26 Jan 2016 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284707</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284693&quot;&gt;Garden City Thinker&lt;/a&gt;.

the DLCs are all on the console.  It&#039;s the mods I&#039;m curious about on how they will implement them on the consoles.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284693">Garden City Thinker</a>.</p>
<p>the DLCs are all on the console.  It&#8217;s the mods I&#8217;m curious about on how they will implement them on the consoles.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Garden City Thinker		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284693</link>

		<dc:creator><![CDATA[Garden City Thinker]]></dc:creator>
		<pubDate>Tue, 26 Jan 2016 03:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284693</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284682&quot;&gt;yourbestguest&lt;/a&gt;.

I&#039;m fairly certain that all three of the official DLCs for Skyrim are available on consoles. Falskaar might be also as big as it is and given the fact that the guy behind it is one modder that I know was offered a job in the industry.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284682">yourbestguest</a>.</p>
<p>I&#8217;m fairly certain that all three of the official DLCs for Skyrim are available on consoles. Falskaar might be also as big as it is and given the fact that the guy behind it is one modder that I know was offered a job in the industry.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: yourbestguest		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284682</link>

		<dc:creator><![CDATA[yourbestguest]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 21:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284682</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284681&quot;&gt;Garden City Thinker&lt;/a&gt;.

Oh yeah, I am curious to see how dlcs are implemented and if bethesda would promote any of them on consoles.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284681">Garden City Thinker</a>.</p>
<p>Oh yeah, I am curious to see how dlcs are implemented and if bethesda would promote any of them on consoles.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Garden City Thinker		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284681</link>

		<dc:creator><![CDATA[Garden City Thinker]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284681</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284673&quot;&gt;yourbestguest&lt;/a&gt;.

I think most of them could work on consoles if not for the fact that consoles are by nature locked down. There isn&#039;t much of a code difference between a XBox (of any iteration) version of a game and the PC version after all. 

Also some of the immersion mods are just really simple things. One of them just adds more patrols. That&#039;s it, just NPCs walking up and down the roads. And that one, simple thing makes the game more believable. Another simply makes it so you don&#039;t get the offer to join the thieve&#039;s guild unless you&#039;re actually a thief by checking stats that the game already tracks. There are dozens of these dinky little mods that do a lot to improve the believably of the game. These are really, really simple things that wouldn&#039;t really impact the system requirements.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284673">yourbestguest</a>.</p>
<p>I think most of them could work on consoles if not for the fact that consoles are by nature locked down. There isn&#8217;t much of a code difference between a XBox (of any iteration) version of a game and the PC version after all. </p>
<p>Also some of the immersion mods are just really simple things. One of them just adds more patrols. That&#8217;s it, just NPCs walking up and down the roads. And that one, simple thing makes the game more believable. Another simply makes it so you don&#8217;t get the offer to join the thieve&#8217;s guild unless you&#8217;re actually a thief by checking stats that the game already tracks. There are dozens of these dinky little mods that do a lot to improve the believably of the game. These are really, really simple things that wouldn&#8217;t really impact the system requirements.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jorgenfleisterman		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284676</link>

		<dc:creator><![CDATA[jorgenfleisterman]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 17:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284676</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284674&quot;&gt;Evan Rogers&lt;/a&gt;.

Why is your comment in the comment section? It&#039;s just an opinion.

You know you don&#039;t have to read everything in your feed and you don&#039;t even have to comment.


Here, go find something you are interesting in reading about: stumbleupon.com.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284674">Evan Rogers</a>.</p>
<p>Why is your comment in the comment section? It&#8217;s just an opinion.</p>
<p>You know you don&#8217;t have to read everything in your feed and you don&#8217;t even have to comment.</p>
<p>Here, go find something you are interesting in reading about: stumbleupon.com.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jorgenfleisterman		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284675</link>

		<dc:creator><![CDATA[jorgenfleisterman]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284675</guid>

					<description><![CDATA[What I&#039;d like to see is smarter enemies. I&#039;m not talking about a better AI combat system per se but rather for enemies to realize when they&#039;re going to die because they&#039;re outmatched by the player and they choose to surrender or run away or try some trickery like begging for their life and then attacking again. I&#039;d like the option of knocking them out or tying them up and leaving them. Or if they&#039;re criminals, taking them to a guard for a bounty. Only having the option to kill, die, or run away means the game makes you play a psychopath.


It was disappointing when I was considered a criminal in a town and was forced to kill all the guards because they just kept coming after me. In any realistic setting, after I&#039;d slaughtered the first several of them, they&#039;d at least keep back and shoot me with arrows instead of all walking up single file to get killed just as easily.]]></description>
			<content:encoded><![CDATA[<p>What I&#8217;d like to see is smarter enemies. I&#8217;m not talking about a better AI combat system per se but rather for enemies to realize when they&#8217;re going to die because they&#8217;re outmatched by the player and they choose to surrender or run away or try some trickery like begging for their life and then attacking again. I&#8217;d like the option of knocking them out or tying them up and leaving them. Or if they&#8217;re criminals, taking them to a guard for a bounty. Only having the option to kill, die, or run away means the game makes you play a psychopath.</p>
<p>It was disappointing when I was considered a criminal in a town and was forced to kill all the guards because they just kept coming after me. In any realistic setting, after I&#8217;d slaughtered the first several of them, they&#8217;d at least keep back and shoot me with arrows instead of all walking up single file to get killed just as easily.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Evan Rogers		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284674</link>

		<dc:creator><![CDATA[Evan Rogers]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284674</guid>

					<description><![CDATA[Why is this in my news feed? This is just opinions.]]></description>
			<content:encoded><![CDATA[<p>Why is this in my news feed? This is just opinions.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: yourbestguest		</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284673</link>

		<dc:creator><![CDATA[yourbestguest]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255499#comment-284673</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284663&quot;&gt;Garden City Thinker&lt;/a&gt;.

I&#039;m sure they do hire some of them.  I think the biggest obstacle is getting everything to work on maximum amount of systems.  Not all mods work on all systems (including ability to work on consoles)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-elder-scrolls-6-or-skyrim-2-polishing-npcs-iffy-animations-and-lip-sync#comment-284663">Garden City Thinker</a>.</p>
<p>I&#8217;m sure they do hire some of them.  I think the biggest obstacle is getting everything to work on maximum amount of systems.  Not all mods work on all systems (including ability to work on consoles)</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
