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	<title>
	Comments on: The Evolution of The Physics Engine In The Last 10 Years	</title>
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		<title>
		By: Paul Choi		</title>
		<link>https://gamingbolt.com/the-evolution-of-the-physics-engine-in-the-last-10-years#comment-127155</link>

		<dc:creator><![CDATA[Paul Choi]]></dc:creator>
		<pubDate>Fri, 09 Mar 2012 00:09:29 +0000</pubDate>
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					<description><![CDATA[Physics does not equal graphical effects. Super Mario Sunshine had a simple physics engine with no defining characteristics whatsoever. In fact, the physics of Super Mario Sunshine are very glitchy in some places, resulting in frustrating gameplay and lame deaths. It&#039;s water effects, however, are one of the strongest points of the game, but this list is for physics, not graphical effects. Instead of Super Mario Sunshine, The Legend of Zelda: The Wind Waker should have been included on this list. While most people think only of the graphics of that game, the physics engine of that game is actually pretty good for an action-adventure game, especially in the area of soft-body dynamics. It&#039;s a shame that nobody recognizes The Wind Waker&#039;s physics engine.]]></description>
			<content:encoded><![CDATA[<p>Physics does not equal graphical effects. Super Mario Sunshine had a simple physics engine with no defining characteristics whatsoever. In fact, the physics of Super Mario Sunshine are very glitchy in some places, resulting in frustrating gameplay and lame deaths. It&#8217;s water effects, however, are one of the strongest points of the game, but this list is for physics, not graphical effects. Instead of Super Mario Sunshine, The Legend of Zelda: The Wind Waker should have been included on this list. While most people think only of the graphics of that game, the physics engine of that game is actually pretty good for an action-adventure game, especially in the area of soft-body dynamics. It&#8217;s a shame that nobody recognizes The Wind Waker&#8217;s physics engine.</p>
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