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	Comments on: The Farm 51&#8217;s Get Even to Utilize Granite SDK	</title>
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	<link>https://gamingbolt.com/the-farm-51s-get-even-to-utilize-granite-sdk</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 08 Oct 2014 14:10:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-farm-51s-get-even-to-utilize-granite-sdk#comment-242337</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 08 Oct 2014 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210924#comment-242337</guid>

					<description><![CDATA[And check this DX11.3 version of Tiled Resources out, called VTR or Volume Tiled Resources (Voxel based). Slide from Microsoft and Nvidia.
]]></description>
			<content:encoded><![CDATA[<p>And check this DX11.3 version of Tiled Resources out, called VTR or Volume Tiled Resources (Voxel based). Slide from Microsoft and Nvidia.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-farm-51s-get-even-to-utilize-granite-sdk#comment-242336</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 08 Oct 2014 14:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210924#comment-242336</guid>

					<description><![CDATA[My short Q and A with GraphineSoft on their Youtube channel.

&quot;Another question. What would say, on average, that the average Xbox One or PS4 game shows on screen at a time, or every second. 2 gigabytes, or 3 gigs per second? My question is, can a developer show tons of more data/detail on screen at a second because of this software? Can u throw me a number in terms of GBs of data per second hypothetically, compared to what I&#039;m seeing now in a game like Call of Duty? Or am I missing something? Lol. Thank u&quot;.

GraphineSoft

&quot;9 months ago
 
Hi Mark, thanks for your question.
The exact numbers are very application specific but we estimate that – using the Granite SDK – game developers can use about 4 TIMES the amount of unique texture data per scene compared to a coarse streaming approach.
Game developers can choose to use these extra resources to upscale all the textures which results in ‘sharper’ final renders. Or they can add more different textures that add more unique details to the world&quot;.



]]></description>
			<content:encoded><![CDATA[<p>My short Q and A with GraphineSoft on their Youtube channel.</p>
<p>&#8220;Another question. What would say, on average, that the average Xbox One or PS4 game shows on screen at a time, or every second. 2 gigabytes, or 3 gigs per second? My question is, can a developer show tons of more data/detail on screen at a second because of this software? Can u throw me a number in terms of GBs of data per second hypothetically, compared to what I&#8217;m seeing now in a game like Call of Duty? Or am I missing something? Lol. Thank u&#8221;.</p>
<p>GraphineSoft</p>
<p>&#8220;9 months ago</p>
<p>Hi Mark, thanks for your question.<br />
The exact numbers are very application specific but we estimate that – using the Granite SDK – game developers can use about 4 TIMES the amount of unique texture data per scene compared to a coarse streaming approach.<br />
Game developers can choose to use these extra resources to upscale all the textures which results in ‘sharper’ final renders. Or they can add more different textures that add more unique details to the world&#8221;.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-farm-51s-get-even-to-utilize-granite-sdk#comment-242335</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 08 Oct 2014 13:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210924#comment-242335</guid>

					<description><![CDATA[Oh boy. I am now heading to GraphineSoft&#039;s website to find out more. The revolution in software known as Tiled Textures/Partial Resident! Starts in 2015, per GraphineSoft. Thing is, we have to wait n see how great (or not) this will be, but based on my Q and A with GraphineSoft on Ytube, it should allow on scene, what couldn&#039;t be done otherwise at steady frame rates, real time rendering. Check out the Q and A in my next post.]]></description>
			<content:encoded><![CDATA[<p>Oh boy. I am now heading to GraphineSoft&#8217;s website to find out more. The revolution in software known as Tiled Textures/Partial Resident! Starts in 2015, per GraphineSoft. Thing is, we have to wait n see how great (or not) this will be, but based on my Q and A with GraphineSoft on Ytube, it should allow on scene, what couldn&#8217;t be done otherwise at steady frame rates, real time rendering. Check out the Q and A in my next post.</p>
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