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	<title>
	Comments on: The Forest Interview: A Survival Horror Game Without Zombies	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Kyle Jackson		</title>
		<link>https://gamingbolt.com/the-forest-interview-a-survival-horror-game-without-zombies#comment-227081</link>

		<dc:creator><![CDATA[Kyle Jackson]]></dc:creator>
		<pubDate>Fri, 25 Apr 2014 10:52:00 +0000</pubDate>
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					<description><![CDATA[With the Oculus Rift support, this looks to be truly terrifying.]]></description>
			<content:encoded><![CDATA[<p>With the Oculus Rift support, this looks to be truly terrifying.</p>
]]></content:encoded>
		
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		<title>
		By: JustinaWGraves		</title>
		<link>https://gamingbolt.com/the-forest-interview-a-survival-horror-game-without-zombies#comment-225416</link>

		<dc:creator><![CDATA[JustinaWGraves]]></dc:creator>
		<pubDate>Thu, 17 Apr 2014 12:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=193404#comment-225416</guid>

					<description><![CDATA[Pramath Parijat: The Order 1886 is a great example of what the PlayStation 4 is capable of doing so early in its life cycle. As a developer how does it make you feel that such stellar looking vistas will now be possible on consoles specifically the PS4? http://buyh.tk/wC]]></description>
			<content:encoded><![CDATA[<p>Pramath Parijat: The Order 1886 is a great example of what the PlayStation 4 is capable of doing so early in its life cycle. As a developer how does it make you feel that such stellar looking vistas will now be possible on consoles specifically the PS4? <a href="http://buyh.tk/wC" rel="nofollow ugc">http://buyh.tk/wC</a></p>
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