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	Comments on: The Last Guardian Developer Opens Up About The Game&#8217;s Protracted Development Cycle	</title>
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	<lastBuildDate>Wed, 29 Jun 2016 06:18:00 +0000</lastBuildDate>
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		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/the-last-guardian-developer-opens-up-about-the-games-protracted-development-cycle#comment-295258</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Wed, 29 Jun 2016 06:18:00 +0000</pubDate>
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					<description><![CDATA[Whether this game is good or a trainwreck, or likely both, I am eager to see how this turns out. SotColossus was a very good game with its own unique ideas but also suffered from severe performance issues and antiquated controls and storytelling. It felt like a first generation PS2 game. At the very least TLG should be interesting from a story perspective as well as an academic perspective. Withe a decade of development time, wil it feel that old? Will it actually feel far more modern or could it possibly even feel like another early PS2 game (albeit with much nicer graphics)?]]></description>
			<content:encoded><![CDATA[<p>Whether this game is good or a trainwreck, or likely both, I am eager to see how this turns out. SotColossus was a very good game with its own unique ideas but also suffered from severe performance issues and antiquated controls and storytelling. It felt like a first generation PS2 game. At the very least TLG should be interesting from a story perspective as well as an academic perspective. Withe a decade of development time, wil it feel that old? Will it actually feel far more modern or could it possibly even feel like another early PS2 game (albeit with much nicer graphics)?</p>
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