The Last Guardian’s Long Development Cycle Was “Completely Unexpected” – Fumito Ueda

Ueda also discusses the benefits of moving to PS4.

Sony’s Japan Studio has had its hands full with The Last Guardian. Originally meant to release on PS3, the project was in limbo as creator Fumito Ueda left the company, founded his own studio called GenDesign (that is now assisting on the game) and development later moved to the PS4.

Speaking to IGN, Ueda revealed that the development cycle wasn’t meant to be so long. We thought that Ico and Shadow of the Colossus took a long time to develop, so one of the missions of The Last Guardian was that we wanted to create something good in a short period of time, so the fact that it took a long time to develop was completely unexpected for me.”

Furthermore, Ueda noted that, “It would be nice to talk about all the struggles we’ve been through, but there’s a lot of things that we can’t say yet.” Which only makes us think of other things that hindered the game’s development that we don’t know about.

Ueda also noted that he was happy that development shifted to the PS4. “Now that I look back at it, the PS3 market has become smaller at this point and now I think the PS4 market is the main market so I am happy to have this title as a PS4 exclusive title, but when the decision was first made I had some difficulty and I felt a little disappointed because I wanted to release this game earlier.”

The Last Guardian will be at E3 2016 and is apparently receiving new details. It’s scheduled to release this year so stay tuned for more details.

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