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	<title>
	Comments on: The Witcher 3: No Branching Stories &#038; No Auto Scaling Enemies	</title>
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		<title>
		By: Dakota		</title>
		<link>https://gamingbolt.com/the-witcher-3-no-branching-stories-no-auto-scaling-enemies#comment-240093</link>

		<dc:creator><![CDATA[Dakota]]></dc:creator>
		<pubDate>Mon, 25 Aug 2014 12:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206339#comment-240093</guid>

					<description><![CDATA[Oblivion did have scaled enemies, Morrowind didn&#039;t.]]></description>
			<content:encoded><![CDATA[<p>Oblivion did have scaled enemies, Morrowind didn&#8217;t.</p>
]]></content:encoded>
		
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-witcher-3-no-branching-stories-no-auto-scaling-enemies#comment-240007</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 23 Aug 2014 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206339#comment-240007</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-witcher-3-no-branching-stories-no-auto-scaling-enemies#comment-239964&quot;&gt;d0x360&lt;/a&gt;.

Wow. I didn&#039;t know there&#039;s multiple endings. This game shoud surpass Mass Effect on weighty decision making. I am now a Witcher fan lol. Soon to be CyberPunk fan too!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-witcher-3-no-branching-stories-no-auto-scaling-enemies#comment-239964">d0x360</a>.</p>
<p>Wow. I didn&#8217;t know there&#8217;s multiple endings. This game shoud surpass Mass Effect on weighty decision making. I am now a Witcher fan lol. Soon to be CyberPunk fan too!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/the-witcher-3-no-branching-stories-no-auto-scaling-enemies#comment-239964</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Fri, 22 Aug 2014 18:36:00 +0000</pubDate>
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					<description><![CDATA[No branching stories is fine.  They have a set story to tell.  There is still multiple endings though which is nice.]]></description>
			<content:encoded><![CDATA[<p>No branching stories is fine.  They have a set story to tell.  There is still multiple endings though which is nice.</p>
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