<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Witcher 3: Wild Hunt To Support Direct X 11 and PhysX	</title>
	<atom:link href="https://gamingbolt.com/the-witcher-3-wild-hunt-to-support-direct-x-11-and-physx/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/the-witcher-3-wild-hunt-to-support-direct-x-11-and-physx</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 26 Sep 2014 09:47:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: kiljoy616		</title>
		<link>https://gamingbolt.com/the-witcher-3-wild-hunt-to-support-direct-x-11-and-physx#comment-242046</link>

		<dc:creator><![CDATA[kiljoy616]]></dc:creator>
		<pubDate>Fri, 26 Sep 2014 09:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=142087#comment-242046</guid>

					<description><![CDATA[PysicsX when done right rocks. Glad to see they are going to be using it.]]></description>
			<content:encoded><![CDATA[<p>PysicsX when done right rocks. Glad to see they are going to be using it.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
