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	Comments on: Thief Dev: Architecture of PS4 And Xbox One Helped Us Fulfill Our Vision, PC Version Important To Us	</title>
	<atom:link href="https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 27 Dec 2013 18:42:00 +0000</lastBuildDate>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209394</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Fri, 27 Dec 2013 18:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182973#comment-209394</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209393&quot;&gt;PcRules&lt;/a&gt;.

Thats not the idea, the nonlinearity must have something to add to the game like dishonored or deus ex or the first 2 bioshock games, the last 2 batman games were gta clones.  



The idea is to be able to sneak in buildings diffirent ways, not to have a open world while the game is filled with scripted linear missions.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209393">PcRules</a>.</p>
<p>Thats not the idea, the nonlinearity must have something to add to the game like dishonored or deus ex or the first 2 bioshock games, the last 2 batman games were gta clones.  </p>
<p>The idea is to be able to sneak in buildings diffirent ways, not to have a open world while the game is filled with scripted linear missions.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: PcRules		</title>
		<link>https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209393</link>

		<dc:creator><![CDATA[PcRules]]></dc:creator>
		<pubDate>Fri, 27 Dec 2013 18:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182973#comment-209393</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209391&quot;&gt;Dakan45&lt;/a&gt;.

Naah bro to much nonlinear maps is something I dont like..look at the 2 last batman games, they really sucks compared to the first one!


Annyway A happy new year to you mate :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209391">Dakan45</a>.</p>
<p>Naah bro to much nonlinear maps is something I dont like..look at the 2 last batman games, they really sucks compared to the first one!</p>
<p>Annyway A happy new year to you mate 🙂</p>
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		<item>
		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/thief-dev-architecture-of-ps4-and-xbox-one-helped-us-fulfill-our-vision-pc-version-important-to-us#comment-209391</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Fri, 27 Dec 2013 17:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182973#comment-209391</guid>

					<description><![CDATA[I hope it has big nonlinear maps.]]></description>
			<content:encoded><![CDATA[<p>I hope it has big nonlinear maps.</p>
]]></content:encoded>
		
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