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	Comments on: This Video Explains The Most Disappointing Thing About Destiny	</title>
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	<link>https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny</link>
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	<lastBuildDate>Sun, 14 Sep 2014 13:19:00 +0000</lastBuildDate>
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		<title>
		By: andy		</title>
		<link>https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241300</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 13:19:00 +0000</pubDate>
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					<description><![CDATA[Wouldn&#039;t pick up this game for a fiver. Didn&#039;t think anything of the alpha or beta versions. People say its just like Halo. Maybe that is why then, as I think the exact same thing of Halo, just a shooting game and not even a very good one. DEFINITELY the most overhyped game since Halo 3.]]></description>
			<content:encoded><![CDATA[<p>Wouldn&#8217;t pick up this game for a fiver. Didn&#8217;t think anything of the alpha or beta versions. People say its just like Halo. Maybe that is why then, as I think the exact same thing of Halo, just a shooting game and not even a very good one. DEFINITELY the most overhyped game since Halo 3.</p>
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		<title>
		By: rudero		</title>
		<link>https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241299</link>

		<dc:creator><![CDATA[rudero]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 12:26:00 +0000</pubDate>
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					<description><![CDATA[I don&#039;t know what&#039;s worse. the invisible walls of halo or the get back to the map countdown. I would have to say the invisible walls that even stopped rocket launchers.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know what&#8217;s worse. the invisible walls of halo or the get back to the map countdown. I would have to say the invisible walls that even stopped rocket launchers.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241277</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 00:31:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241264&quot;&gt;d0x360&lt;/a&gt;.

oh yeah its exatly the same didnt re;asiee bounties helped ya level so went back did some went hive on the moon blasted throught 3 knights (poooosays) went killin stiff down below come back up and they were there agin, why? ive killed ya]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241264">d0x360</a>.</p>
<p>oh yeah its exatly the same didnt re;asiee bounties helped ya level so went back did some went hive on the moon blasted throught 3 knights (poooosays) went killin stiff down below come back up and they were there agin, why? ive killed ya</p>
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		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241276</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 00:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=208585#comment-241276</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241264&quot;&gt;d0x360&lt;/a&gt;.

itsw not that so much but you dont play a different map/section its exactly the same. you may just start off diffrrentl;y for a game tht set in 2344 (or so) with terraforming and entire planet, why limit yourself to like 20 square miles, doesnt make any sense]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241264">d0x360</a>.</p>
<p>itsw not that so much but you dont play a different map/section its exactly the same. you may just start off diffrrentl;y for a game tht set in 2344 (or so) with terraforming and entire planet, why limit yourself to like 20 square miles, doesnt make any sense</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/this-video-explains-the-most-disappointing-thing-about-destiny#comment-241264</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sat, 13 Sep 2014 20:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=208585#comment-241264</guid>

					<description><![CDATA[The maps are pretty large, massive even when you are in patrol mode.  The problem is they are mostly empty and a lot of the areas especially on the moon, Venus and mars look the same so its incredibly easy to just get lost.

The are bigger than maps in halo but oddly halo maps have a grander sense of scale.  Possibly because many halo maps have much larger density&#039;s of enemies and also some truly large enemies that drawf the player.

Its really a mixed bag.  I think if they added more enemies and randomized them a bit it would certainly help.  Yesterday on Venus I was in an area where the same enemies respawned in a loop always in the same place.  I would start at one end and work my way though until I got to a area boss type enemy and then when I turned around not 30 feet away the enemies had all come back so I could just walk back and forth forever killing the same enemies.  The area was not that large either so it made no logical sense why they would keep spawning that way.  In other areas you need to move a decent distance before they come back.]]></description>
			<content:encoded><![CDATA[<p>The maps are pretty large, massive even when you are in patrol mode.  The problem is they are mostly empty and a lot of the areas especially on the moon, Venus and mars look the same so its incredibly easy to just get lost.</p>
<p>The are bigger than maps in halo but oddly halo maps have a grander sense of scale.  Possibly because many halo maps have much larger density&#8217;s of enemies and also some truly large enemies that drawf the player.</p>
<p>Its really a mixed bag.  I think if they added more enemies and randomized them a bit it would certainly help.  Yesterday on Venus I was in an area where the same enemies respawned in a loop always in the same place.  I would start at one end and work my way though until I got to a area boss type enemy and then when I turned around not 30 feet away the enemies had all come back so I could just walk back and forth forever killing the same enemies.  The area was not that large either so it made no logical sense why they would keep spawning that way.  In other areas you need to move a decent distance before they come back.</p>
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