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	Comments on: Titanfall 2 Developer Says That He Would Sacrifice Visual Fidelity For Gameplay Experience	</title>
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	<link>https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 22 Nov 2016 21:54:00 +0000</lastBuildDate>
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		<title>
		By: Old Skool		</title>
		<link>https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308791</link>

		<dc:creator><![CDATA[Old Skool]]></dc:creator>
		<pubDate>Tue, 22 Nov 2016 21:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283200#comment-308791</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308755&quot;&gt;TPoppaPuff&lt;/a&gt;.

You&#039;re right. And i just upgraded to the Pro today.  Just waiting for all my games to finish downloading and installing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308755">TPoppaPuff</a>.</p>
<p>You&#8217;re right. And i just upgraded to the Pro today.  Just waiting for all my games to finish downloading and installing.</p>
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		<title>
		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308755</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Tue, 22 Nov 2016 07:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283200#comment-308755</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308703&quot;&gt;Old Skool&lt;/a&gt;.

I agree about Tf2 and I agree with your sentiment about gameplay over graphics, but new Battlefields will never run at a locked 60 and it&#039;s not because of the visual fidelity. The truth is the consoles are incapable of handling the CPU side of things in Battlefield. And while it&#039;s incredibly impressive that they&#039;re even reaching for 60 over 30fps a game like Battlefield simply can not run on current hardware or any hardware that isn&#039;t expensive. The Battlefield signature chaos is computationally expensive. There&#039;s a LOT of physics going on in the game, there&#039;s a ton of players, there&#039;s a bunch of players and the maps are HUGE. It&#039;s just too much for the game to handle all at once. And they do have a resolution scaler built in so it does try to compensate as much as possible, but what the game is asking of it is too much on the CPU side. If the game ran at 720p those frame drops would still be there with little difference (maybe 1-3 frame difference at most on those heavy drops). The only way to get Battlefield to run at a locked 60 would be to shrink the maps, severely cut the player count, severely limit the vehicles, lose the destructibility, and about a dozen other cuts that would need to be made. And at that point, it&#039;s not even the same game.

I was just playing BF1 earlier. I know all about the framerate drops, but I also realize that it&#039;s basically the price you must pay in order to have the true Battlefield experience on console. And with that said, you should consider a Pro if it&#039;s that much a concern to you. I play on a 1080p monitor and I can tell you the difference is immediate. The game looks way way cleaner and it runs a lot smoother, usually a good 10 frame difference during dips. Between BF1 and Titanfall 2, they pretty much have justified the $250 cost by themselves. My only wish is that Battlefront and Battlefield 4 would have received similar upgrades because those games could certainly benefit as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308703">Old Skool</a>.</p>
<p>I agree about Tf2 and I agree with your sentiment about gameplay over graphics, but new Battlefields will never run at a locked 60 and it&#8217;s not because of the visual fidelity. The truth is the consoles are incapable of handling the CPU side of things in Battlefield. And while it&#8217;s incredibly impressive that they&#8217;re even reaching for 60 over 30fps a game like Battlefield simply can not run on current hardware or any hardware that isn&#8217;t expensive. The Battlefield signature chaos is computationally expensive. There&#8217;s a LOT of physics going on in the game, there&#8217;s a ton of players, there&#8217;s a bunch of players and the maps are HUGE. It&#8217;s just too much for the game to handle all at once. And they do have a resolution scaler built in so it does try to compensate as much as possible, but what the game is asking of it is too much on the CPU side. If the game ran at 720p those frame drops would still be there with little difference (maybe 1-3 frame difference at most on those heavy drops). The only way to get Battlefield to run at a locked 60 would be to shrink the maps, severely cut the player count, severely limit the vehicles, lose the destructibility, and about a dozen other cuts that would need to be made. And at that point, it&#8217;s not even the same game.</p>
<p>I was just playing BF1 earlier. I know all about the framerate drops, but I also realize that it&#8217;s basically the price you must pay in order to have the true Battlefield experience on console. And with that said, you should consider a Pro if it&#8217;s that much a concern to you. I play on a 1080p monitor and I can tell you the difference is immediate. The game looks way way cleaner and it runs a lot smoother, usually a good 10 frame difference during dips. Between BF1 and Titanfall 2, they pretty much have justified the $250 cost by themselves. My only wish is that Battlefront and Battlefield 4 would have received similar upgrades because those games could certainly benefit as well.</p>
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		<title>
		By: Old Skool		</title>
		<link>https://gamingbolt.com/titanfall-2-developer-says-that-he-would-sacrifice-visual-fidelity-for-gameplay-experience#comment-308703</link>

		<dc:creator><![CDATA[Old Skool]]></dc:creator>
		<pubDate>Mon, 21 Nov 2016 17:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283200#comment-308703</guid>

					<description><![CDATA[I really like this studio and they made an excellent shooter and I&#039;m enjoying it very much. I just wish EA would&#039;ve gave Titanfall2 a spring release date to rake in much more sales like it deserves in order to see aTitanfall3. 
Also, I wish Dice would follow Vince&#039;s views on gameplay over visuals because BF1 on PS4 runs like crap half the time with frames dipping down to the 30&#039;s in Conquest. I want stable frames then resolution after.......
]]></description>
			<content:encoded><![CDATA[<p>I really like this studio and they made an excellent shooter and I&#8217;m enjoying it very much. I just wish EA would&#8217;ve gave Titanfall2 a spring release date to rake in much more sales like it deserves in order to see aTitanfall3.<br />
Also, I wish Dice would follow Vince&#8217;s views on gameplay over visuals because BF1 on PS4 runs like crap half the time with frames dipping down to the 30&#8217;s in Conquest. I want stable frames then resolution after&#8230;&#8230;.</p>
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