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	Comments on: Titanfall: Why the PC Version Needs User-Run Dedicated Servers	</title>
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	<link>https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 23 Jun 2014 18:32:00 +0000</lastBuildDate>
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		<title>
		By: TheLowEndTheory		</title>
		<link>https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-236200</link>

		<dc:creator><![CDATA[TheLowEndTheory]]></dc:creator>
		<pubDate>Mon, 23 Jun 2014 18:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181778#comment-236200</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-216327&quot;&gt;story_teller904&lt;/a&gt;.

The difference is that Azure is an enterprise service. That means that MS will continue to support it for a stupid number of years, just as they did XP.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-216327">story_teller904</a>.</p>
<p>The difference is that Azure is an enterprise service. That means that MS will continue to support it for a stupid number of years, just as they did XP.</p>
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		<title>
		By: story_teller904		</title>
		<link>https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-216327</link>

		<dc:creator><![CDATA[story_teller904]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 09:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181778#comment-216327</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-211272&quot;&gt;dccorona&lt;/a&gt;.

Look what happened to the games that required GFWL to run..i.e GTA4 for PC no longer work.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-211272">dccorona</a>.</p>
<p>Look what happened to the games that required GFWL to run..i.e GTA4 for PC no longer work.</p>
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		<title>
		By: dccorona		</title>
		<link>https://gamingbolt.com/titanfall-why-the-pc-version-needs-user-run-dedicated-servers#comment-211272</link>

		<dc:creator><![CDATA[dccorona]]></dc:creator>
		<pubDate>Mon, 20 Jan 2014 16:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181778#comment-211272</guid>

					<description><![CDATA[This is, in a way, a new version of server technology. I&#039;d take a look at how the Azure server network works, specifically for games, because almost everything you say in this video is untrue.


1. The servers are free. Microsoft provides them at no cost to the developer. So as long as the Xbox Live (Azure for gaming) server network is still there in a compatible form 20 years from now, Titanfall will still have access to it...for free. 


2. The system is designed to automatically scale. They don&#039;t need to dedicate dozens of servers just to Titanfall. If there are thousands of people playing, the system will allocate servers as necessary to support that many people. 5 years from now, if only a few dozen people are playing, the system can dedicate just the number of servers it needs to handle that, and allow the rest of what originally ran Titanfall to run, say, Titanfall 2. BUT, if suddenly there&#039;s a resurgence, and hundreds of people come back to the game, the system can automatically allocate more server space and scale up server size without people having to do a thing. This is the new aspect of Xbox Live cloud that makes it different from everything else. Since its a central place for all games, it can intelligently manage the number of servers each game gets based on current demand. This means no wasted servers, and makes it cheaper for Microsoft and free for developers.]]></description>
			<content:encoded><![CDATA[<p>This is, in a way, a new version of server technology. I&#8217;d take a look at how the Azure server network works, specifically for games, because almost everything you say in this video is untrue.</p>
<p>1. The servers are free. Microsoft provides them at no cost to the developer. So as long as the Xbox Live (Azure for gaming) server network is still there in a compatible form 20 years from now, Titanfall will still have access to it&#8230;for free. </p>
<p>2. The system is designed to automatically scale. They don&#8217;t need to dedicate dozens of servers just to Titanfall. If there are thousands of people playing, the system will allocate servers as necessary to support that many people. 5 years from now, if only a few dozen people are playing, the system can dedicate just the number of servers it needs to handle that, and allow the rest of what originally ran Titanfall to run, say, Titanfall 2. BUT, if suddenly there&#8217;s a resurgence, and hundreds of people come back to the game, the system can automatically allocate more server space and scale up server size without people having to do a thing. This is the new aspect of Xbox Live cloud that makes it different from everything else. Since its a central place for all games, it can intelligently manage the number of servers each game gets based on current demand. This means no wasted servers, and makes it cheaper for Microsoft and free for developers.</p>
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