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	<title>
	Comments on: Tons of new Halo 4 GI details revealed	</title>
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	<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 12 May 2012 18:05:27 +0000</lastBuildDate>
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		<title>
		By: Dee Pwang		</title>
		<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-140728</link>

		<dc:creator><![CDATA[Dee Pwang]]></dc:creator>
		<pubDate>Sat, 12 May 2012 18:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=79025#comment-140728</guid>

					<description><![CDATA[I came here to read an article on Halo 4 updates, not here a bias ignorant&#039;s point of view. Yes, I don&#039;t agree with the insta-spawns since that kinda diminishes tea-bagging for Halo fans. I think that random weapon drops is better because it means you&#039;ll need skill to fend off other players while trying to get the power weapon, rather than wussing out of a match, sneaking past for the dominant weapon like a coward. The people who can put up a fight for the prize are professionals that truly deserve them, separating noobs from veterans.]]></description>
			<content:encoded><![CDATA[<p>I came here to read an article on Halo 4 updates, not here a bias ignorant&#8217;s point of view. Yes, I don&#8217;t agree with the insta-spawns since that kinda diminishes tea-bagging for Halo fans. I think that random weapon drops is better because it means you&#8217;ll need skill to fend off other players while trying to get the power weapon, rather than wussing out of a match, sneaking past for the dominant weapon like a coward. The people who can put up a fight for the prize are professionals that truly deserve them, separating noobs from veterans.</p>
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		<title>
		By: Lt. Preacher		</title>
		<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133594</link>

		<dc:creator><![CDATA[Lt. Preacher]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 21:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=79025#comment-133594</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479&quot;&gt;Kevin&lt;/a&gt;.

oh well the game ends sooner i get what theyre trying to do.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479">Kevin</a>.</p>
<p>oh well the game ends sooner i get what theyre trying to do.</p>
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		<title>
		By: Jack		</title>
		<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133583</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 18:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=79025#comment-133583</guid>

					<description><![CDATA[Niiccee finally a join in progress! I like that because too many people see the other teams rank and quit and that team wasn&#039;t even good but the team loses because of overwhelming enemies. This game sounds good so far especially with the sprint as a standard ability. I&#039;ve always wondered why they didn&#039;t just make it that way in the first place. Also fix delay on sniper make it more fluid like Halo 2&#039;s sniper! I like the X-ray vision ability for campers but it should be more like a heart beat sensor from modern warfare 2]]></description>
			<content:encoded><![CDATA[<p>Niiccee finally a join in progress! I like that because too many people see the other teams rank and quit and that team wasn&#8217;t even good but the team loses because of overwhelming enemies. This game sounds good so far especially with the sprint as a standard ability. I&#8217;ve always wondered why they didn&#8217;t just make it that way in the first place. Also fix delay on sniper make it more fluid like Halo 2&#8217;s sniper! I like the X-ray vision ability for campers but it should be more like a heart beat sensor from modern warfare 2</p>
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		<title>
		By: Alan		</title>
		<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133576</link>

		<dc:creator><![CDATA[Alan]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 18:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=79025#comment-133576</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479&quot;&gt;Kevin&lt;/a&gt;.

Normally when you get spawn killed in Halo 3, it&#039;s because theres time for enemies to run over to your spawn area. If you instantly respawn, there is no time for enemies to close the gap. Meaning a good spawn system will always keep you alive because the area is selects, has no time to become unsafe.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479">Kevin</a>.</p>
<p>Normally when you get spawn killed in Halo 3, it&#8217;s because theres time for enemies to run over to your spawn area. If you instantly respawn, there is no time for enemies to close the gap. Meaning a good spawn system will always keep you alive because the area is selects, has no time to become unsafe.</p>
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		<title>
		By: Alan		</title>
		<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133575</link>

		<dc:creator><![CDATA[Alan]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 18:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=79025#comment-133575</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479&quot;&gt;Kevin&lt;/a&gt;.

Normally when you get spawn killed in Halo 4, it&#039;s because theres time for enemies to run over to your spawn area. If you instantly respawn, there is no time for enemies to close the gap. Meaning a good spawn system will always keep you alive because the area is selects, has no time to become unsafe.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479">Kevin</a>.</p>
<p>Normally when you get spawn killed in Halo 4, it&#8217;s because theres time for enemies to run over to your spawn area. If you instantly respawn, there is no time for enemies to close the gap. Meaning a good spawn system will always keep you alive because the area is selects, has no time to become unsafe.</p>
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		<title>
		By: Kevin		</title>
		<link>https://gamingbolt.com/tons-of-new-halo-4-gi-details-revealed#comment-133479</link>

		<dc:creator><![CDATA[Kevin]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 18:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=79025#comment-133479</guid>

					<description><![CDATA[No respawn time? So someone can take my shield down, get killed, respawn (probably next to me) and then kill me off before my shield recharges? Call of Halo 4]]></description>
			<content:encoded><![CDATA[<p>No respawn time? So someone can take my shield down, get killed, respawn (probably next to me) and then kill me off before my shield recharges? Call of Halo 4</p>
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