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	Comments on: Ubisoft Explains The Difference Between PS4 And Xbox One Versions of Watch_Dogs	</title>
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	<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 25 May 2014 09:42:00 +0000</lastBuildDate>
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		<title>
		By: Reaper		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-231386</link>

		<dc:creator><![CDATA[Reaper]]></dc:creator>
		<pubDate>Sun, 25 May 2014 09:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-231386</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197795&quot;&gt;Mitchings&lt;/a&gt;.

Now the game is out and looks the same on both consoles, you look like an idiot ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197795">Mitchings</a>.</p>
<p>Now the game is out and looks the same on both consoles, you look like an idiot </p>
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		<title>
		By: kyle		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-199180</link>

		<dc:creator><![CDATA[kyle]]></dc:creator>
		<pubDate>Fri, 19 Jul 2013 17:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-199180</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197874&quot;&gt;Jessika S.&lt;/a&gt;.

i totally agree with you. The ps4 might look better and might run a bit smoother but if your trying to sell as many copies of your game as possible for which ever platform it is launch for, you would not tell the media that one platform will play and look better than the others. That would be shooting yourself in the foot and resulting in the sales of one platform more than the others. So i think developers should not state which version of the games are going to look and play better, all they should be doing is telling you the features of the game with each platform leaving us as the gamers to see the differences in the games for ourselves]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197874">Jessika S.</a>.</p>
<p>i totally agree with you. The ps4 might look better and might run a bit smoother but if your trying to sell as many copies of your game as possible for which ever platform it is launch for, you would not tell the media that one platform will play and look better than the others. That would be shooting yourself in the foot and resulting in the sales of one platform more than the others. So i think developers should not state which version of the games are going to look and play better, all they should be doing is telling you the features of the game with each platform leaving us as the gamers to see the differences in the games for ourselves</p>
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		<title>
		By: benbenkr		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198713</link>

		<dc:creator><![CDATA[benbenkr]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 07:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198713</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198616&quot;&gt;justerthought&lt;/a&gt;.

Yeah, but we have video comparisons for a reason. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198616">justerthought</a>.</p>
<p>Yeah, but we have video comparisons for a reason. 🙂</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198618</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Fri, 12 Jul 2013 03:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198618</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198475&quot;&gt;TruGamer29&lt;/a&gt;.

Big budget AAA mutliplat games are developed on high end PC&#039;s using high quality assets, with all the console dev kits connected to it, taking what they can from the scaleable game engine that optimises the code to max out each flatform. That is the logical way to do it. You don&#039;t code on the lowest common denominator or put yourself in a situation where you are coding things twice unnecessarily. You always scale down not up.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198475">TruGamer29</a>.</p>
<p>Big budget AAA mutliplat games are developed on high end PC&#8217;s using high quality assets, with all the console dev kits connected to it, taking what they can from the scaleable game engine that optimises the code to max out each flatform. That is the logical way to do it. You don&#8217;t code on the lowest common denominator or put yourself in a situation where you are coding things twice unnecessarily. You always scale down not up.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198616</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Fri, 12 Jul 2013 03:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198616</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197811&quot;&gt;benbenkr&lt;/a&gt;.

Very true. We may not see any difference up front on the graphics. They may be identical when you view screenshots side by side. I think the differences will be in how smooth it moves and how many NPC&#039;s are on screen, what they do, or how realistically something bounces due to complex physics. Example on PS4 a NPC drunk might trip over and start arguing with people, while on XB1 he just stumbles around mumbling. You won&#039;t see anything wrong playing either, but one will be deeper. Screenshot comparisons will not tell you any of that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197811">benbenkr</a>.</p>
<p>Very true. We may not see any difference up front on the graphics. They may be identical when you view screenshots side by side. I think the differences will be in how smooth it moves and how many NPC&#8217;s are on screen, what they do, or how realistically something bounces due to complex physics. Example on PS4 a NPC drunk might trip over and start arguing with people, while on XB1 he just stumbles around mumbling. You won&#8217;t see anything wrong playing either, but one will be deeper. Screenshot comparisons will not tell you any of that.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198615</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Fri, 12 Jul 2013 03:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198615</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197837&quot;&gt;Solid Snake&lt;/a&gt;.

I think they are pushing each platform to the max because he said the engine scales up to the hardware. There will be differences, but he obviously cannot come out and say it or he will upset MS. He&#039;s just being diplomatic.

Of course it may swing the other way if that game engine is not compatible with PS4 memory architecture. XB1 favours code being broken down into rapid burst of small data so it fits in that EDRAM, but PS4 will struggle with shredded code because although the GDDR5 RAM is faster at transferring data, the latency is an issue compared to DRR3 RAM. A small delay in front of all those tiny data fragments adds up, crippling the performance. Let&#039;s hope the engine codes correctly for each console.

If not, we&#039;ve got Ubi screen tear all over again on PS4.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197837">Solid Snake</a>.</p>
<p>I think they are pushing each platform to the max because he said the engine scales up to the hardware. There will be differences, but he obviously cannot come out and say it or he will upset MS. He&#8217;s just being diplomatic.</p>
<p>Of course it may swing the other way if that game engine is not compatible with PS4 memory architecture. XB1 favours code being broken down into rapid burst of small data so it fits in that EDRAM, but PS4 will struggle with shredded code because although the GDDR5 RAM is faster at transferring data, the latency is an issue compared to DRR3 RAM. A small delay in front of all those tiny data fragments adds up, crippling the performance. Let&#8217;s hope the engine codes correctly for each console.</p>
<p>If not, we&#8217;ve got Ubi screen tear all over again on PS4.</p>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198613</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Fri, 12 Jul 2013 02:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198613</guid>

					<description><![CDATA[Hey Ubisoft, I know you&#039;re the kings of screen tear, but if you&#039;re going to push each next gen console to the limit, please don&#039;t give us screen tear. A torn game is a broken game. There is no reason why you should be shredding frames on PS4. If you are, cut something out because you&#039;re pushing it too hard and just breaking the game. I love your games but they are all bust with screen tear. The only exception was Assassin&#039;s Creed 3 on PS3. Rock solid  :)]]></description>
			<content:encoded><![CDATA[<p>Hey Ubisoft, I know you&#8217;re the kings of screen tear, but if you&#8217;re going to push each next gen console to the limit, please don&#8217;t give us screen tear. A torn game is a broken game. There is no reason why you should be shredding frames on PS4. If you are, cut something out because you&#8217;re pushing it too hard and just breaking the game. I love your games but they are all bust with screen tear. The only exception was Assassin&#8217;s Creed 3 on PS3. Rock solid  🙂</p>
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		<title>
		By: TruGamer29		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198483</link>

		<dc:creator><![CDATA[TruGamer29]]></dc:creator>
		<pubDate>Mon, 08 Jul 2013 17:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198483</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198482&quot;&gt;benbenkr&lt;/a&gt;.

If that&#039;s the case then I concede there will most likely be no noticeable difference between the two. I was just making the point that, if taken advantage of, the PS4&#039;s hardware is capable of a more than noticeable difference.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198482">benbenkr</a>.</p>
<p>If that&#8217;s the case then I concede there will most likely be no noticeable difference between the two. I was just making the point that, if taken advantage of, the PS4&#8217;s hardware is capable of a more than noticeable difference.</p>
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		<title>
		By: benbenkr		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198482</link>

		<dc:creator><![CDATA[benbenkr]]></dc:creator>
		<pubDate>Mon, 08 Jul 2013 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198482</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198475&quot;&gt;TruGamer29&lt;/a&gt;.

Lol.


Except, it isn&#039;t being developed on the PS4. Watch Dogs is being developed on the PC since its unveiling at E3 2012.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198475">TruGamer29</a>.</p>
<p>Lol.</p>
<p>Except, it isn&#8217;t being developed on the PS4. Watch Dogs is being developed on the PC since its unveiling at E3 2012.</p>
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		<title>
		By: TruGamer29		</title>
		<link>https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-198477</link>

		<dc:creator><![CDATA[TruGamer29]]></dc:creator>
		<pubDate>Mon, 08 Jul 2013 16:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162287#comment-198477</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197892&quot;&gt;Izzy Bozz&lt;/a&gt;.

It doesn&#039;t. Rendering via cloud isn&#039;t feasible due to latency. Stop playing the what if game to try and bolster defense for the Xbox One.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs#comment-197892">Izzy Bozz</a>.</p>
<p>It doesn&#8217;t. Rendering via cloud isn&#8217;t feasible due to latency. Stop playing the what if game to try and bolster defense for the Xbox One.</p>
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