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	Comments on: Umbra Dev: Cloud Computing on Xbox One and PS4 &#8220;Makes Very Dynamic and Massive Worlds a Reality&#8221;	</title>
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	<link>https://gamingbolt.com/umbra-dev-cloud-computing-on-xbox-one-and-ps4-makes-very-dynamic-and-massive-worlds-a-reality</link>
	<description>Get a Bolt of Gaming Now!</description>
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		By: SwappingFrom360toPS4		</title>
		<link>https://gamingbolt.com/umbra-dev-cloud-computing-on-xbox-one-and-ps4-makes-very-dynamic-and-massive-worlds-a-reality#comment-200201</link>

		<dc:creator><![CDATA[SwappingFrom360toPS4]]></dc:creator>
		<pubDate>Mon, 12 Aug 2013 09:52:00 +0000</pubDate>
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					<description><![CDATA[Gaikai is not used for cloud computing on PS4. It is just a cloud streaming service for PS3 games on PS4, to add a type of backwards compatibility.

Both the PS4, and the Xbox One, use cloud computing through the use of dedicated servers, and that is dependent on the game developers/publisher, and not Sony or Microsoft.]]></description>
			<content:encoded><![CDATA[<p>Gaikai is not used for cloud computing on PS4. It is just a cloud streaming service for PS3 games on PS4, to add a type of backwards compatibility.</p>
<p>Both the PS4, and the Xbox One, use cloud computing through the use of dedicated servers, and that is dependent on the game developers/publisher, and not Sony or Microsoft.</p>
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