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	Comments on: Uncharted 4: A Thief&#8217;s End Graphics Quality &#8220;One Step Closer&#8221; to Film	</title>
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	<lastBuildDate>Tue, 17 Feb 2015 06:06:00 +0000</lastBuildDate>
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		<title>
		By: ArcadiusHale		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250405</link>

		<dc:creator><![CDATA[ArcadiusHale]]></dc:creator>
		<pubDate>Tue, 17 Feb 2015 06:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-250405</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250143&quot;&gt;Mark&lt;/a&gt;.

Okay, see what you&#039;re saying. Yes, actual gameplay doesn&#039;t look as good as e3, although it is leaps and bounds better than it was last gen. There might be more improvement before release, although there&#039;s no way it&#039;ll ever look as good as the reveal. And that is coming from a huge Naughty Dog fan.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250143">Mark</a>.</p>
<p>Okay, see what you&#8217;re saying. Yes, actual gameplay doesn&#8217;t look as good as e3, although it is leaps and bounds better than it was last gen. There might be more improvement before release, although there&#8217;s no way it&#8217;ll ever look as good as the reveal. And that is coming from a huge Naughty Dog fan.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250143</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 14 Feb 2015 03:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-250143</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250141&quot;&gt;ArcadiusHale&lt;/a&gt;.

I do understand brotha. We&#039;re actually making the same point. When I said &quot;The E3 demo visuals are way better than the actual gameplay from PSX&quot;, I was driving home the point ur making.........it&#039;s a cutscene (wether pre-rendered or realtime via LOD). But so many PS4 gamers took that it was actually gameplay, or what the game will resemble while they play. There was no shortage of this sentiment (from Gaf to IGN to N4G etc). 

But, Corrine Yu did no favors to dispel the notion that that&#039;s how the gameplay looks (not cutscene). She was nagged to no end about if that&#039;s the gameplay (not cutscenes), to which we all woulda been spared this useless debate. Wether she meant to fan the flame, I don&#039;t know. ND basically left the door open for all kinds of interpretation. Them simply stating it&#039;s a cutscene, would close that door. That&#039;s what the fans were tryna find out. But they got vague Tweets about &quot;real time&quot; this, or &quot;in engine&quot; that. The average gamer doesn&#039;t understand that (we agree here). So either Corrine didn&#039;t process the questions right, or she took gamers for a quick ride on tha hype train.........and I think she understood the questions lol. 

If ur gonna say &quot;captured from a PS4 in engine&quot;, u should show gameplay, not a cutscene. Sony aren&#039;t the only ones either. Whatever. Why did u show me a pic from a cutscene? Maybe I misunderstood u.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250141">ArcadiusHale</a>.</p>
<p>I do understand brotha. We&#8217;re actually making the same point. When I said &#8220;The E3 demo visuals are way better than the actual gameplay from PSX&#8221;, I was driving home the point ur making&#8230;&#8230;&#8230;it&#8217;s a cutscene (wether pre-rendered or realtime via LOD). But so many PS4 gamers took that it was actually gameplay, or what the game will resemble while they play. There was no shortage of this sentiment (from Gaf to IGN to N4G etc). </p>
<p>But, Corrine Yu did no favors to dispel the notion that that&#8217;s how the gameplay looks (not cutscene). She was nagged to no end about if that&#8217;s the gameplay (not cutscenes), to which we all woulda been spared this useless debate. Wether she meant to fan the flame, I don&#8217;t know. ND basically left the door open for all kinds of interpretation. Them simply stating it&#8217;s a cutscene, would close that door. That&#8217;s what the fans were tryna find out. But they got vague Tweets about &#8220;real time&#8221; this, or &#8220;in engine&#8221; that. The average gamer doesn&#8217;t understand that (we agree here). So either Corrine didn&#8217;t process the questions right, or she took gamers for a quick ride on tha hype train&#8230;&#8230;&#8230;and I think she understood the questions lol. </p>
<p>If ur gonna say &#8220;captured from a PS4 in engine&#8221;, u should show gameplay, not a cutscene. Sony aren&#8217;t the only ones either. Whatever. Why did u show me a pic from a cutscene? Maybe I misunderstood u.</p>
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		<title>
		By: ArcadiusHale		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250142</link>

		<dc:creator><![CDATA[ArcadiusHale]]></dc:creator>
		<pubDate>Sat, 14 Feb 2015 02:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-250142</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249998&quot;&gt;kma99&lt;/a&gt;.

What flaws does it have that other games don&#039;t? You are acting like a video game can be perfect when in all actuality, none has ever been. Each game ever released has always had problems. And if a game is good, yes you look past those flaws because they are expected, and because there aren&#039;t that many to begin with. So, no, it isn&#039;t &quot;more than a few&quot; people that couldn&#039;t enjoy the game because they couldn&#039;t look past the flaws, it is a small amount in comparison to the whole. Name one story driven game that was as well received as The Last of Us. So, you have your opinion, and I am sure that some others do as well, but most disagree with it. No game&#039;s perfect, so stop acting as though The Last of Us needed to be in order for it to be enjoyable. Also, saying that most people&#039;s opinion of the game is good actually isn&#039;t an opinion, it&#039;s fact.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249998">kma99</a>.</p>
<p>What flaws does it have that other games don&#8217;t? You are acting like a video game can be perfect when in all actuality, none has ever been. Each game ever released has always had problems. And if a game is good, yes you look past those flaws because they are expected, and because there aren&#8217;t that many to begin with. So, no, it isn&#8217;t &#8220;more than a few&#8221; people that couldn&#8217;t enjoy the game because they couldn&#8217;t look past the flaws, it is a small amount in comparison to the whole. Name one story driven game that was as well received as The Last of Us. So, you have your opinion, and I am sure that some others do as well, but most disagree with it. No game&#8217;s perfect, so stop acting as though The Last of Us needed to be in order for it to be enjoyable. Also, saying that most people&#8217;s opinion of the game is good actually isn&#8217;t an opinion, it&#8217;s fact.</p>
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		<title>
		By: ArcadiusHale		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-250141</link>

		<dc:creator><![CDATA[ArcadiusHale]]></dc:creator>
		<pubDate>Sat, 14 Feb 2015 02:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-250141</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249996&quot;&gt;Mark&lt;/a&gt;.

It&#039;s cutscene vs gameplay. It is there. They never said that E3 was actual gameplay. They said it was a realtime cinematic. The character models are the same as the reveal, but the level of fidelity is increased during cutscenes, which you can see in the comparison I posted earlier. Cutscenes look the same, gameplay looks different. What&#039;s so hard about that to understand? Do you really expect any game to have cutscene quality gameplay? That&#039;s ignorance. No game has that, and I doubt anyone will in the near future.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249996">Mark</a>.</p>
<p>It&#8217;s cutscene vs gameplay. It is there. They never said that E3 was actual gameplay. They said it was a realtime cinematic. The character models are the same as the reveal, but the level of fidelity is increased during cutscenes, which you can see in the comparison I posted earlier. Cutscenes look the same, gameplay looks different. What&#8217;s so hard about that to understand? Do you really expect any game to have cutscene quality gameplay? That&#8217;s ignorance. No game has that, and I doubt anyone will in the near future.</p>
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		<title>
		By: kma99		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249998</link>

		<dc:creator><![CDATA[kma99]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 01:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-249998</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249987&quot;&gt;ArcadiusHale&lt;/a&gt;.

More than a few  you just share the sentiment  of people  who praises its story and look past the flaws of the game. Games doesnt come close to thr classics. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249987">ArcadiusHale</a>.</p>
<p>More than a few  you just share the sentiment  of people  who praises its story and look past the flaws of the game. Games doesnt come close to thr classics. </p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249996</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 00:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-249996</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249994&quot;&gt;ArcadiusHale&lt;/a&gt;.

Ryse used a mix of pre-rendered cutscenes (in the segments where CryTek said there&#039;d be long loading times). However, it does use LOD from cutscenes to gameplay also (I played thru it). Same thing with COD AW. The graphics r rendered in real time, but the camera takes away control and focuses on specifics. Same thing UC4.

The biggest indication that UC4 E3 demo was pre-rendered (or simply that it got downgraded to the actual reveal at PSX), was the fact it ran 60fps.......at even better detail than the reveal, undebatable by the plants and trees. My original reply to the dude above was &quot;The actual game&#039;s graphics aren&#039;t close to the E3 scene&quot;. The image u showed is a cutscene, and uses LOD (imo), like so many other games this gen. LOD is used in mostly all these engines, for sensible reason. I&#039;ve seen games do this all too well this gen. My test? I&#039;ll take the camera and focus it on my character to see if he matches the cutscene in quality........somewhat but nah. If u could find me some actual in-game pics of a character in UC4 that matches that image u posted, I&#039;ll have a look. But I already know the deal man. Drake&#039;s actual image quality (in game) looks good, but it ain&#039;t there man.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249994">ArcadiusHale</a>.</p>
<p>Ryse used a mix of pre-rendered cutscenes (in the segments where CryTek said there&#8217;d be long loading times). However, it does use LOD from cutscenes to gameplay also (I played thru it). Same thing with COD AW. The graphics r rendered in real time, but the camera takes away control and focuses on specifics. Same thing UC4.</p>
<p>The biggest indication that UC4 E3 demo was pre-rendered (or simply that it got downgraded to the actual reveal at PSX), was the fact it ran 60fps&#8230;&#8230;.at even better detail than the reveal, undebatable by the plants and trees. My original reply to the dude above was &#8220;The actual game&#8217;s graphics aren&#8217;t close to the E3 scene&#8221;. The image u showed is a cutscene, and uses LOD (imo), like so many other games this gen. LOD is used in mostly all these engines, for sensible reason. I&#8217;ve seen games do this all too well this gen. My test? I&#8217;ll take the camera and focus it on my character to see if he matches the cutscene in quality&#8230;&#8230;..somewhat but nah. If u could find me some actual in-game pics of a character in UC4 that matches that image u posted, I&#8217;ll have a look. But I already know the deal man. Drake&#8217;s actual image quality (in game) looks good, but it ain&#8217;t there man.</p>
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		By: ArcadiusHale		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249994</link>

		<dc:creator><![CDATA[ArcadiusHale]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 00:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-249994</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249993&quot;&gt;Mark&lt;/a&gt;.

Ryse actually did use pre-rendered CGI cutscenes. The E3 wasn&#039;t pre-rendered, it was art directed, and it showed a very small area. It looks great. And it was a cutscene. You cannot compare the gameplay to the cutscene. Then there of course is going to be a huge difference. The only real drop in fidelity is the foliage. Character model&#039;s stayed the same. They&#039;re biggest use of LOD&#039;s is for shader management. The game looks stunning. There&#039;s no denying.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249993">Mark</a>.</p>
<p>Ryse actually did use pre-rendered CGI cutscenes. The E3 wasn&#8217;t pre-rendered, it was art directed, and it showed a very small area. It looks great. And it was a cutscene. You cannot compare the gameplay to the cutscene. Then there of course is going to be a huge difference. The only real drop in fidelity is the foliage. Character model&#8217;s stayed the same. They&#8217;re biggest use of LOD&#8217;s is for shader management. The game looks stunning. There&#8217;s no denying.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249993</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 23:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-249993</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249991&quot;&gt;ArcadiusHale&lt;/a&gt;.

Nah brotha. All these cutscenes in games use LOD (level of detail), meaning when u watch cutscenes, the console (cpu, gpu and ram) can add more detail (shadows, anti-aliasing, lighting etc) because the camera focuses on characters or one point of focus, and doesn&#039;t have to worry about drawing detail in the background, performing calculations (like real time gun shots, player movement etc). This abscence of jobs for the system to do = more power for cutscenes, simply put.

Ryse does this, Quantum Break does this, COD AW does this and 99% of these game do it, because it only makes sense to. Here&#039;s the trick, these consoles r generating great real time graphics, so when these studios use LOD in cutscenes, which scales up and down depending on real time gameplay and cutscenes, the difference between the visuals (when ur actually playing) isn&#039;t huge, in comparison to last gen systems, when the difference in cutscene quality is enormous. 

An example; go check out the 16 min. clip of Jack Joyce in Qbreak, how the beginning cutscene transitions into gameplay, using LOD. It&#039;s pretty awesome, but the detail in Jack drops. 
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249991">ArcadiusHale</a>.</p>
<p>Nah brotha. All these cutscenes in games use LOD (level of detail), meaning when u watch cutscenes, the console (cpu, gpu and ram) can add more detail (shadows, anti-aliasing, lighting etc) because the camera focuses on characters or one point of focus, and doesn&#8217;t have to worry about drawing detail in the background, performing calculations (like real time gun shots, player movement etc). This abscence of jobs for the system to do = more power for cutscenes, simply put.</p>
<p>Ryse does this, Quantum Break does this, COD AW does this and 99% of these game do it, because it only makes sense to. Here&#8217;s the trick, these consoles r generating great real time graphics, so when these studios use LOD in cutscenes, which scales up and down depending on real time gameplay and cutscenes, the difference between the visuals (when ur actually playing) isn&#8217;t huge, in comparison to last gen systems, when the difference in cutscene quality is enormous. </p>
<p>An example; go check out the 16 min. clip of Jack Joyce in Qbreak, how the beginning cutscene transitions into gameplay, using LOD. It&#8217;s pretty awesome, but the detail in Jack drops. </p>
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		<title>
		By: ArcadiusHale		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249991</link>

		<dc:creator><![CDATA[ArcadiusHale]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 22:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-249991</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249980&quot;&gt;Mark&lt;/a&gt;.

Look at http://imgur.com/gallery/T15Lw/new

In that comparison, you can see more detail than in that photo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249980">Mark</a>.</p>
<p>Look at <a href="http://imgur.com/gallery/T15Lw/new" rel="nofollow ugc">http://imgur.com/gallery/T15Lw/new</a></p>
<p>In that comparison, you can see more detail than in that photo.</p>
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		By: ArcadiusHale		</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249989</link>

		<dc:creator><![CDATA[ArcadiusHale]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 22:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222037#comment-249989</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249832&quot;&gt;Starman&lt;/a&gt;.

All of the Uncharted games (namely the second and third) have a reputation for pushing the envelope with fully realized characters from a storyteller&#039;s point of view. They furthered this when they released The Last of Us. The characters themselves looked like film quality CGI. With the new Uncharted, they were able to do this even more so. Every Naughty Dog game has been well received and highly anticipated. They&#039;ve always lived up to their reputation. That&#039;s the reason for all of the hype, and, quite frankly, I, and many other people, think that it is justified.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-graphics-quality-one-step-closer-to-film#comment-249832">Starman</a>.</p>
<p>All of the Uncharted games (namely the second and third) have a reputation for pushing the envelope with fully realized characters from a storyteller&#8217;s point of view. They furthered this when they released The Last of Us. The characters themselves looked like film quality CGI. With the new Uncharted, they were able to do this even more so. Every Naughty Dog game has been well received and highly anticipated. They&#8217;ve always lived up to their reputation. That&#8217;s the reason for all of the hype, and, quite frankly, I, and many other people, think that it is justified.</p>
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