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	<title>
	Comments on: Uncharted 4 Beautiful Direct Feed Screenshots Revealed, Compared To E3 2014 Screens	</title>
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		<title>
		By: JohnathynMorrow		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-248815</link>

		<dc:creator><![CDATA[JohnathynMorrow]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 02:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-248815</guid>

					<description><![CDATA[How can someone say downgrade when you the graphical fidelity is near the
 same? Have you seen the comparison between the original Nate character 
model and the Sam character model shown in the gameplay? There&#039;s no difference. So if the same amount of detail is visibly present on Sam, the logic would dictate that the Nate build has the same amount of detail. The only difference between E3 and the gameplay is the amount of detail of the foliage, not character models. 

People who are saying other wise are confusing the lighting with a 
downgrade. Read the new issue of Edge and you&#039;ll see that the graphical 
fidelity has stayed the same. You can also watch the PlayStation 
Experience, and, furthermore, Naughty Dog has already confirmed that it 
was not, in fact, downgraded. They&#039;ve also said that they&#039;d rather have 
the game running at 30fps rather than to downgrade the fidelity in favor 
of 60fps. If you read/watch the sources I&#039;ve mentioned, which are linked 
below, you&#039;ll see that there was never a downgrade. That doesn&#039;t mean 
that there won&#039;t be one in the future, but from what I&#039;ve read and seen,
 there isn&#039;t a difference other than the foliage and time of day.

Below there is also a comparison between the Sam character model, and the E3 Nathan model. Notice both have their features highlighted and appear to be wet––Nathan with water, Sam with sweat. There is still the same amount of fidelity 
present in the Sam model. This means that the Nathan Drake model retains all of the detail as the E3 build, however, those fine details are harder to notice. Some of the reasons for Sam looking better are because 1) he&#039;s in direct sunlight, which makes it easier to see wrinkles and imperfections, etc., 2) he&#039;s glistening with sweat, so pores are highlighted, 3) he&#039;s closer to the screen, making giving more information for the eyes to take in, and 4) they art directed the lighting to highlight his features, which shows us more texture.

The screenshot of Sam that I provided was taken while I watched the uncompressed version of the demo. I did this because it was better quality than the one on this website.

Links confirming that there&#039;s no downgrade:

https://www.youtube.com/watch?x-yt-ts=1421914688&#038;x-yt-cl=84503534&#038;v=70jVUBnp6lQ

http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/]]></description>
			<content:encoded><![CDATA[<p>How can someone say downgrade when you the graphical fidelity is near the<br />
 same? Have you seen the comparison between the original Nate character<br />
model and the Sam character model shown in the gameplay? There&#8217;s no difference. So if the same amount of detail is visibly present on Sam, the logic would dictate that the Nate build has the same amount of detail. The only difference between E3 and the gameplay is the amount of detail of the foliage, not character models. </p>
<p>People who are saying other wise are confusing the lighting with a<br />
downgrade. Read the new issue of Edge and you&#8217;ll see that the graphical<br />
fidelity has stayed the same. You can also watch the PlayStation<br />
Experience, and, furthermore, Naughty Dog has already confirmed that it<br />
was not, in fact, downgraded. They&#8217;ve also said that they&#8217;d rather have<br />
the game running at 30fps rather than to downgrade the fidelity in favor<br />
of 60fps. If you read/watch the sources I&#8217;ve mentioned, which are linked<br />
below, you&#8217;ll see that there was never a downgrade. That doesn&#8217;t mean<br />
that there won&#8217;t be one in the future, but from what I&#8217;ve read and seen,<br />
 there isn&#8217;t a difference other than the foliage and time of day.</p>
<p>Below there is also a comparison between the Sam character model, and the E3 Nathan model. Notice both have their features highlighted and appear to be wet––Nathan with water, Sam with sweat. There is still the same amount of fidelity<br />
present in the Sam model. This means that the Nathan Drake model retains all of the detail as the E3 build, however, those fine details are harder to notice. Some of the reasons for Sam looking better are because 1) he&#8217;s in direct sunlight, which makes it easier to see wrinkles and imperfections, etc., 2) he&#8217;s glistening with sweat, so pores are highlighted, 3) he&#8217;s closer to the screen, making giving more information for the eyes to take in, and 4) they art directed the lighting to highlight his features, which shows us more texture.</p>
<p>The screenshot of Sam that I provided was taken while I watched the uncompressed version of the demo. I did this because it was better quality than the one on this website.</p>
<p>Links confirming that there&#8217;s no downgrade:</p>
<p><a href="https://www.youtube.com/watch?x-yt-ts=1421914688&#038;x-yt-cl=84503534&#038;v=70jVUBnp6lQ" rel="nofollow ugc">https://www.youtube.com/watch?x-yt-ts=1421914688&#038;x-yt-cl=84503534&#038;v=70jVUBnp6lQ</a></p>
<p><a href="http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/" rel="nofollow ugc">http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/</a></p>
]]></content:encoded>
		
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		<title>
		By: JohnathynMorrow		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-248814</link>

		<dc:creator><![CDATA[JohnathynMorrow]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 02:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-248814</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245619&quot;&gt;Guest&lt;/a&gt;.

How can you say downgrade when you the graphical fidelity is near the
 same? Have you seen the comparison between the original Nate character 
model and the Sam character model shown in the gameplay? The only 
difference is the amount of detail of the foliage, not characer models. 
People who are saying other wise are confusing the lighting with a 
downgrade. Read the new issue of Edge and you&#039;ll see that the graphical 
fidelity has stayed the same. You can also watch the PlayStation 
Experience, and, furthermore, Naughty Dog has already confirmed that it 
was not, in fact, downgraded. They&#039;ve also said that they&#039;d rather have 
the game running at 30fps rather than to downgrade the scenery in favor 
of 60fps. If you read the sources I&#039;ve mentioned, which are linked 
below, you&#039;ll see that there was never a downgrade. That doesn&#039;t mean 
that there won&#039;t be one in the future, but from what I&#039;ve read and seen,
 there isn&#039;t a difference other than the foliage and time of day 
(lighting).

Here&#039;s a comparison between the Sam character model, and the E3 Nathan model. Notice both have their features highlighted and appear to be wet––Nathan with water, Sam with sweat. There is still the same amount of fidelity present in the Sam model. The Nathan Drake model retains all of the detail as the E3 build, however, those fine details are harder to notice. Some reasons that Sam looks more detailed is because 1) he&#039;s in direct sunlight, which makes it easier to see wrinkles and imperfections, etc., 2) he&#039;s glistening with sweat, so pores are highlighted, 3) he&#039;s closer to the screen, and 4) they used the lighting to highlight his features, which shows us more texture. 

The screenshot of Sam that I provided was taken while I watched the uncompressed version of the demo. I did this because it was better quality than the one on this website.

Links confirming that there&#039;s no downgrade:

http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/

https://www.youtube.com/watch?x-yt-ts=1421914688&#038;x-yt-cl=84503534&#038;v=70jVUBnp6lQ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245619">Guest</a>.</p>
<p>How can you say downgrade when you the graphical fidelity is near the<br />
 same? Have you seen the comparison between the original Nate character<br />
model and the Sam character model shown in the gameplay? The only<br />
difference is the amount of detail of the foliage, not characer models.<br />
People who are saying other wise are confusing the lighting with a<br />
downgrade. Read the new issue of Edge and you&#8217;ll see that the graphical<br />
fidelity has stayed the same. You can also watch the PlayStation<br />
Experience, and, furthermore, Naughty Dog has already confirmed that it<br />
was not, in fact, downgraded. They&#8217;ve also said that they&#8217;d rather have<br />
the game running at 30fps rather than to downgrade the scenery in favor<br />
of 60fps. If you read the sources I&#8217;ve mentioned, which are linked<br />
below, you&#8217;ll see that there was never a downgrade. That doesn&#8217;t mean<br />
that there won&#8217;t be one in the future, but from what I&#8217;ve read and seen,<br />
 there isn&#8217;t a difference other than the foliage and time of day<br />
(lighting).</p>
<p>Here&#8217;s a comparison between the Sam character model, and the E3 Nathan model. Notice both have their features highlighted and appear to be wet––Nathan with water, Sam with sweat. There is still the same amount of fidelity present in the Sam model. The Nathan Drake model retains all of the detail as the E3 build, however, those fine details are harder to notice. Some reasons that Sam looks more detailed is because 1) he&#8217;s in direct sunlight, which makes it easier to see wrinkles and imperfections, etc., 2) he&#8217;s glistening with sweat, so pores are highlighted, 3) he&#8217;s closer to the screen, and 4) they used the lighting to highlight his features, which shows us more texture. </p>
<p>The screenshot of Sam that I provided was taken while I watched the uncompressed version of the demo. I did this because it was better quality than the one on this website.</p>
<p>Links confirming that there&#8217;s no downgrade:</p>
<p><a href="http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/" rel="nofollow ugc">http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/</a></p>
<p><a href="https://www.youtube.com/watch?x-yt-ts=1421914688&#038;x-yt-cl=84503534&#038;v=70jVUBnp6lQ" rel="nofollow ugc">https://www.youtube.com/watch?x-yt-ts=1421914688&#038;x-yt-cl=84503534&#038;v=70jVUBnp6lQ</a></p>
]]></content:encoded>
		
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		<title>
		By: JohnathynMorrow		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-248377</link>

		<dc:creator><![CDATA[JohnathynMorrow]]></dc:creator>
		<pubDate>Mon, 19 Jan 2015 10:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-248377</guid>

					<description><![CDATA[How can you say downgrade when you the graphical fidelity is near the same? Have you seen the comparison between the original Nate character model and the Sam character model shown in the gameplay? The only difference is the amount of detail of the foliage, not characer models. People who are saying other wise are confusing the lighting with a downgrade. Read the new issue of Edge and you&#039;ll see that the graphical fidelity has stayed the same. You can also watch the PlayStation Experience, and, furthermore, Naughty Dog has already confirmed that it was not, in fact, downgraded. They&#039;ve also said that they&#039;d rather have the game running at 30fps rather than to downgrade the scenery in favor of 60fps. If you read the sources I&#039;ve mentioned, which are linked below, you&#039;ll see that there was never a downgrade. That doesn&#039;t mean that there won&#039;t be one in the future, but from what I&#039;ve read and seen, there isn&#039;t a difference other than the foliage and time of day (lighting).

Here&#039;s the links:

http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/
https://www.youtube.com/watch?v=70jVUBnp6lQ]]></description>
			<content:encoded><![CDATA[<p>How can you say downgrade when you the graphical fidelity is near the same? Have you seen the comparison between the original Nate character model and the Sam character model shown in the gameplay? The only difference is the amount of detail of the foliage, not characer models. People who are saying other wise are confusing the lighting with a downgrade. Read the new issue of Edge and you&#8217;ll see that the graphical fidelity has stayed the same. You can also watch the PlayStation Experience, and, furthermore, Naughty Dog has already confirmed that it was not, in fact, downgraded. They&#8217;ve also said that they&#8217;d rather have the game running at 30fps rather than to downgrade the scenery in favor of 60fps. If you read the sources I&#8217;ve mentioned, which are linked below, you&#8217;ll see that there was never a downgrade. That doesn&#8217;t mean that there won&#8217;t be one in the future, but from what I&#8217;ve read and seen, there isn&#8217;t a difference other than the foliage and time of day (lighting).</p>
<p>Here&#8217;s the links:</p>
<p><a href="http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/" rel="nofollow ugc">http://www.gamemoth.com/uncharted-4-not-downgraded-says-naughty-dog/</a><br />
<a href="https://www.youtube.com/watch?v=70jVUBnp6lQ" rel="nofollow ugc">https://www.youtube.com/watch?v=70jVUBnp6lQ</a></p>
]]></content:encoded>
		
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		<title>
		By: Midstr8		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245899</link>

		<dc:creator><![CDATA[Midstr8]]></dc:creator>
		<pubDate>Thu, 11 Dec 2014 09:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245899</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245619&quot;&gt;Guest&lt;/a&gt;.

Cutscenes Getting downgraded! LMAO! They are cutscenes Who cares! This is the first time we ever seen real gameplay, lets see if that gets downgraded.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245619">Guest</a>.</p>
<p>Cutscenes Getting downgraded! LMAO! They are cutscenes Who cares! This is the first time we ever seen real gameplay, lets see if that gets downgraded.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Midstr8		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245898</link>

		<dc:creator><![CDATA[Midstr8]]></dc:creator>
		<pubDate>Thu, 11 Dec 2014 09:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245898</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245619&quot;&gt;Guest&lt;/a&gt;.

the final looks better than the e3 in your pics, and your last 3 comparisons were to pixelated to compare...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245619">Guest</a>.</p>
<p>the final looks better than the e3 in your pics, and your last 3 comparisons were to pixelated to compare&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: packman627		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245829</link>

		<dc:creator><![CDATA[packman627]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 03:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245829</guid>

					<description><![CDATA[BTW, https://www.youtube.com/watch?v=OrVt-E-rrIE]]></description>
			<content:encoded><![CDATA[<p>BTW, <a href="https://www.youtube.com/watch?v=OrVt-E-rrIE" rel="nofollow ugc">https://www.youtube.com/watch?v=OrVt-E-rrIE</a></p>
]]></content:encoded>
		
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		<title>
		By: packman627		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245828</link>

		<dc:creator><![CDATA[packman627]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 03:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245828</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245738&quot;&gt;bardock5151&lt;/a&gt;.

wow cause you know how to develop games don&#039;t cha? Did you know that BF4 on next gen wasn&#039;t running so well just a few months before release and when it was shipped it ran almost 60 fps the whole time (now with the updates it runs @ 60 99% of the time)
Unity was poorly optimized but one of the developers said that they work on the framerate just a few months before release. A lot can change in a year and if anyone can pull it off, its ND. BTW its ALREADY 30 fps solid. IN PRE ALPHA. 
They could be having the game running @ 50 fps but didn&#039;t want the judder so they capped it @ 30.
We don&#039;t work @ ND so we&#039;ll just have to wait and see.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245738">bardock5151</a>.</p>
<p>wow cause you know how to develop games don&#8217;t cha? Did you know that BF4 on next gen wasn&#8217;t running so well just a few months before release and when it was shipped it ran almost 60 fps the whole time (now with the updates it runs @ 60 99% of the time)<br />
Unity was poorly optimized but one of the developers said that they work on the framerate just a few months before release. A lot can change in a year and if anyone can pull it off, its ND. BTW its ALREADY 30 fps solid. IN PRE ALPHA.<br />
They could be having the game running @ 50 fps but didn&#8217;t want the judder so they capped it @ 30.<br />
We don&#8217;t work @ ND so we&#8217;ll just have to wait and see.</p>
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		<title>
		By: Kfal Balli		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245808</link>

		<dc:creator><![CDATA[Kfal Balli]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 15:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245808</guid>

					<description><![CDATA[Definite downgrade but I already knew this would happen.  It stills looks good but just not amazing as it did at E3.]]></description>
			<content:encoded><![CDATA[<p>Definite downgrade but I already knew this would happen.  It stills looks good but just not amazing as it did at E3.</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245738</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 07:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245738</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245735&quot;&gt;packman627&lt;/a&gt;.

The target of 60 is a no hope at this point honestly. Because they&#039;ve only hit 30fps and are a year from release, its a sure bet they&#039;ll aim for a solid 30, which is fine except for the fact they gave alot of people false hope for 60fps and a fidelity benchmark that still won&#039;t be reached by either console for atleast another two years. That&#039;s a little off track though.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245735">packman627</a>.</p>
<p>The target of 60 is a no hope at this point honestly. Because they&#8217;ve only hit 30fps and are a year from release, its a sure bet they&#8217;ll aim for a solid 30, which is fine except for the fact they gave alot of people false hope for 60fps and a fidelity benchmark that still won&#8217;t be reached by either console for atleast another two years. That&#8217;s a little off track though.</p>
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		<title>
		By: packman627		</title>
		<link>https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245735</link>

		<dc:creator><![CDATA[packman627]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 05:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216315#comment-245735</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245625&quot;&gt;bardock5151&lt;/a&gt;.

its running @ 1080p 30 fps ATM. The last few months before release is when they optimize for the framerate. Let&#039;s wait and see]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-beautiful-direct-feed-screenshots-revealed-compared-to-e3-2014-screens#comment-245625">bardock5151</a>.</p>
<p>its running @ 1080p 30 fps ATM. The last few months before release is when they optimize for the framerate. Let&#8217;s wait and see</p>
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