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	Comments on: Uncharted 4 Makes Use Of Inverse Kinematics In Its Animations	</title>
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		By: d0x360		</title>
		<link>https://gamingbolt.com/uncharted-4-makes-use-of-inverse-kinematics-in-its-animations#comment-245827</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 00:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216601#comment-245827</guid>

					<description><![CDATA[It would be more impressive had games not been doing this for a while.  Natural motion uses this and more in their physics SDK which has been used in many games.  The first was force unleased.  The latest big game to use it was GTA5.]]></description>
			<content:encoded><![CDATA[<p>It would be more impressive had games not been doing this for a while.  Natural motion uses this and more in their physics SDK which has been used in many games.  The first was force unleased.  The latest big game to use it was GTA5.</p>
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