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	Comments on: Uncharted 4 May Use New Graphics Rendering Tech, Dev Working On Tools &#038; New Gameplay Features	</title>
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		<title>
		By: W-R-N-33		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-247833</link>

		<dc:creator><![CDATA[W-R-N-33]]></dc:creator>
		<pubDate>Fri, 09 Jan 2015 04:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-247833</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246499&quot;&gt;Psionicinversion&lt;/a&gt;.

no , no , 2015 ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246499">Psionicinversion</a>.</p>
<p>no , no , 2015 😉</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246514</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 22:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246514</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246511&quot;&gt;Orion Wolf&lt;/a&gt;.

With Pascal it goes much deeper than 1TB/s which is only possible with 8+GB cards, AMD will have the same bandwidth because they both will be using HBM except AMD using HBM on 390x and 380x 2015 not stacked on the GPU core itself though NV and AMD will have stacked HBM in 2016. Pascal will have a virtual unified memory where the CPU has direct access to GPU ram and GPU has direct access to system ram, this also means windows needs to written differently to adapt to how the new page tables need to be read/written etc and i think the CPU needs to support it and pretty sure windows 10 is putting it in. I think the CPU needs to support it or that could be for NVLINK and im sure ive read something recently that AMD GPU&#039;s will have a similar functionality now that could possibly be part of the dx12 API to... which will give big boosts as data doesnt need to be copied between ram anymore it just directly writes/reads to whatever.


Onto Ryse... crytek did a brilliant job put tons of effort into creating the whole lighting system based on tile based rendering of the lighting and running it through 1 shader.  1 f&#039;ing shader, how insane is that. Batching it up and rendering it. They maybe in financial trouble but damn they got some insane talent and CIG have snapped up the people that are probably being let go or feel that there job isnt to safe anymore so more power or the people that just think its the BDSSE :P


Alot of AAA developers see the PC as we can make a port, code it good enough then if it doesnt run as well as we thought they can always upgrade there hardware. With CIG theyll be doing some major optimisations as its the only platform there working on. The more optimisations they do it uses lesser resources and power meaning they can crank up the visuals even more :D


Tbh with UC4 i really dont think they will be able to achieve 60fps at the visuals they want if they do more power to them but industry defining it is not.  I do believe Drake may look pretty good and have his chest hair blowing in the wind and if his jeans fall down his naughty hair will look thick and move realistically in the wind BUT its an extremely linear game. 


Now then with AC Unity i havnt played it im waiting till cdkey site has it for less than £15 because we cant support that game because its so broke but from the looks of it, its a massive upgrade to AC4 you can compare AC4 as Elite Dangerous to AC Unity as Star Citizen. AC4/ED it looks decent from the outside but AC U/SC also has the interiors all able to walkaround etc which has to double the work load at very least. Id say AC Unity is better than UC4 already just because of the sheer size and complexity.... of course though if you hovered the pegasus escort carrier over AC Unity city it would take up about 2/3rds of it most likely :P but there you go :D


With Cryengines licensing ive think theyve really missed a trick they could just wanted 2.5% of revenues and that would of give them a constant source of income, as an SC backer kind of glad they dont as 2.5% of what they earn after release could be sizeable chunk of change but hey could of also drawn a contract to buy the license indefinately royalty free.


I think out of anything SQ42 may goto the PS4/X1 but because its offline there is going to be alot of physics crunching and i dont care how &quot;good&quot; the PS4&#039;s compute power it aint going to be enough, well it might be if they release the load off the GPU like 720p 30fps or someat!!!


What i plan on doing is errrr when i get my beast PC, leaving it till near the end of 2016 because AMD Zen (see how it performs), Pascal/AMD offering, nvlink (see how that does) DDR4 will be quite cheap then as itll become mainstream by then, 1+TB sata express SSD&#039;s at reasonable prices... thats the year to do a full upgrade, all the latest tech that actually makes a big difference oh and freesync/gsync 4K monitors plenty about cheaper offering and higher quality and then....


Record some 4K max settings rock solid 60fps footage and ram it down the console guys throats..... see if ND can create visuals better than that on your 1.84TFLOP gpu.


TBH i actually feel sorry for ND despite what we think about sony they are a good developer its just a shame there majorly held back by the hardware theyve got now and they cant escape because they are owned by sony.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246511">Orion Wolf</a>.</p>
<p>With Pascal it goes much deeper than 1TB/s which is only possible with 8+GB cards, AMD will have the same bandwidth because they both will be using HBM except AMD using HBM on 390x and 380x 2015 not stacked on the GPU core itself though NV and AMD will have stacked HBM in 2016. Pascal will have a virtual unified memory where the CPU has direct access to GPU ram and GPU has direct access to system ram, this also means windows needs to written differently to adapt to how the new page tables need to be read/written etc and i think the CPU needs to support it and pretty sure windows 10 is putting it in. I think the CPU needs to support it or that could be for NVLINK and im sure ive read something recently that AMD GPU&#8217;s will have a similar functionality now that could possibly be part of the dx12 API to&#8230; which will give big boosts as data doesnt need to be copied between ram anymore it just directly writes/reads to whatever.</p>
<p>Onto Ryse&#8230; crytek did a brilliant job put tons of effort into creating the whole lighting system based on tile based rendering of the lighting and running it through 1 shader.  1 f&#8217;ing shader, how insane is that. Batching it up and rendering it. They maybe in financial trouble but damn they got some insane talent and CIG have snapped up the people that are probably being let go or feel that there job isnt to safe anymore so more power or the people that just think its the BDSSE 😛</p>
<p>Alot of AAA developers see the PC as we can make a port, code it good enough then if it doesnt run as well as we thought they can always upgrade there hardware. With CIG theyll be doing some major optimisations as its the only platform there working on. The more optimisations they do it uses lesser resources and power meaning they can crank up the visuals even more 😀</p>
<p>Tbh with UC4 i really dont think they will be able to achieve 60fps at the visuals they want if they do more power to them but industry defining it is not.  I do believe Drake may look pretty good and have his chest hair blowing in the wind and if his jeans fall down his naughty hair will look thick and move realistically in the wind BUT its an extremely linear game. </p>
<p>Now then with AC Unity i havnt played it im waiting till cdkey site has it for less than £15 because we cant support that game because its so broke but from the looks of it, its a massive upgrade to AC4 you can compare AC4 as Elite Dangerous to AC Unity as Star Citizen. AC4/ED it looks decent from the outside but AC U/SC also has the interiors all able to walkaround etc which has to double the work load at very least. Id say AC Unity is better than UC4 already just because of the sheer size and complexity&#8230;. of course though if you hovered the pegasus escort carrier over AC Unity city it would take up about 2/3rds of it most likely 😛 but there you go 😀</p>
<p>With Cryengines licensing ive think theyve really missed a trick they could just wanted 2.5% of revenues and that would of give them a constant source of income, as an SC backer kind of glad they dont as 2.5% of what they earn after release could be sizeable chunk of change but hey could of also drawn a contract to buy the license indefinately royalty free.</p>
<p>I think out of anything SQ42 may goto the PS4/X1 but because its offline there is going to be alot of physics crunching and i dont care how &#8220;good&#8221; the PS4&#8217;s compute power it aint going to be enough, well it might be if they release the load off the GPU like 720p 30fps or someat!!!</p>
<p>What i plan on doing is errrr when i get my beast PC, leaving it till near the end of 2016 because AMD Zen (see how it performs), Pascal/AMD offering, nvlink (see how that does) DDR4 will be quite cheap then as itll become mainstream by then, 1+TB sata express SSD&#8217;s at reasonable prices&#8230; thats the year to do a full upgrade, all the latest tech that actually makes a big difference oh and freesync/gsync 4K monitors plenty about cheaper offering and higher quality and then&#8230;.</p>
<p>Record some 4K max settings rock solid 60fps footage and ram it down the console guys throats&#8230;.. see if ND can create visuals better than that on your 1.84TFLOP gpu.</p>
<p>TBH i actually feel sorry for ND despite what we think about sony they are a good developer its just a shame there majorly held back by the hardware theyve got now and they cant escape because they are owned by sony.</p>
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		<title>
		By: Orion Wolf		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246511</link>

		<dc:creator><![CDATA[Orion Wolf]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 20:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246511</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246496&quot;&gt;Psionicinversion&lt;/a&gt;.

No worries mate, it’s been a while since I’ve seen a long post I’ve fully agreed with and apologies for writing an equally if not longer post.

Licensing:

http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/

Hopefully that will help.

What people fail to realize is that I don’t have an issue consoles, but claiming nonsense like UC4 being industry defining… well it must be a joke.

Let’s take Ryse for example. 

The game is the product of CE4 (physically based shading, Simple raytracing etc.) done on limited hardware. 

Now imagine Ryse with basically no hardware restrictions (and dx12) - true path/ray tracing, data driven procedural environments, DMM (digital molecular matter), particle waves, AI particles, procedural gpgpu weather etc. on a scale current (xb1/ps4) consoles won’t ever be able to achieve.

The same could be said for the Oder and UC4 - nothing against the games.

Roberts said that that the game will be playable on budget PCs, but they are building the game to take advantage of the
ubber rigs. 

And with the coming dx12, PC development will be more console like i.e. better/easier to code for. Not to mention the impact on gaming itself - old GPUs that have dx12 support will see substantial fps gains. 

Roberts mentioned that current minimum/recommended
specs will change with the advent of new hardware and them making use of said hardware.

So … AMDs 390x, AMDs Zen architecture, NVidia’s
Pascal (1TB/s bandwidth), Intel Skylake, Cannonlake (skymont) etc. 

And yet here we have people who get mad when we state the truth, which is that SC is the most heavily anticipated (and true) PC game, the likes we haven’t seen since the first Crysis game.

With no pressure, deadlines and no restrictions from a publisher coupled with an insane budget - especially if we consider it’s a crowdfunded project and that, imho, has much to do with the community being sick that most of today’s games are mediocre console ports (at the very best) - its easily and understandably the most hyped game for the PC community and, imho, a benchmark for every other “next gen” game.

Yep there is a good chance of UC4 being delayed to 2016. 

I have yet to watch the livestream, but as it seems it’s going to be fun =)

I’ve guessed as much about the character models and seriously the first thing they should do (and did) is concentrate on making the game bug free - unless people would rather have AC Unity, Driveclub, HMCC etc. level of problems and more considering the scope of the game. 

The pic I posted is indeed concept art, but that’s one of the many possibilities. 

It’s like people have suddenly forgotten Crysis 3 and Ryse character models and how amazing they looked. 

I could see quite a few reasons for SC not being talked about that much. 

It’s not console war material - it being a PC exclusive; most people on articles like this own only one next gen console
as that’s all they could afford, so a PC is out of the question - coupled with the notion that you need an ubber PC to play SC well they can do nothing but throw insults. 

Then there’s the “a space sim/MMO is not for everyone” argument, but what’s funny is that “everyone” (ps fanboys) can’t wait for No Mans Sky, but that’s only because its exclusive, which tells me these people don’t care about the games they just want to have an argument to use in their console war.  

GTA 5 (not as much as the others), W3 the next TES, fallout 4, Cyberpunk 2077, Doom 4 (id tech 6) are the games I can’t wait for besides SC.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246496">Psionicinversion</a>.</p>
<p>No worries mate, it’s been a while since I’ve seen a long post I’ve fully agreed with and apologies for writing an equally if not longer post.</p>
<p>Licensing:</p>
<p><a href="http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/" rel="nofollow ugc">http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/</a></p>
<p>Hopefully that will help.</p>
<p>What people fail to realize is that I don’t have an issue consoles, but claiming nonsense like UC4 being industry defining… well it must be a joke.</p>
<p>Let’s take Ryse for example. </p>
<p>The game is the product of CE4 (physically based shading, Simple raytracing etc.) done on limited hardware. </p>
<p>Now imagine Ryse with basically no hardware restrictions (and dx12) &#8211; true path/ray tracing, data driven procedural environments, DMM (digital molecular matter), particle waves, AI particles, procedural gpgpu weather etc. on a scale current (xb1/ps4) consoles won’t ever be able to achieve.</p>
<p>The same could be said for the Oder and UC4 &#8211; nothing against the games.</p>
<p>Roberts said that that the game will be playable on budget PCs, but they are building the game to take advantage of the<br />
ubber rigs. </p>
<p>And with the coming dx12, PC development will be more console like i.e. better/easier to code for. Not to mention the impact on gaming itself &#8211; old GPUs that have dx12 support will see substantial fps gains. </p>
<p>Roberts mentioned that current minimum/recommended<br />
specs will change with the advent of new hardware and them making use of said hardware.</p>
<p>So … AMDs 390x, AMDs Zen architecture, NVidia’s<br />
Pascal (1TB/s bandwidth), Intel Skylake, Cannonlake (skymont) etc. </p>
<p>And yet here we have people who get mad when we state the truth, which is that SC is the most heavily anticipated (and true) PC game, the likes we haven’t seen since the first Crysis game.</p>
<p>With no pressure, deadlines and no restrictions from a publisher coupled with an insane budget &#8211; especially if we consider it’s a crowdfunded project and that, imho, has much to do with the community being sick that most of today’s games are mediocre console ports (at the very best) &#8211; its easily and understandably the most hyped game for the PC community and, imho, a benchmark for every other “next gen” game.</p>
<p>Yep there is a good chance of UC4 being delayed to 2016. </p>
<p>I have yet to watch the livestream, but as it seems it’s going to be fun =)</p>
<p>I’ve guessed as much about the character models and seriously the first thing they should do (and did) is concentrate on making the game bug free &#8211; unless people would rather have AC Unity, Driveclub, HMCC etc. level of problems and more considering the scope of the game. </p>
<p>The pic I posted is indeed concept art, but that’s one of the many possibilities. </p>
<p>It’s like people have suddenly forgotten Crysis 3 and Ryse character models and how amazing they looked. </p>
<p>I could see quite a few reasons for SC not being talked about that much. </p>
<p>It’s not console war material &#8211; it being a PC exclusive; most people on articles like this own only one next gen console<br />
as that’s all they could afford, so a PC is out of the question &#8211; coupled with the notion that you need an ubber PC to play SC well they can do nothing but throw insults. </p>
<p>Then there’s the “a space sim/MMO is not for everyone” argument, but what’s funny is that “everyone” (ps fanboys) can’t wait for No Mans Sky, but that’s only because its exclusive, which tells me these people don’t care about the games they just want to have an argument to use in their console war.  </p>
<p>GTA 5 (not as much as the others), W3 the next TES, fallout 4, Cyberpunk 2077, Doom 4 (id tech 6) are the games I can’t wait for besides SC.</p>
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		<title>
		By: Sobekflakmonkey		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246509</link>

		<dc:creator><![CDATA[Sobekflakmonkey]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 18:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246509</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246481&quot;&gt;Orion Wolf&lt;/a&gt;.

dude...I&#039;m pretty sure that screen is concept art...zoom in on the image, that&#039;s not an in-game character model...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246481">Orion Wolf</a>.</p>
<p>dude&#8230;I&#8217;m pretty sure that screen is concept art&#8230;zoom in on the image, that&#8217;s not an in-game character model&#8230;</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246505</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246505</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246503&quot;&gt;ImOnaDrugCalledSheen&lt;/a&gt;.

why not every other game has except KZ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246503">ImOnaDrugCalledSheen</a>.</p>
<p>why not every other game has except KZ</p>
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		<title>
		By: ImOnaDrugCalledSheen		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246504</link>

		<dc:creator><![CDATA[ImOnaDrugCalledSheen]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 14:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246504</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246493&quot;&gt;Orion Wolf&lt;/a&gt;.

If you&#039;re going to try and make an argument at least have the balls to show an actual true quality image instead of this low res mess you found in order to bolster your argument, it just comes off as lame and makes you look like a fool. People have seen the game play trailer they know the game doesn&#039;t look like that so stop being an idiot.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246493">Orion Wolf</a>.</p>
<p>If you&#8217;re going to try and make an argument at least have the balls to show an actual true quality image instead of this low res mess you found in order to bolster your argument, it just comes off as lame and makes you look like a fool. People have seen the game play trailer they know the game doesn&#8217;t look like that so stop being an idiot.</p>
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		<title>
		By: ImOnaDrugCalledSheen		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246503</link>

		<dc:creator><![CDATA[ImOnaDrugCalledSheen]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 14:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246503</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246499&quot;&gt;Psionicinversion&lt;/a&gt;.

Except you cant guarantee it, nice try though.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246499">Psionicinversion</a>.</p>
<p>Except you cant guarantee it, nice try though.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246501</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 12:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246501</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246491&quot;&gt;Jecht_Sin&lt;/a&gt;.

thats just a rough idea of what it will be like. They made alot of different stuff and its basically part of the NPC types youll see i.e. when the economy on the planet is down therell be less  security, itll attract more nefarious types, buildings will look more run down etc when its doing really well everything will be clean, lots of security and everything in between. These models will probably improve by 5-10x better than there at right now]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246491">Jecht_Sin</a>.</p>
<p>thats just a rough idea of what it will be like. They made alot of different stuff and its basically part of the NPC types youll see i.e. when the economy on the planet is down therell be less  security, itll attract more nefarious types, buildings will look more run down etc when its doing really well everything will be clean, lots of security and everything in between. These models will probably improve by 5-10x better than there at right now</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246499</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 12:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246499</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246474&quot;&gt;W-R-N-33&lt;/a&gt;.

2016... can guarantee it will get delayed]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246474">W-R-N-33</a>.</p>
<p>2016&#8230; can guarantee it will get delayed</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246498</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 12:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217640#comment-246498</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246478&quot;&gt;PcRules&lt;/a&gt;.

Star Citizen is going to destroy everything that will ever come out for the PS4 so you may as well squash your hopes now because its not going to blow anything away D:

Although that next gen grass in UC4 does look pretty epic though, looks like what you would actually see in that setting if you went there in RL]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/uncharted-4-may-use-new-graphics-rendering-tech-dev-working-on-tools-new-gameplay-features#comment-246478">PcRules</a>.</p>
<p>Star Citizen is going to destroy everything that will ever come out for the PS4 so you may as well squash your hopes now because its not going to blow anything away D:</p>
<p>Although that next gen grass in UC4 does look pretty epic though, looks like what you would actually see in that setting if you went there in RL</p>
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