<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Uncharted 4: Using FACS For Animations, Won&#8217;t Be Similar To  TLOU, Number of Facial Poses Clarified	</title>
	<atom:link href="https://gamingbolt.com/uncharted-4-using-facs-for-animations-wont-be-similar-to-tlou-number-of-facial-poses-clarified/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/uncharted-4-using-facs-for-animations-wont-be-similar-to-tlou-number-of-facial-poses-clarified</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 09 Dec 2014 21:32:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: andy		</title>
		<link>https://gamingbolt.com/uncharted-4-using-facs-for-animations-wont-be-similar-to-tlou-number-of-facial-poses-clarified#comment-245819</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 21:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216594#comment-245819</guid>

					<description><![CDATA[It will also be using a thing called &quot;talent&quot; as seen in EVERY Naughty Dog game ever even Crash Bandicoot&#039;s &quot;giant hologram head&quot; cutscenes. There is no facial capture technology at work here.]]></description>
			<content:encoded><![CDATA[<p>It will also be using a thing called &#8220;talent&#8221; as seen in EVERY Naughty Dog game ever even Crash Bandicoot&#8217;s &#8220;giant hologram head&#8221; cutscenes. There is no facial capture technology at work here.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
