Unity, responsible for creating the game engine of the same name that is widely used throughout the industry, has been making some noticeable strides of late, and with the company’s goals always being focused on making development tools available for everyone, it seems they are one step closer into achieving the same.
Revealed via an official blog post on Unity’s website, the company recently announced that they have acquired tech company Ziva Dynamics, a company responsible for creating complex simulations and deformations, while also dabbling in machine learning and real-time character creation.
This acquisition comes in line with Unity’s other acquisition of companies such as Weta Digital, SpeedTree, SyncSketch, Pixyz, and RestAR, and the company explains that the purchase will help them make tools accessible and available to creators, while at the same time making realistic character creation accessible to creators of all scales and sizes.
The acquisition was announced by a digital human created by Ziva Dynamics, Emma, which was running in real-time in the Unity engine, and gives everyone a glimpse of what the tech enables. The blog post has more details about Ziva Dynamics, so make sure to have a look at it. Ziva has worked on games like the upcoming Ninja Theory game, Senua’s Saga: Hellblade 2.
Hopefully, we can see more visually stunning and creative creations by various creators of all scales, as Unity keeps on making the necessary tools available.