<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Warframe Tech Interview: Developing A Multiplatform Game On PS4 And Xbox One	</title>
	<atom:link href="https://gamingbolt.com/warframe-tech-interview-developing-a-multiplatform-game-on-ps4-and-xbox-one/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/warframe-tech-interview-developing-a-multiplatform-game-on-ps4-and-xbox-one</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 04 Dec 2014 00:41:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: jent		</title>
		<link>https://gamingbolt.com/warframe-tech-interview-developing-a-multiplatform-game-on-ps4-and-xbox-one#comment-245392</link>

		<dc:creator><![CDATA[jent]]></dc:creator>
		<pubDate>Thu, 04 Dec 2014 00:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215916#comment-245392</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/warframe-tech-interview-developing-a-multiplatform-game-on-ps4-and-xbox-one#comment-245385&quot;&gt;John Doe&lt;/a&gt;.

I disagree with you about the first party studios being able to reach 1080p
60fps easily.  There has been so much bad press about not reaching that goal so I think if it was really easy they would do it.  I agree with you about your point that Warframe is not very graphically demanding, as well as the goal of improving graphical fidelity being one which should be followed.  I also agree with that punch idea too. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/warframe-tech-interview-developing-a-multiplatform-game-on-ps4-and-xbox-one#comment-245385">John Doe</a>.</p>
<p>I disagree with you about the first party studios being able to reach 1080p<br />
60fps easily.  There has been so much bad press about not reaching that goal so I think if it was really easy they would do it.  I agree with you about your point that Warframe is not very graphically demanding, as well as the goal of improving graphical fidelity being one which should be followed.  I also agree with that punch idea too. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: John Doe		</title>
		<link>https://gamingbolt.com/warframe-tech-interview-developing-a-multiplatform-game-on-ps4-and-xbox-one#comment-245385</link>

		<dc:creator><![CDATA[John Doe]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 21:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215916#comment-245385</guid>

					<description><![CDATA[Nice try. Warframe was able to hit 1080p 60 fps because it&#039;s not a graphically demanding game. It&#039;s an old PC port. Sony&#039;s first party studios could easilly reach 1080p at 60 fps, BUT THEY CHOOSE NOT TO in order to boost graphically fidelity. All of Sony&#039;s first party games are more demanding than Warframe in the visuals department. Someone should punch that interviewer right in the head.]]></description>
			<content:encoded><![CDATA[<p>Nice try. Warframe was able to hit 1080p 60 fps because it&#8217;s not a graphically demanding game. It&#8217;s an old PC port. Sony&#8217;s first party studios could easilly reach 1080p at 60 fps, BUT THEY CHOOSE NOT TO in order to boost graphically fidelity. All of Sony&#8217;s first party games are more demanding than Warframe in the visuals department. Someone should punch that interviewer right in the head.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
