<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Will Visual Fidelity Be Compromised by PSVR&#8217;s Lower Specs Compared To Rift And Vive?	</title>
	<atom:link href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 07 May 2016 17:13:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Christopher Palmisano		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-291356</link>

		<dc:creator><![CDATA[Christopher Palmisano]]></dc:creator>
		<pubDate>Sat, 07 May 2016 17:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-291356</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290418&quot;&gt;d0x360&lt;/a&gt;.

Dude]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290418">d0x360</a>.</p>
<p>Dude</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christopher Palmisano		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-291357</link>

		<dc:creator><![CDATA[Christopher Palmisano]]></dc:creator>
		<pubDate>Sat, 07 May 2016 17:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-291357</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-291356&quot;&gt;Christopher Palmisano&lt;/a&gt;.

I get it you&#039;re a PC Gamer]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-291356">Christopher Palmisano</a>.</p>
<p>I get it you&#8217;re a PC Gamer</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ReddChief78		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290809</link>

		<dc:creator><![CDATA[ReddChief78]]></dc:creator>
		<pubDate>Sun, 24 Apr 2016 04:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290809</guid>

					<description><![CDATA[The PC VR headsets screens are crap compared to PSVR so not worried about that &#038; haven&#039;t heard anyone say games look better on the PC version or PSVR games didn&#039;t look that good as far graphics but the same as with consoles &#038; PC the good games &#038; support is just far better on PSVR already &#038; will only get better.]]></description>
			<content:encoded><![CDATA[<p>The PC VR headsets screens are crap compared to PSVR so not worried about that &amp; haven&#8217;t heard anyone say games look better on the PC version or PSVR games didn&#8217;t look that good as far graphics but the same as with consoles &amp; PC the good games &amp; support is just far better on PSVR already &amp; will only get better.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ZahaDoom		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290448</link>

		<dc:creator><![CDATA[ZahaDoom]]></dc:creator>
		<pubDate>Mon, 18 Apr 2016 02:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290448</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290417&quot;&gt;d0x360&lt;/a&gt;.

Clearly in my comment I said resolution isn&#039;t the reason you can see the pixels, because they ARE visible on ALL THREE headsets, unlike your misinformation that the issue has been solved on the vice and oculus.
 
 And that being said the psvr has the greatest number of subpixels per inch with a true rgb display. The complete opposite of what your trying to say.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290417">d0x360</a>.</p>
<p>Clearly in my comment I said resolution isn&#8217;t the reason you can see the pixels, because they ARE visible on ALL THREE headsets, unlike your misinformation that the issue has been solved on the vice and oculus.</p>
<p> And that being said the psvr has the greatest number of subpixels per inch with a true rgb display. The complete opposite of what your trying to say.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290418</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290418</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290373&quot;&gt;Michael&lt;/a&gt;.

Someone hasn&#039;t used vr because If they had on hardware that could properly run it they would never say that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290373">Michael</a>.</p>
<p>Someone hasn&#8217;t used vr because If they had on hardware that could properly run it they would never say that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290417</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 17:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290417</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290309&quot;&gt;ZahaDoom&lt;/a&gt;.

Resolution isn&#039;t why you can see the pixels.  You can see the pixels because they pixels aren&#039;t small enough.  That&#039;s a display manufacturing issue not a vr or hardware power issue.  Packing that many pixels into a small area and making them invisible is no easy feat.

That said the issue has mostly been solved on the vive and oculus because PC has the power to scale up resolution high enough to actual fill those tiny pixels.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290309">ZahaDoom</a>.</p>
<p>Resolution isn&#8217;t why you can see the pixels.  You can see the pixels because they pixels aren&#8217;t small enough.  That&#8217;s a display manufacturing issue not a vr or hardware power issue.  Packing that many pixels into a small area and making them invisible is no easy feat.</p>
<p>That said the issue has mostly been solved on the vive and oculus because PC has the power to scale up resolution high enough to actual fill those tiny pixels.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290416</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 17:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290416</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290313&quot;&gt;Hsark&lt;/a&gt;.

Being a locked platform is a massive disadvantage for vr.  Driver incompatibility?  You mean driver optimization and they usually take a week maybe 2 but a PC built for vr is going to muscle through those issues without need for new drivers.

When you have a GPU that costs more than 3 ps4&#039;s there&#039;s a reason for it.  I don&#039;t see ps4 running vr games at full 1080p or higher and 90fps.  Sony has already talked about how they are faking higher frame rates on simple tech demos.

If Sony&#039;s headset catches on in any meaningful way it will be on PC where the proper hardware to power it is.  That or you can waste your money on a ps4 4k which is Sony&#039;s actual answer to their underpowered vr issue.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290313">Hsark</a>.</p>
<p>Being a locked platform is a massive disadvantage for vr.  Driver incompatibility?  You mean driver optimization and they usually take a week maybe 2 but a PC built for vr is going to muscle through those issues without need for new drivers.</p>
<p>When you have a GPU that costs more than 3 ps4&#8217;s there&#8217;s a reason for it.  I don&#8217;t see ps4 running vr games at full 1080p or higher and 90fps.  Sony has already talked about how they are faking higher frame rates on simple tech demos.</p>
<p>If Sony&#8217;s headset catches on in any meaningful way it will be on PC where the proper hardware to power it is.  That or you can waste your money on a ps4 4k which is Sony&#8217;s actual answer to their underpowered vr issue.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290414</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 17:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290414</guid>

					<description><![CDATA[The obvious answer is yes.  On PC you are looking at 2 distinct high resolution images rendered at 90fps.  Image quality improves with better hardware.

Even with set hardware of a console and extra punch from the mystery box there is no way the ps4 can ever hope to keep up.

Your PC vr experience not up to snuff?  Buy a GPU.  Your ps4 vr experience not up to snuff... Tough luck.

 AMD is releasing a single card dual GPU using HBM and liquid vr.  Each GPU, each $600 GPU renders for a single eye.

The next generation of console, the actual next generation will be able to match current mid tier PC vr.  When you play games on a box designed to be mass produced as cheaply as possible you can&#039;t compete with a custom built PC.  You could buy 2 ps4&#039;s and a ps4vr for the price of a high end GPU... There&#039;s a reason they are expensive and just when you think they don&#039;t get more expensive they do.

Let&#039;s not even talk about systems running multiple GPUs.  How about 6 GPUs powering your vr experience?  How about games rendered at 4k 90fps.  You think ps4 can do that?

Oh right...its the ps4.  Almighty and godly.]]></description>
			<content:encoded><![CDATA[<p>The obvious answer is yes.  On PC you are looking at 2 distinct high resolution images rendered at 90fps.  Image quality improves with better hardware.</p>
<p>Even with set hardware of a console and extra punch from the mystery box there is no way the ps4 can ever hope to keep up.</p>
<p>Your PC vr experience not up to snuff?  Buy a GPU.  Your ps4 vr experience not up to snuff&#8230; Tough luck.</p>
<p> AMD is releasing a single card dual GPU using HBM and liquid vr.  Each GPU, each $600 GPU renders for a single eye.</p>
<p>The next generation of console, the actual next generation will be able to match current mid tier PC vr.  When you play games on a box designed to be mass produced as cheaply as possible you can&#8217;t compete with a custom built PC.  You could buy 2 ps4&#8217;s and a ps4vr for the price of a high end GPU&#8230; There&#8217;s a reason they are expensive and just when you think they don&#8217;t get more expensive they do.</p>
<p>Let&#8217;s not even talk about systems running multiple GPUs.  How about 6 GPUs powering your vr experience?  How about games rendered at 4k 90fps.  You think ps4 can do that?</p>
<p>Oh right&#8230;its the ps4.  Almighty and godly.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Michael		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290373</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 02:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290373</guid>

					<description><![CDATA[It doesn&#039;t matter because vr will fail.]]></description>
			<content:encoded><![CDATA[<p>It doesn&#8217;t matter because vr will fail.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ruth Sullivan		</title>
		<link>https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290332</link>

		<dc:creator><![CDATA[Ruth Sullivan]]></dc:creator>
		<pubDate>Sat, 16 Apr 2016 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263463#comment-290332</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290320&quot;&gt;Novacell&lt;/a&gt;.

&lt;b&gt;&lt;b&gt;&quot;my room mate Lori Is getting paid on the internet 98$/hr&quot;.....!cn494c&lt;b&gt;two days ago grey MacLaren P1 I bought after earning 18,512 DoIIars..it was my previous month&#039;s payout..just a little over.17k DoIIars Last month..3-5 hours job a day...with weekly payouts..it&#039;s realy the simplest. job I have ever Do.. I Joined This 7 months. ago. and now making over. hourly 87 DoIIars...Learn. More right Here &lt;b&gt;!cn494n:➽:➽:➽➽➽➽ &lt;a href=&quot;http://getpaidweeklyweb.biz.ps/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://GlobalSuperJob&lt;b&gt;sReportsEmploymentsQuantumGetPayHourly$98....&lt;/a&gt; .❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦::::::!cn494n....,.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-visual-fidelity-be-compromised-by-psvrs-lower-specs-compared-to-rift-and-vive#comment-290320">Novacell</a>.</p>
<p><b></b><b>&#8220;my room mate Lori Is getting paid on the internet 98$/hr&#8221;&#8230;..!cn494c</b><b>two days ago grey MacLaren P1 I bought after earning 18,512 DoIIars..it was my previous month&#8217;s payout..just a little over.17k DoIIars Last month..3-5 hours job a day&#8230;with weekly payouts..it&#8217;s realy the simplest. job I have ever Do.. I Joined This 7 months. ago. and now making over. hourly 87 DoIIars&#8230;Learn. More right Here </b><b>!cn494n:➽:➽:➽➽➽➽ <a href="http://getpaidweeklyweb.biz.ps/" rel="nofollow"><b><a href="http://GlobalSuperJob" rel="nofollow ugc">http://GlobalSuperJob</a></b><b>sReportsEmploymentsQuantumGetPayHourly$98&#8230;.</b></a> .❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦::::::!cn494n&#8230;.,.</b></p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
