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	<title>
	Comments on: Xbox One GPU Has 8 Graphics Contexts, Uses Multiple GPU Command Streams To Reduce CPU-GPU Latency	</title>
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	<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency</link>
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	<lastBuildDate>Tue, 07 Apr 2015 20:31:00 +0000</lastBuildDate>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-255535</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Tue, 07 Apr 2015 20:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-255535</guid>

					<description><![CDATA[They talked about the &#039;command streams&#039; or &#039;command processors&#039; back at HotChips 2013 presentation, but didn&#039;t elaborate on them.  Engineers and programmers had to work out the information on their own to establish that one use for these, will undoubtedly be Microsoft&#039;s interpretation of HUMA, but that their use can be more as well. There are things in the Xbox that will finally see being used, come DX12 or after.]]></description>
			<content:encoded><![CDATA[<p>They talked about the &#8216;command streams&#8217; or &#8216;command processors&#8217; back at HotChips 2013 presentation, but didn&#8217;t elaborate on them.  Engineers and programmers had to work out the information on their own to establish that one use for these, will undoubtedly be Microsoft&#8217;s interpretation of HUMA, but that their use can be more as well. There are things in the Xbox that will finally see being used, come DX12 or after.</p>
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		<title>
		By: Kumomeme		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-248190</link>

		<dc:creator><![CDATA[Kumomeme]]></dc:creator>
		<pubDate>Fri, 16 Jan 2015 04:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-248190</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247434&quot;&gt;Guest&lt;/a&gt;.

xbox1 api already unstable and buggy from start thats why dx12 was important,
while ps4 api already doing fine,already low level,not required such fixeds...amd had mention that mantle aim to have low level draw power as ps4&#039;s api

here dont get me wrong,dont quickly think overhead because microsoft just try to fix certain issues with x1 while ps4 already fine,beside isnt x1 api already low level?with some features of dx12 already there,lot of devs(mixed reaction ofcourse) include phil spencer acknowledge dx12 might not be game changer...dont think too highly over api because in the end raw spec matters,huge gap between low end gpu 7790 and mid gpu 7850/7870
constant update form microsoft due to trying to fix issues and try to close gaps between ps4,while ps4 seems very fine since launch,dont misunderstood kiddo
beside,ps3 might be first gaming device had low level api
which is one of advantage over 360 before

what i see over years since xbox one launch,it their fans had been nerd clown,always think overhighly over few things
pc mustard race people too,dont be idiot over obvious fact,i&#039;m pc users too,dont embarresed us over annoying silly dumb atitude]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247434">Guest</a>.</p>
<p>xbox1 api already unstable and buggy from start thats why dx12 was important,<br />
while ps4 api already doing fine,already low level,not required such fixeds&#8230;amd had mention that mantle aim to have low level draw power as ps4&#8217;s api</p>
<p>here dont get me wrong,dont quickly think overhead because microsoft just try to fix certain issues with x1 while ps4 already fine,beside isnt x1 api already low level?with some features of dx12 already there,lot of devs(mixed reaction ofcourse) include phil spencer acknowledge dx12 might not be game changer&#8230;dont think too highly over api because in the end raw spec matters,huge gap between low end gpu 7790 and mid gpu 7850/7870<br />
constant update form microsoft due to trying to fix issues and try to close gaps between ps4,while ps4 seems very fine since launch,dont misunderstood kiddo<br />
beside,ps3 might be first gaming device had low level api<br />
which is one of advantage over 360 before</p>
<p>what i see over years since xbox one launch,it their fans had been nerd clown,always think overhighly over few things<br />
pc mustard race people too,dont be idiot over obvious fact,i&#8217;m pc users too,dont embarresed us over annoying silly dumb atitude</p>
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		<title>
		By: Kumomeme		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-248189</link>

		<dc:creator><![CDATA[Kumomeme]]></dc:creator>
		<pubDate>Fri, 16 Jan 2015 04:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-248189</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247382&quot;&gt;d0x360&lt;/a&gt;.

microsoft late decision to increase cpu clock and free another core really apply cold water to burned area to xbox fans]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247382">d0x360</a>.</p>
<p>microsoft late decision to increase cpu clock and free another core really apply cold water to burned area to xbox fans</p>
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		<title>
		By: TheXboxJunky		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-248035</link>

		<dc:creator><![CDATA[TheXboxJunky]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 21:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-248035</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247722&quot;&gt;Srenia Ia&lt;/a&gt;.

I was just saying hi. I think you took it the wrong way. Say, is the Insider still saying that Fallout 4 would still be announced, 100%, at last year&#039;s Tokyo Game Show? ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247722">Srenia Ia</a>.</p>
<p>I was just saying hi. I think you took it the wrong way. Say, is the Insider still saying that Fallout 4 would still be announced, 100%, at last year&#8217;s Tokyo Game Show? 😉</p>
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		<title>
		By: XanderZane41		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247970</link>

		<dc:creator><![CDATA[XanderZane41]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 05:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-247970</guid>

					<description><![CDATA[Greatness is coming!!!]]></description>
			<content:encoded><![CDATA[<p>Greatness is coming!!!</p>
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		<title>
		By: Metal		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247803</link>

		<dc:creator><![CDATA[Metal]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 16:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-247803</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247434&quot;&gt;Guest&lt;/a&gt;.

All them numbers and still Xbox One is already outperforming Ps4 now... Sony suck at optimizing]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247434">Guest</a>.</p>
<p>All them numbers and still Xbox One is already outperforming Ps4 now&#8230; Sony suck at optimizing</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247767</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 01:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-247767</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247382&quot;&gt;d0x360&lt;/a&gt;.

The customized Jaguar in the Xbox One has always had one leg up, without the clock boost. It&#039;s on a 5 billion transistor architecture. The more transistors, the less heat generation, the less the latency and the more the instructions per cycle(ipc&#039;s) and if desired, the faster the overall clock speed ceiling. 
Because of the rendering methods the Xbox One will employ, when using tiled resources(refer to the Microsoft demonstration) and once those command processors/ move engines are utilized, the Xbox One may more than match parity. Tiled Resources and parallel processing is what the Xbox Was designed to do. Not dealing with several gigabyte large texture files and muscle through it. The methods these two consoles were designed to utilize are completely different worlds. There is a reason the Xbox strategically uses a fragmented   4*8mb ESRAM design and not one lump pool of 32mb. It&#039;s not about the CU count and TFLOPs with the Xbox, that is only critical if the texture files you are dealing with are in large heaps, not several small texture files of around 100x100 pixels. Latency is the key here, not bandwidth.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247382">d0x360</a>.</p>
<p>The customized Jaguar in the Xbox One has always had one leg up, without the clock boost. It&#8217;s on a 5 billion transistor architecture. The more transistors, the less heat generation, the less the latency and the more the instructions per cycle(ipc&#8217;s) and if desired, the faster the overall clock speed ceiling.<br />
Because of the rendering methods the Xbox One will employ, when using tiled resources(refer to the Microsoft demonstration) and once those command processors/ move engines are utilized, the Xbox One may more than match parity. Tiled Resources and parallel processing is what the Xbox Was designed to do. Not dealing with several gigabyte large texture files and muscle through it. The methods these two consoles were designed to utilize are completely different worlds. There is a reason the Xbox strategically uses a fragmented   4*8mb ESRAM design and not one lump pool of 32mb. It&#8217;s not about the CU count and TFLOPs with the Xbox, that is only critical if the texture files you are dealing with are in large heaps, not several small texture files of around 100&#215;100 pixels. Latency is the key here, not bandwidth.</p>
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		<title>
		By: someguy-_-		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247724</link>

		<dc:creator><![CDATA[someguy-_-]]></dc:creator>
		<pubDate>Wed, 07 Jan 2015 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-247724</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247538&quot;&gt;Fay_Z&lt;/a&gt;.

1. True

2. This idea is laughable but FH2 is a much better game. Ps4 has the graphics by far. The new weather patch just put FH2 to shame.

3. Honestly never compared them or seen any non opinionated articles on this matter. I will research it later because I don&#039;t state non facts unless its opinion and in which case I make it clear that it is opinion. 

4. http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates 
5. I don&#039;t blame the xbone for anything its a great system and I love it. 

Rest in your opinion and all is entitle to have one. Thanks for the Comment!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247538">Fay_Z</a>.</p>
<p>1. True</p>
<p>2. This idea is laughable but FH2 is a much better game. Ps4 has the graphics by far. The new weather patch just put FH2 to shame.</p>
<p>3. Honestly never compared them or seen any non opinionated articles on this matter. I will research it later because I don&#8217;t state non facts unless its opinion and in which case I make it clear that it is opinion. </p>
<p>4. <a href="http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates" rel="nofollow ugc">http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates</a><br />
5. I don&#8217;t blame the xbone for anything its a great system and I love it. </p>
<p>Rest in your opinion and all is entitle to have one. Thanks for the Comment!</p>
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		<title>
		By: Srenia Ia		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247722</link>

		<dc:creator><![CDATA[Srenia Ia]]></dc:creator>
		<pubDate>Wed, 07 Jan 2015 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-247722</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247704&quot;&gt;GoodTimes&lt;/a&gt;.

You know you won the argument when a person doesn&#039;t talk about  what you said, but something else.  Thank you for agreeing HSA compute is better than the GPU compute on your PS4.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247704">GoodTimes</a>.</p>
<p>You know you won the argument when a person doesn&#8217;t talk about  what you said, but something else.  Thank you for agreeing HSA compute is better than the GPU compute on your PS4.</p>
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		<title>
		By: GoodTimes		</title>
		<link>https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247705</link>

		<dc:creator><![CDATA[GoodTimes]]></dc:creator>
		<pubDate>Wed, 07 Jan 2015 04:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218559#comment-247705</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247499&quot;&gt;Logical Reason&lt;/a&gt;.

Well, FH2 has 4xMSAA,every light source is dynamic w/chromatic &#038; modeled reflections, physics based handling, user car spec tuning, open world driving, 200+ car models at...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-gpu-has-8-graphics-contexts-uses-multiple-gpu-command-streams-to-reduce-cpu-gpu-latency#comment-247499">Logical Reason</a>.</p>
<p>Well, FH2 has 4xMSAA,every light source is dynamic w/chromatic &amp; modeled reflections, physics based handling, user car spec tuning, open world driving, 200+ car models at&#8230;</p>
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