Xbox One X HDR Implementation Requires Two Sets of Images, PS4 Handles It Automatically – Raiders of the Broken Planet Dev

That’s actually really interesting to learn about.

Posted By | On 07th, Sep. 2017 Under News | Follow This Author @Pramath1605

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The big thing for both the Xbox One and the PS4 has been, as far as I am concerned, not 4K, but HDR- higher resolution is all well and good, but in my opinion, it is the greatly enhanced visual quality you get via HDR implementation that truly makes a difference. And one of the games that will support HDR on consoles is MercurySteam’s Raiders of the Broken Planet .

We’ve heard a lot about how the PS4 Pro and the Xbox One X handle 4K implementation– but what about HDR? In an interview with GamingBolt, Dave Cox of Mercury Steam, currently working on Raiders of the Broken Planet for PS4, Xbox One, and PC, explained how HDR works on both systems.

“Xbox One X required us to generate two images, an HDR one and a LDR one, to be used on non-HDR compatible TVs. On PS4, this process is done automatically by the system, simplifying things greatly,” Cox explained. “Overall, the process has not been too costly because Mercury Engine 5 already worked with HDR assets.”

This is actually interesting, and not something that many knew about before- I imagine it makes sense, but I am a bit surprised Microsoft didn’t add functionality to automatically downscale HDR images to LDR into the Xbox One X, as well. May be in the future, but as of right now, the game supports HDR on the new consoles and it’s easier to get it done on the PS4.

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