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	<title>
	Comments on: Xbox One&#8217;s eSRAM Brings It Close to PS4&#8217;s GDDR5 Performance But Number of GPU Cores Still A Factor	</title>
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	<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 22 Jul 2015 01:47:00 +0000</lastBuildDate>
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		<title>
		By: watermark02		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-265631</link>

		<dc:creator><![CDATA[watermark02]]></dc:creator>
		<pubDate>Wed, 22 Jul 2015 01:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-265631</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256106&quot;&gt;Blazin_28&lt;/a&gt;.

SRAM is extremely expensive, 32mb is a ridiculous amount of it. It&#039;s much faster than DDR. This is seriously like saying &quot;Wow only 8GB of DRAM? My hard drive has 4 terabytes&quot;. The performance difference is just as great between SRAM and DDR as between DDR and a hard drive/SSD.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256106">Blazin_28</a>.</p>
<p>SRAM is extremely expensive, 32mb is a ridiculous amount of it. It&#8217;s much faster than DDR. This is seriously like saying &#8220;Wow only 8GB of DRAM? My hard drive has 4 terabytes&#8221;. The performance difference is just as great between SRAM and DDR as between DDR and a hard drive/SSD.</p>
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		<title>
		By: Kidd		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-264710</link>

		<dc:creator><![CDATA[Kidd]]></dc:creator>
		<pubDate>Sat, 11 Jul 2015 06:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-264710</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256212&quot;&gt;Guest&lt;/a&gt;.

It&#039;s not what hardware they use it&#039;s what they do with the software how software uses hardware. Microsoft basically setting there own benchmarks and coding for there own games. So how Dx12 uses 32Mb ESRAM with what Dx12 or how it uses the shader&#039;s and ACE units is different in a way. Than how sony will use its spec&#039;s.Dx12 is a mystery cause all this and how it&#039;s used by Dx12 is going to change how hardware is utilized. Like compression, shader technique ace units and basically change how its used or what its used to do. Giving it new tools and new ways of using its spec&#039;s compared to what dx11 does now. So dx12 will be new chance to use what Xbox One was made for. To fully use its hardware in new way by new software tech. But Sony will always have higher specs. Just whether they can code or use there power I don&#039;t hear a lot of?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256212">Guest</a>.</p>
<p>It&#8217;s not what hardware they use it&#8217;s what they do with the software how software uses hardware. Microsoft basically setting there own benchmarks and coding for there own games. So how Dx12 uses 32Mb ESRAM with what Dx12 or how it uses the shader&#8217;s and ACE units is different in a way. Than how sony will use its spec&#8217;s.Dx12 is a mystery cause all this and how it&#8217;s used by Dx12 is going to change how hardware is utilized. Like compression, shader technique ace units and basically change how its used or what its used to do. Giving it new tools and new ways of using its spec&#8217;s compared to what dx11 does now. So dx12 will be new chance to use what Xbox One was made for. To fully use its hardware in new way by new software tech. But Sony will always have higher specs. Just whether they can code or use there power I don&#8217;t hear a lot of?</p>
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		<title>
		By: You Are Flat Out Wrong		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-257387</link>

		<dc:creator><![CDATA[You Are Flat Out Wrong]]></dc:creator>
		<pubDate>Wed, 29 Apr 2015 16:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-257387</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256759&quot;&gt;Josh101&lt;/a&gt;.

No it wouldn&#039;t. Hardware is too weak and underpowered, loser :^)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256759">Josh101</a>.</p>
<p>No it wouldn&#8217;t. Hardware is too weak and underpowered, loser :^)</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-257369</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Wed, 29 Apr 2015 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-257369</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256864&quot;&gt;HAppY_KrAToS&lt;/a&gt;.

Absolutely 100% correct. I have both consoles and look forward to seeing what they do once optimized. 900p resolution(assuming we are talking about 1600x900) is no small feat for an R7 260x, which is essentially what the Xbox runs. I&#039;m actually quite surprised they even got that much resolution out of it. On a PC, that very same card would have barely scraped past 720p...only to maybe hit 900p-1080p in some 3-5 year old MMO&#039;s that still run on DX9...of course, then again, on PC the R7 260X is capped by a 128bit memory bus and on the Xbox and PS4 their GPU&#039;s are on a 256bit memory bus.


Anywho, my only point was to suggest that the Xbox One hase more to gain from DX12, updated SDK&#039;s and more tinkering time than the PS4. This is mostly because of the more intricate and complex hardware...where, most developers are already familiar with PC-like development and OpenGL. Sony chose its architecture so that developers didn&#039;t need to do all this tinkering, as it closely resembles PC development.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256864">HAppY_KrAToS</a>.</p>
<p>Absolutely 100% correct. I have both consoles and look forward to seeing what they do once optimized. 900p resolution(assuming we are talking about 1600&#215;900) is no small feat for an R7 260x, which is essentially what the Xbox runs. I&#8217;m actually quite surprised they even got that much resolution out of it. On a PC, that very same card would have barely scraped past 720p&#8230;only to maybe hit 900p-1080p in some 3-5 year old MMO&#8217;s that still run on DX9&#8230;of course, then again, on PC the R7 260X is capped by a 128bit memory bus and on the Xbox and PS4 their GPU&#8217;s are on a 256bit memory bus.</p>
<p>Anywho, my only point was to suggest that the Xbox One hase more to gain from DX12, updated SDK&#8217;s and more tinkering time than the PS4. This is mostly because of the more intricate and complex hardware&#8230;where, most developers are already familiar with PC-like development and OpenGL. Sony chose its architecture so that developers didn&#8217;t need to do all this tinkering, as it closely resembles PC development.</p>
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		<title>
		By: HKB83		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-257166</link>

		<dc:creator><![CDATA[HKB83]]></dc:creator>
		<pubDate>Tue, 28 Apr 2015 00:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-257166</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256214&quot;&gt;kma99&lt;/a&gt;.

Lol... You&#039;re so stupid.

Really embarassing...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256214">kma99</a>.</p>
<p>Lol&#8230; You&#8217;re so stupid.</p>
<p>Really embarassing&#8230;</p>
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		<title>
		By: You Are Flat Out Wrong		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256952</link>

		<dc:creator><![CDATA[You Are Flat Out Wrong]]></dc:creator>
		<pubDate>Sat, 25 Apr 2015 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-256952</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256773&quot;&gt;Josh101&lt;/a&gt;.

Wrong again, loser :^)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256773">Josh101</a>.</p>
<p>Wrong again, loser :^)</p>
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		<title>
		By: HAppY_KrAToS		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256864</link>

		<dc:creator><![CDATA[HAppY_KrAToS]]></dc:creator>
		<pubDate>Thu, 23 Apr 2015 23:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-256864</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256602&quot;&gt;Graeme Willy&lt;/a&gt;.

The same will apply, with the ps4. 
All release games were developed , probably ,60-70% of the whole content, code, etc, with 4gb of ram in mind.
Not only devs were using new tools and sdk every week, but they were probably working with max 2-2.5 gb of memory.
Even guerrilla games were surprised when they learned the ps4 would have 8gb of ram.
Of course, it was just too late to totally rebuild all the tools, engines,update code, and grab each Sq meter of a level, in all games, and ask designers to start adding more stuff here and there, etc etc.
Unlike the x1,  where,  since the beginning, studios were working with 8gb of ddr3. 

Dx12 will certainly help the x1,  but even microsoft guys have told one shouldn&#039;t expect some huge changes.

The culprit?  Those 32mb of esram. If ms had used 64mb, today both versions would look 99% identical.or even better on the x1. 32mb can deliver around 150gb of bandwidth, in a perfect 50% read 50% write case, which are never the reality. 

There is some extra power on the 7th cpu,  there is the power from kinetic,  and the guy has been over locked. And yet,  the witcher 3 is only 900p. 

Now, what if Sony releases like 500mb of ram,to devs? And if they over clock their gpu and cpu? 
I believe the ps4 isn&#039;t done, yet.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256602">Graeme Willy</a>.</p>
<p>The same will apply, with the ps4.<br />
All release games were developed , probably ,60-70% of the whole content, code, etc, with 4gb of ram in mind.<br />
Not only devs were using new tools and sdk every week, but they were probably working with max 2-2.5 gb of memory.<br />
Even guerrilla games were surprised when they learned the ps4 would have 8gb of ram.<br />
Of course, it was just too late to totally rebuild all the tools, engines,update code, and grab each Sq meter of a level, in all games, and ask designers to start adding more stuff here and there, etc etc.<br />
Unlike the x1,  where,  since the beginning, studios were working with 8gb of ddr3. </p>
<p>Dx12 will certainly help the x1,  but even microsoft guys have told one shouldn&#8217;t expect some huge changes.</p>
<p>The culprit?  Those 32mb of esram. If ms had used 64mb, today both versions would look 99% identical.or even better on the x1. 32mb can deliver around 150gb of bandwidth, in a perfect 50% read 50% write case, which are never the reality. </p>
<p>There is some extra power on the 7th cpu,  there is the power from kinetic,  and the guy has been over locked. And yet,  the witcher 3 is only 900p. </p>
<p>Now, what if Sony releases like 500mb of ram,to devs? And if they over clock their gpu and cpu?<br />
I believe the ps4 isn&#8217;t done, yet.</p>
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		<title>
		By: Josh101		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256793</link>

		<dc:creator><![CDATA[Josh101]]></dc:creator>
		<pubDate>Thu, 23 Apr 2015 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-256793</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256789&quot;&gt;GHz&lt;/a&gt;.

No, not even close kid. FH2 physics engine is in NO way superior to DC&#039;s. I&#039;ve played that game EXTENSIVELY and it&#039;s like bars of soap sliding around a track. Driveclub is more on the sim side compared to FH2 when it comes to handling. Affected by puddles and the track elements. Including the track heating up and creating mirages in the distance. Forza 5 is more sim than  Driveclub, but FH2 is NOT. It is MUCH more arcade than Driveclub. That&#039;s a fact. You really haven&#039;t played Driveclub if you honestly think it doesn&#039;t have physics. Driveclub absolutely destroys both Forza 5 and FH2 in the graphics department. With individual raindrops, each with their own physics. Mirages and particle effects that are not matched in any game ever released on console or PC before it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256789">GHz</a>.</p>
<p>No, not even close kid. FH2 physics engine is in NO way superior to DC&#8217;s. I&#8217;ve played that game EXTENSIVELY and it&#8217;s like bars of soap sliding around a track. Driveclub is more on the sim side compared to FH2 when it comes to handling. Affected by puddles and the track elements. Including the track heating up and creating mirages in the distance. Forza 5 is more sim than  Driveclub, but FH2 is NOT. It is MUCH more arcade than Driveclub. That&#8217;s a fact. You really haven&#8217;t played Driveclub if you honestly think it doesn&#8217;t have physics. Driveclub absolutely destroys both Forza 5 and FH2 in the graphics department. With individual raindrops, each with their own physics. Mirages and particle effects that are not matched in any game ever released on console or PC before it.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256789</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 23 Apr 2015 19:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-256789</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256780&quot;&gt;Josh101&lt;/a&gt;.

Lets just admit, no console is powerful enough to simulate real life exactly yet. That being said, FH2 physics engine is way superior to DC&#039;s. Pro car racers can attest to that! DC is Ridge Racer 2015 edition. It&#039;s not a sim like how FH2 and FM5 are. This ratio stuff you are talking about is about modeling and the looks of the cars, not the behavior. FH2 &#038; FM5 do the same thing except they simulate behaviour as well. Its not an exact science but the Forza series does this better than any racing game out there @ the moment. DC is an arcade racer not a sim. Both games look good! A little graphical edge to DC but not by much. And DC can afford the extra sharp texures because it didnt employ the physics, a wealth of other in game assets, open world etc. How much do all those things cost for the GPU/CPU? And you miss the biggest point of what I was sayng. FORWARD + RENDERING! Look it up!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256780">Josh101</a>.</p>
<p>Lets just admit, no console is powerful enough to simulate real life exactly yet. That being said, FH2 physics engine is way superior to DC&#8217;s. Pro car racers can attest to that! DC is Ridge Racer 2015 edition. It&#8217;s not a sim like how FH2 and FM5 are. This ratio stuff you are talking about is about modeling and the looks of the cars, not the behavior. FH2 &amp; FM5 do the same thing except they simulate behaviour as well. Its not an exact science but the Forza series does this better than any racing game out there @ the moment. DC is an arcade racer not a sim. Both games look good! A little graphical edge to DC but not by much. And DC can afford the extra sharp texures because it didnt employ the physics, a wealth of other in game assets, open world etc. How much do all those things cost for the GPU/CPU? And you miss the biggest point of what I was sayng. FORWARD + RENDERING! Look it up!</p>
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		<title>
		By: Josh101		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256788</link>

		<dc:creator><![CDATA[Josh101]]></dc:creator>
		<pubDate>Thu, 23 Apr 2015 19:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229006#comment-256788</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256779&quot;&gt;GHz&lt;/a&gt;.

Again you choose a shot that doesn&#039;t show anything on Driveclub. Your comparison screenshots are cherry picked. You showed the hood view on Driveclub and a in-car 1st person view with no overcast on Forza. You are far reaching. Forget the screenshots. We will do video instead :^)
https://www.youtube.com/watch?v=uFzUvcHHCgc

https:// www.youtube.com/watch?v=kmGlE5_-doc

https://www.youtube.com/watch?v=KuIox_AZ4YM

No, there&#039;s no comparison. Driveclub COMPLETELY destroys Forza 5 and FH2. Especially in the physics and graphics department. So no, you are absolutely wrong.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-brings-it-close-to-ps4s-gddr5-performance-but-number-of-gpu-cores-still-a-factor#comment-256779">GHz</a>.</p>
<p>Again you choose a shot that doesn&#8217;t show anything on Driveclub. Your comparison screenshots are cherry picked. You showed the hood view on Driveclub and a in-car 1st person view with no overcast on Forza. You are far reaching. Forget the screenshots. We will do video instead :^)<br />
<a href="https://www.youtube.com/watch?v=uFzUvcHHCgc" rel="nofollow ugc">https://www.youtube.com/watch?v=uFzUvcHHCgc</a></p>
<p>https:// <a href="http://www.youtube.com/watch?v=kmGlE5_-doc" rel="nofollow ugc">http://www.youtube.com/watch?v=kmGlE5_-doc</a></p>
<p><a href="https://www.youtube.com/watch?v=KuIox_AZ4YM" rel="nofollow ugc">https://www.youtube.com/watch?v=KuIox_AZ4YM</a></p>
<p>No, there&#8217;s no comparison. Driveclub COMPLETELY destroys Forza 5 and FH2. Especially in the physics and graphics department. So no, you are absolutely wrong.</p>
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