<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Xenoblade Chronicles X: Director of Wii U Exclusive JRPG Shares His Thoughts On The Criticism	</title>
	<atom:link href="https://gamingbolt.com/xenoblade-chronicles-x-director-of-wii-u-exclusive-jrpg-shares-his-thoughts-on-the-criticism/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/xenoblade-chronicles-x-director-of-wii-u-exclusive-jrpg-shares-his-thoughts-on-the-criticism</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 08 Jul 2015 00:00:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Kaihaku		</title>
		<link>https://gamingbolt.com/xenoblade-chronicles-x-director-of-wii-u-exclusive-jrpg-shares-his-thoughts-on-the-criticism#comment-264437</link>

		<dc:creator><![CDATA[Kaihaku]]></dc:creator>
		<pubDate>Wed, 08 Jul 2015 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=237172#comment-264437</guid>

					<description><![CDATA[&lt;b&gt;&quot;This is, interestingly enough, the first explicit admission that any Nintendo developer has made about the negative fallout of having joined the HD development era late.&quot;&lt;/b&gt;


I remember others but let&#039;s start with... “When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development. &quot; -Shigeru Miyamoto, 73rd Annual General Shareholders Meeting]]></description>
			<content:encoded><![CDATA[<p><b>&#8220;This is, interestingly enough, the first explicit admission that any Nintendo developer has made about the negative fallout of having joined the HD development era late.&#8221;</b></p>
<p>I remember others but let&#8217;s start with&#8230; “When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development. &#8221; -Shigeru Miyamoto, 73rd Annual General Shareholders Meeting</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
