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	Comments on: Yebis Engine Interview: Developing Physically Accurate Optical Post-Effects	</title>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/yebis-engine-interview-developing-physically-accurate-optical-post-effects#comment-241508</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 08:20:00 +0000</pubDate>
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					<description><![CDATA[This is why I come here. Great tech coming up in our games! Yebis 3 will probably be used in movies, and Yebis 2 for current gen systems. I&#039;m aight with tha! &quot;In the case of cloud computing where the power of the cloud can render very realistic worlds&quot;. Darn he&#039;s just blowing my mind. Some developers are already moving toward the cloud (Respawn, Otoy etc.). And when this tech moves to compute servers, there&#039;s no hardware restrictions, so who knows what&#039;s being cooked up right now. I know the Brigade Engine&#039;s being leased out to studios moving toward Amazon&#039;s servers. It&#039;s gonna get real next year....people r asleep.]]></description>
			<content:encoded><![CDATA[<p>This is why I come here. Great tech coming up in our games! Yebis 3 will probably be used in movies, and Yebis 2 for current gen systems. I&#8217;m aight with tha! &#8220;In the case of cloud computing where the power of the cloud can render very realistic worlds&#8221;. Darn he&#8217;s just blowing my mind. Some developers are already moving toward the cloud (Respawn, Otoy etc.). And when this tech moves to compute servers, there&#8217;s no hardware restrictions, so who knows what&#8217;s being cooked up right now. I know the Brigade Engine&#8217;s being leased out to studios moving toward Amazon&#8217;s servers. It&#8217;s gonna get real next year&#8230;.people r asleep.</p>
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