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	Comments on: 15 Reasons Why VR Gaming Is Setting Itself Up For Failure	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Dave		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-304426</link>

		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Thu, 06 Oct 2016 21:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-304426</guid>

					<description><![CDATA[VR is total garbage, no amount of PR / free games will deal with the biggest flaw of wearing a huge display on your head !

imagine that for a moment cause I remember people just said no to 3d Glasses and now we have no glasses 3d tv and people still ignoring them,

also people are still not over the garbage games that come for the wii and that stupid motion controller,

when PS5 comes out watch how it will not support VR just like PS4 did not support 3D games after PS3,]]></description>
			<content:encoded><![CDATA[<p>VR is total garbage, no amount of PR / free games will deal with the biggest flaw of wearing a huge display on your head !</p>
<p>imagine that for a moment cause I remember people just said no to 3d Glasses and now we have no glasses 3d tv and people still ignoring them,</p>
<p>also people are still not over the garbage games that come for the wii and that stupid motion controller,</p>
<p>when PS5 comes out watch how it will not support VR just like PS4 did not support 3D games after PS3,</p>
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		<title>
		By: sol666 .		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-291014</link>

		<dc:creator><![CDATA[sol666 .]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 20:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-291014</guid>

					<description><![CDATA[My view on VR sets in no particular order: 
1) I don&#039;t see VR as very useful tools...not for gamers and ordinary digital consumer anyway.
2) In an age when people are scrambling to get their own 4k display that are finally affordable, VR sets is a step back both technologically and from a consumer point of view.
3)VR is a bulky power hungry display with loads of wires between it and the gaming rig (normal PC don&#039;t meet system req.) that u strap to ur face only to feel not only claustrophobic but also realize it is not as sharp as ur 1440p or 4k display (this matters a lot my next point will explain).....u might feel more comfortable strapping 27 inch monitor to ur face....more graphical fidelity.

4) Anyone ever play the game &quot;Murdered:Soul suspect&quot;? well if u have u will know what I am talking about. The game was beautiful in every way until u played it for a few minutes and then the nausea and stabbing pain in the eye kicks in! no! it wasn&#039;t flashing lights or a low fps....the basic problem with the game was the graphic it self which felt blurry to the eyes no matter how far u sat from the display (some moron thought blurry outlines on the character made him look more ghost like). Hence we move to high def displays to reduce stress on the eyes (The eyes automatically compensate for jaggies and blurred graphics but there is only so much the eyes can handle). But VR for some reason are all 1080p max and if that isn&#039;t disappointing then imagine staring at it up close.....blurs, jags and all.

5) It is true that VR is not all that bad.....heck we remember when no one could afford 4k and now almost everyone can buy it. VR will eventually get within reach of the consumer but for that to happen it must have a massive demand. I can see those few Niche gamers with money to burn buying it but thats about it...it is too bulky and too primitive technologically to compel most mainstream gamers to get it.

6) Consider ur 4k display could move camera around if u moved ur head from side to side.....would u do it?....gamers are not thrilled with the idea of using their mental stamina for unnecessary physical movements. The matter is not even up for debate when u have a 1 pound device strapped to ur face. My idea of a good VR device is a 4k display on my eyes and no physical movement of the neck required to move camera.....I wonder if the developers get that!

7) I play all genre of games as long as they are entertaining but what genre does VR do best....answer: only one....First person! it is good for airship dogfights and maybe first person shooters and survivals.....other then that it is useless trash. Other games can&#039;t really gain any advantage in a VR that runs on 1080p. so it has very limited applications for a gamer unless u are a super airship simulator fan. I can totally imagine someone using it in NASA for a realtime mars mission safari....but I find no reason for a gamer to use something like this.

8)Finally the biggest reason...in business and technology there is a saying &quot;If it ain&#039;t broke don&#039;t fix it!&quot; well that phrase applies almost anywhere, the point is currently veteran game developers and those that are fresh out of the university all know how to program for a normal monitor display...basically it does not even require much programming anymore as the display system programming has been perfected and streamlined over the last 20 years. This is not the first time VR has been out in the market but it was shelved because of all the reasons above so now it is being added to the list of programmable devices from scratch...people have to build codes for it from the ground up....and that generally means a lot of errors, glitches and bad scripts. I can only see a few programmers (John Carmack being one of them) willing to risk their reputation on it but for most others they will wait for the masters to pave the yellow brick road before they try coding these monstrosities.

It may have been too soon to release VR to public, it wasn&#039;t given enough though by the companies or they would not have released it with tech that is decades behind current conventional monitor displays.]]></description>
			<content:encoded><![CDATA[<p>My view on VR sets in no particular order:<br />
1) I don&#8217;t see VR as very useful tools&#8230;not for gamers and ordinary digital consumer anyway.<br />
2) In an age when people are scrambling to get their own 4k display that are finally affordable, VR sets is a step back both technologically and from a consumer point of view.<br />
3)VR is a bulky power hungry display with loads of wires between it and the gaming rig (normal PC don&#8217;t meet system req.) that u strap to ur face only to feel not only claustrophobic but also realize it is not as sharp as ur 1440p or 4k display (this matters a lot my next point will explain)&#8230;..u might feel more comfortable strapping 27 inch monitor to ur face&#8230;.more graphical fidelity.</p>
<p>4) Anyone ever play the game &#8220;Murdered:Soul suspect&#8221;? well if u have u will know what I am talking about. The game was beautiful in every way until u played it for a few minutes and then the nausea and stabbing pain in the eye kicks in! no! it wasn&#8217;t flashing lights or a low fps&#8230;.the basic problem with the game was the graphic it self which felt blurry to the eyes no matter how far u sat from the display (some moron thought blurry outlines on the character made him look more ghost like). Hence we move to high def displays to reduce stress on the eyes (The eyes automatically compensate for jaggies and blurred graphics but there is only so much the eyes can handle). But VR for some reason are all 1080p max and if that isn&#8217;t disappointing then imagine staring at it up close&#8230;..blurs, jags and all.</p>
<p>5) It is true that VR is not all that bad&#8230;..heck we remember when no one could afford 4k and now almost everyone can buy it. VR will eventually get within reach of the consumer but for that to happen it must have a massive demand. I can see those few Niche gamers with money to burn buying it but thats about it&#8230;it is too bulky and too primitive technologically to compel most mainstream gamers to get it.</p>
<p>6) Consider ur 4k display could move camera around if u moved ur head from side to side&#8230;..would u do it?&#8230;.gamers are not thrilled with the idea of using their mental stamina for unnecessary physical movements. The matter is not even up for debate when u have a 1 pound device strapped to ur face. My idea of a good VR device is a 4k display on my eyes and no physical movement of the neck required to move camera&#8230;..I wonder if the developers get that!</p>
<p>7) I play all genre of games as long as they are entertaining but what genre does VR do best&#8230;.answer: only one&#8230;.First person! it is good for airship dogfights and maybe first person shooters and survivals&#8230;..other then that it is useless trash. Other games can&#8217;t really gain any advantage in a VR that runs on 1080p. so it has very limited applications for a gamer unless u are a super airship simulator fan. I can totally imagine someone using it in NASA for a realtime mars mission safari&#8230;.but I find no reason for a gamer to use something like this.</p>
<p>8)Finally the biggest reason&#8230;in business and technology there is a saying &#8220;If it ain&#8217;t broke don&#8217;t fix it!&#8221; well that phrase applies almost anywhere, the point is currently veteran game developers and those that are fresh out of the university all know how to program for a normal monitor display&#8230;basically it does not even require much programming anymore as the display system programming has been perfected and streamlined over the last 20 years. This is not the first time VR has been out in the market but it was shelved because of all the reasons above so now it is being added to the list of programmable devices from scratch&#8230;people have to build codes for it from the ground up&#8230;.and that generally means a lot of errors, glitches and bad scripts. I can only see a few programmers (John Carmack being one of them) willing to risk their reputation on it but for most others they will wait for the masters to pave the yellow brick road before they try coding these monstrosities.</p>
<p>It may have been too soon to release VR to public, it wasn&#8217;t given enough though by the companies or they would not have released it with tech that is decades behind current conventional monitor displays.</p>
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		<title>
		By: chris9465		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-276283</link>

		<dc:creator><![CDATA[chris9465]]></dc:creator>
		<pubDate>Mon, 09 Nov 2015 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-276283</guid>

					<description><![CDATA[VR is the next generation kinect no games and no real reason to exist....but its cool isn&#039;t? no not really....VR is a 100yrs away....]]></description>
			<content:encoded><![CDATA[<p>VR is the next generation kinect no games and no real reason to exist&#8230;.but its cool isn&#8217;t? no not really&#8230;.VR is a 100yrs away&#8230;.</p>
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		<title>
		By: Old Man Grump		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-275241</link>

		<dc:creator><![CDATA[Old Man Grump]]></dc:creator>
		<pubDate>Sun, 01 Nov 2015 17:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-275241</guid>

					<description><![CDATA[I think the author remembers Virtual Boy and thinks its still 1990.
Im old too. but I saw how my age class &quot;elders react to VR&quot; on youtube. and what samples we saw of Playstation VR, you my author friend are more ignorant than I am. lol]]></description>
			<content:encoded><![CDATA[<p>I think the author remembers Virtual Boy and thinks its still 1990.<br />
Im old too. but I saw how my age class &#8220;elders react to VR&#8221; on youtube. and what samples we saw of Playstation VR, you my author friend are more ignorant than I am. lol</p>
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		<title>
		By: Rannar Gusto		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269829</link>

		<dc:creator><![CDATA[Rannar Gusto]]></dc:creator>
		<pubDate>Thu, 03 Sep 2015 23:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-269829</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269502&quot;&gt;Hitchslapped&lt;/a&gt;.

I didn&#039;t look at all the pages when I was starting that comment. It was meant to be for you and the developers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269502">Hitchslapped</a>.</p>
<p>I didn&#8217;t look at all the pages when I was starting that comment. It was meant to be for you and the developers.</p>
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		<title>
		By: Hitchslapped		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269502</link>

		<dc:creator><![CDATA[Hitchslapped]]></dc:creator>
		<pubDate>Wed, 02 Sep 2015 00:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-269502</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269495&quot;&gt;Rannar Gusto&lt;/a&gt;.

Are you sure this reply was meant for me?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269495">Rannar Gusto</a>.</p>
<p>Are you sure this reply was meant for me?</p>
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		<title>
		By: Rannar Gusto		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-269495</link>

		<dc:creator><![CDATA[Rannar Gusto]]></dc:creator>
		<pubDate>Tue, 01 Sep 2015 23:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-269495</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-268839&quot;&gt;Hitchslapped&lt;/a&gt;.

The problem here I see is not really the budget, but something that has been on my mind for a while and that is only for first person. I understand the reason why, but without topdown third person or any other angle that is not first person it gets kinda dull as time goes on knowing that you can Only make first person games (I have just looked at page six now. I thought it didn&#039;t any other pages at first.) however there is a way to solve and that is simply make the headset a camera.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-268839">Hitchslapped</a>.</p>
<p>The problem here I see is not really the budget, but something that has been on my mind for a while and that is only for first person. I understand the reason why, but without topdown third person or any other angle that is not first person it gets kinda dull as time goes on knowing that you can Only make first person games (I have just looked at page six now. I thought it didn&#8217;t any other pages at first.) however there is a way to solve and that is simply make the headset a camera.</p>
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		<title>
		By: Hitchslapped		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-268839</link>

		<dc:creator><![CDATA[Hitchslapped]]></dc:creator>
		<pubDate>Tue, 25 Aug 2015 19:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-268839</guid>

					<description><![CDATA[Jesus, what a truly moronic article. A lot of this is just asking questions that have been answered if you took some bloody time to research this sh*t.]]></description>
			<content:encoded><![CDATA[<p>Jesus, what a truly moronic article. A lot of this is just asking questions that have been answered if you took some bloody time to research this sh*t.</p>
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		<title>
		By: Hitchslapped		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-268838</link>

		<dc:creator><![CDATA[Hitchslapped]]></dc:creator>
		<pubDate>Tue, 25 Aug 2015 19:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-268838</guid>

					<description><![CDATA[&quot;I wear a stereo headset when playing a game to keep noise down. What is most aggravating is not only how hot it gets over my ears during summer time, but how heavy it begins to feel over my head.&quot; So you not only are unable to buy a good set of headphones that don&#039;t cook your ears, you also have the strength of a toddler.]]></description>
			<content:encoded><![CDATA[<p>&#8220;I wear a stereo headset when playing a game to keep noise down. What is most aggravating is not only how hot it gets over my ears during summer time, but how heavy it begins to feel over my head.&#8221; So you not only are unable to buy a good set of headphones that don&#8217;t cook your ears, you also have the strength of a toddler.</p>
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		<title>
		By: Higgens		</title>
		<link>https://gamingbolt.com/15-reasons-why-vr-is-nothing-but-a-fad#comment-268831</link>

		<dc:creator><![CDATA[Higgens]]></dc:creator>
		<pubDate>Tue, 25 Aug 2015 15:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236621#comment-268831</guid>

					<description><![CDATA[It will remain niche for a looong while yet.]]></description>
			<content:encoded><![CDATA[<p>It will remain niche for a looong while yet.</p>
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