15 Reasons Why VR Gaming Is Setting Itself Up For Failure

VR may not be all it’s cracked up to be.

Posted By | On 06th, Jul. 2015 Under Feature, Slider | Follow This Author @ZootPlays

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The big fad at the moment seems to be trending around Virtual Reality such as Oculus Rift and Sony’s VR headset. Behind these works of scientific accomplishment lie decades of research through these fields even before these devices. From the perspective of the collective audiences who’ve had a chance to demo these devices, it seems nothing short of praise and a promising virtual-filled future we are bound to visit often.

However, before a single leap forward there are always several steps back. From faulty visors, to heavy wires, even glitch filled software and a community all for these that is still very niche; this is our list of our top 15 reasons on how or why our promised virtual future could simply not exist.


British television presenter Rachel Riley shows a virtual-reality headset called Gear VR during an unpacked event of Samsung ahead of the consumer electronic fair IFA in Berlin, Wednesday, Sept. 3, 2014. (AP Photo/Markus Schreiber)

This will more than likely be the largest benefactor in this race to VR. A strategic price point where anyone can jump in (to an extent) is crucial for getting VR off the ground. Technology in general is tricky to price. Often times, prices are set very high (for example 4K TVs were ranging from $10,000 to nearly $100,000 in their first year) and often left only for early adopters to determine how much it’s worth. This trend has been established throughout this current high tech era with TVs, DVD players and their movies, etc. Ultimately, this running start could be a stumble and fall.

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