Archive For Interviews Category

GreedFall: The Dying World Interview – Lessons From Early Access, Gameplay Changes, Console Performance, and More

GreedFall: The Dying World Interview – Lessons From Early Access, Gameplay Changes, Console Performance, and More

The developers behind GreedFall: The Dying World were kind enough to answer some of our burning questions about the upcoming RPG.

Planet of Lana 2: Children of the Leaf Interview – Art Direction, Varied Environments, Hybrid Robots, And More

Planet of Lana 2: Children of the Leaf Interview – Art Direction, Varied Environments, Hybrid Robots, And More

Adam Stjärnljus and Klas Martin Eriksson of Wishfully answered our burning questions about Planet of Lana 2: Children of the Leaf.

Fatal Frame 2: Crimson Butterfly Remake Interview – Improvements, Gameplay, the Future, and More

Fatal Frame 2: Crimson Butterfly Remake Interview – Improvements, Gameplay, the Future, and More

Series producer Makoto Shibata was kind enough to answer our questions about the remake, including subjects like console performance.

Styx: Blades of Greed Interview – Comedy, Drama, Lore, Gameplay, And More

Styx: Blades of Greed Interview – Comedy, Drama, Lore, Gameplay, And More

Julien Desourteaux, creator of the Styx franchise and director of the third entry, answers some of our burning questions about Blades of Greed.

RIDE 6 Interview – RIDE Fest, Maxi Enduro and Bagger Bikes, Unreal Engine 5, and More

RIDE 6 Interview – RIDE Fest, Maxi Enduro and Bagger Bikes, Unreal Engine 5, and More

RIDE 6 game director Paolo Mertoni was kind enough to answer our questions about its brand new career mode and console performance.

Pathologic 3 Interview – The Powers That Be, Player Agency, Lessons Learned, And More

Pathologic 3 Interview – The Powers That Be, Player Agency, Lessons Learned, And More

Executive producer Alexander Souslov and engineer Nikolai Ponomarev were kind enough to answer our burning questions about Pathologic 3.

MIO: Memories in Orbit Interview – Art Direction Inspirations, Storytelling, Progression, and More

MIO: Memories in Orbit Interview – Art Direction Inspirations, Storytelling, Progression, and More

Executive producer Sarah Hourcade was kind enough to answer some of our questions about the art style and performance of MIO.

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Lead quest designer on Cyberpunk 2077 and associate game director on Cyberpunk 2, Paweł Sasko, reflected on the game's tumultuous journey.

Tales of the Shire: A Lord of the Rings Game Post Launch Interview – Gameplay Mechanics, Future Plans, and More

Tales of the Shire: A Lord of the Rings Game Post Launch Interview – Gameplay Mechanics, Future Plans, and More

Weta Workshop crafted a fun, cozy game about life in the Shire that revolves around friendship and food. Here's how the studio did it.

Alien: Rogue Incursion Evolved Edition Interview – Transition to Consoles, Gameplay Changes, and More

Alien: Rogue Incursion Evolved Edition Interview – Transition to Consoles, Gameplay Changes, and More

Survios CPO TQ Jefferson was kind enough to answer our questions about the challenges in moving a game from VR to traditional screens.

Mafia: The Old Country Interview – Game Design, New Protagonist, World, and More

Mafia: The Old Country Interview – Game Design, New Protagonist, World, and More

Mafia: The Old Country launches on PC and consoles on August 8, transporting players back to the very origins of the saga.

Wuchang: Fallen Feathers Interview – Weapon Variety, Environments, and More

Wuchang: Fallen Feathers Interview – Weapon Variety, Environments, and More

The development team behind upcoming action RPG Wuchang: Fallen Feathers spoke to us about various aspects of the game.

Neon Abyss 2 Interview – Multiplayer, Console Release, Progression, and More

Neon Abyss 2 Interview – Multiplayer, Console Release, Progression, and More

Creative director of Neon Abyss 2, Lans Wang, was kind enough to answer some of our questions about the latest indie roguelite.

Ready or Not Interview – Console Performance, PS5 Pro Enhancements, Post-Launch Content, and More

Ready or Not Interview – Console Performance, PS5 Pro Enhancements, Post-Launch Content, and More

With the upcoming console release of Ready or Not, developer VOID Interactive was kind enough to answer our questions about the game.

Splitgate 2 Interview – Post-Launch Content, Player Feedback, Console Performance, and More

Splitgate 2 Interview – Post-Launch Content, Player Feedback, Console Performance, and More

Co-founder and CEO of 1047 Games Ian Proulx was kind enough to answer some of our questions about competitive shooter Splitgate 2.

Transport Fever 3 Interview – New Features, New Industries, New Environments, and More

Transport Fever 3 Interview – New Features, New Industries, New Environments, and More

Developer Urban Games was kind enough to answer some of our questions about its upcoming transport management sim.

The House of the Dead 2: Remake Interview – PS5/Xbox Resolution, New Content, Gameplay, and More

The House of the Dead 2: Remake Interview – PS5/Xbox Resolution, New Content, Gameplay, and More

The publishers behind The House of the Dead 2: Remake were kind enough to answer some of our questions about the upcoming game.

IKUMA: The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More

IKUMA: The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More

Mooneye Studios was kind enough to answer a few of our questions about its upcoming adventure game about a boy and his dog.

RoadCraft Interview – PS5 Pro, PSSR, Inspirations, Post-Launch Content, New Vehicles, and More

RoadCraft Interview – PS5 Pro, PSSR, Inspirations, Post-Launch Content, New Vehicles, and More

Various members of the development team behind co-op construction game RoadCraft were kind enough to answer our questions.

Into the Fire Interview – Art Style, Progression, Myths and Fantasy Elements, and More

Into the Fire Interview – Art Style, Progression, Myths and Fantasy Elements, and More

Starward Industries' CMO, Maciej Dobrowolski, was kind enough to answer some of our burning questions about Into the Fire.