Archive For Interviews Category

Clock Tower: Rewind Interview – Localization, Quality-of-Life Enhancements, and More

Clock Tower: Rewind Interview – Localization, Quality-of-Life Enhancements, and More

Adam Tierney, director of business development and publishing for WayForward, speaks with GamingBolt about the studio's enhanced re-release of a beloved horror classic.

Romance of the Three Kingdoms 8 Remake Interview – Links, Debates, Tales, and More

Romance of the Three Kingdoms 8 Remake Interview – Links, Debates, Tales, and More

Producer Kazuhiro Echigoya speaks with GamingBolt about remaking a fan-favourite of the strategy genre.

Niraya of Interview – Setting, “Dodging” Mechanic, and More

Niraya of Interview – Setting, “Dodging” Mechanic, and More

Developer Hexadrive speaks with GamingBolt about their upcoming horror title.

Starship Troopers: Extermination Interview – Campaign, Multiplayer, Post-Launch Plans, and More

Starship Troopers: Extermination Interview – Campaign, Multiplayer, Post-Launch Plans, and More

Offworld Industries speaks with GamingBolt about Starship Troopers' latest foray into gaming.

Kill the Shadow Interview – Story, Visual Style, and More

Kill the Shadow Interview – Story, Visual Style, and More

Developer Shadowlight Sanctuary speaks with GamingBolt about their upcoming mystery adventure game.

Promise Mascot Agency Interview – Setting, Mascot Management, Progression, and More

Promise Mascot Agency Interview – Setting, Mascot Management, Progression, and More

Kaizen Game Works' Phil Crabtree speaks with GamingBolt about the studio's upcoming opon world title.

The Forever Winter Interview – Setting, Enemies, Customization, and More

The Forever Winter Interview – Setting, Enemies, Customization, and More

The Forever Winter creative director and Fun Dog Studios CEO Miles Williams speaks about the upcoming co-op tactical horror shooter.

A Quiet Place: The Road Ahead Interview – Story, Stealth, Inspirations, and More

A Quiet Place: The Road Ahead Interview – Story, Stealth, Inspirations, and More

The development team at Stormind Games speaks with GamingBolt about their first-person horror title.

Core Keeper Interview – 1.0 Release, Future Plans, and More

Core Keeper Interview – 1.0 Release, Future Plans, and More

Pugstorm's CEO and game director Fredrik Präntare speaks with GamingBolt about Core Keeper exiting early access, and what the future holds for the sandbox survival title.

The Karate Kid: Street Rumble Interview – Story, Combat, Stages, and More

The Karate Kid: Street Rumble Interview – Story, Combat, Stages, and More

Odaclick Game Studio's product manager Sebastian Bazelmans speaks with GamingBolt about the team's upcoming beat 'em up.

Dustborn Interview – Setting, Art Style, Choices, and More

Dustborn Interview – Setting, Art Style, Choices, and More

Red Thread Games founder Ragnar Tørnquist speaks with GamingBolt about the studio's narrative-driven action-adventure title.

Monster Jam Showdown Interview – Campaign, Post-Launch Plans, and More

Monster Jam Showdown Interview – Campaign, Post-Launch Plans, and More

Game director Federico Spada speaks with GamingBolt about Milestone's newest offroad arcade racer.

Detective Dotson Interview – A Cultural Joyride Through India

Detective Dotson Interview – A Cultural Joyride Through India

Detective Dotson's developers speak with us about their upcoming adventure title and everything that makes it tick.

Beyond Galaxyland Interview – World, Combat, Art Style, and More

Beyond Galaxyland Interview – World, Combat, Art Style, and More

Beyond Galaxyland developer Sam Enright speaks with GamingBolt about his upcoming sidescrolling RPG.

Fatal Fury: City of the Wolves Interview – Returning to a Legendary IP

Fatal Fury: City of the Wolves Interview – Returning to a Legendary IP

Chief producer Yasuyuki Oda speaks with GamingBolt about returning to the Fatal Fury franchise after a two decade-plus-long hiatus.

SteamWorld Heist 2 Interview – Setting, Development, and More

SteamWorld Heist 2 Interview – Setting, Development, and More

Lead game designer Ulf Hartelius speaks with GamingBolt about the SteamWorld series' latest tactical RPG outing.

EvilVEvil Interview – Progression, Weapons, Post-Launch Plans, and More

EvilVEvil Interview – Progression, Weapons, Post-Launch Plans, and More

Toadman Interactive CEO Ola Nilsson speaks with GamingBolt about the studio's co-op vampire shooter.

Centum Interview – Story, Inspirations, Art Style, and More

Centum Interview – Story, Inspirations, Art Style, and More

Hack the Publisher's head of studio Andrey Kiryushkin speaks about the developer's upcoming narrative adventure title.

Beyond the Ice Palace 2 Interview – Returning to a Forgotten Cult Classic

Beyond the Ice Palace 2 Interview – Returning to a Forgotten Cult Classic

Developer Storybird Studio speaks with GamingBolt about following up on a 36-year old game with an unexpected sequel.

Until Then Interview – Art Style, Setting, Characters, and More

Until Then Interview – Art Style, Setting, Characters, and More

Director Mickole Klein Nulud speaks with GamingBolt about the upcoming adventure game.