Archive For Interviews Category

Withering Realms Interview – Horror, Action, Storytelling, Crafting System, and More

Withering Realms Interview – Horror, Action, Storytelling, Crafting System, and More

Withering Realm is a follow-up to Withering Rooms, and will offer up multiple styles of gameplay between horror and action.

Monster Train 2 Interview – Improvements, New Card Types, Random Encounters and More

Monster Train 2 Interview – Improvements, New Card Types, Random Encounters and More

Shiny Shoe founder and CEO and Mark Cooke spoke to us about the various features and improvements in the upcoming Monster Train 2.

Chernobylite 2: Exclusion Zone Interview – RPG Mechanics, Horror, Progression, and More

Chernobylite 2: Exclusion Zone Interview – RPG Mechanics, Horror, Progression, and More

The Farm 51's marketing manager Barbara Szymanska was kind enough to answer our burning questions about Chernobylite 2.

Dragonkin: The Banished Interview – Early Access Launch, Content Plans, Multiplayer, and More

Dragonkin: The Banished Interview – Early Access Launch, Content Plans, Multiplayer, and More

Dragonkin: The Banished production director Jean-Georges Levieux was kind enough to have a conversation with us about the game.

PGA Tour 2K25 Interview – Post-Launch Content, MyCAREER Mode, Console Performance, and More

PGA Tour 2K25 Interview – Post-Launch Content, MyCAREER Mode, Console Performance, and More

HB Sports spokesperson Josh Muise was kind enough to reveal details about various aspects of the recently-released PGA Tour 2K25.

Black State Interview – Graphics, Metal Gear Inspiration, Realistic Combat, and More

Black State Interview – Graphics, Metal Gear Inspiration, Realistic Combat, and More

Studio Motion Blur's director, Omer Faruk Gungor, was kind enough to answer our questions about the upcoming shooter Black State.

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

Game director Hugo Martin and executive producer Marty Stratton speak about id's next big shooter in an extensive Q&A.

Once Human Interview – Seasonal System, Future Content, PvE and PvP Balance, and More

Once Human Interview – Seasonal System, Future Content, PvE and PvP Balance, and More

Woody Wu, Lead Game Designer for Once Human, was kind enough to answer some of our questions.

Eriksholm: The Stolen Dream Interview – Inspirations, Protagonists, Story, and More!

Eriksholm: The Stolen Dream Interview – Inspirations, Protagonists, Story, and More!

The creative director behind upcoming narrative tactical stealth title, Anders Hejdenberg, was kind enough to have a chat with us.

Assetto Corsa EVO Interview – New Features, VR Support, Early Access Launch, and More

Assetto Corsa EVO Interview – New Features, VR Support, Early Access Launch, and More

Assetto Corsa EVO has been out for a month now, and studio co-founder Marco Massarutto was kind enough to answer a few of our questions.

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay is a side-scrolling platformer with an emphasis on physics-based puzzle solving. We got to chat with the studio about the game.

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More

Studio co-founder and Exoborne narrative director Martin Hultberg was kind enough to answer some burning questions we had about the game.

Forest Reigns Interview – S.T.A.L.K.E.R. Influences, Tactical Combat, Survival Mechanics, and More

Forest Reigns Interview – S.T.A.L.K.E.R. Influences, Tactical Combat, Survival Mechanics, and More

The studio's PR manager was able to answer some of our questions about the upcoming survival shooter Forest Reigns.

Pathologic 3 Interview – Time Manipulation, Choices, Consequences, and More

Pathologic 3 Interview – Time Manipulation, Choices, Consequences, and More

Pathologic 3's creative producer Alexandra "Alphyna" Golubeva gave us some details about various aspects of the game.

Sniper Elite: Resistance Interview – Level Design, X-Ray Kills, and More

Sniper Elite: Resistance Interview – Level Design, X-Ray Kills, and More

The lead level designer behind Sniper Elite: Resistance has also told us about PS5 Pro enhancements to the game, along with other technical details.

Star Wars: Episode I: Jedi Power Battles Interview – Controls, Gameplay Improvements, and More

Star Wars: Episode I: Jedi Power Battles Interview – Controls, Gameplay Improvements, and More

We got to chat with Aspyr's director of product, Chris Bashaar, about the studio's decision to bring Star Wars: Episode I: Jedi Power Battles to modern systems.

AI Limit Interview – Bosses, Level Design, Art Style, and More

AI Limit Interview – Bosses, Level Design, Art Style, and More

SenseGames speaks with GamingBolt about its upcoming sci-fi action RPG.

The First Berserker: Khazan Interview – Combat, Difficulty, Art Style, and More

The First Berserker: Khazan Interview – Combat, Difficulty, Art Style, and More

Neople speaks with GamingBolt about its upcoming Soulslike action RPG.

Cronos: The New Dawn Interview – Story, Setting, Combat, and More

Cronos: The New Dawn Interview – Story, Setting, Combat, and More

Game director and producer Jacek Zięba speaks with GamingBolt about Bloober Team's upcoming sci-fi horror title.

Tomb Raider 4-6 Remastered Interview – Visual Enhancements, QoL Upgrades, and More

Tomb Raider 4-6 Remastered Interview – Visual Enhancements, QoL Upgrades, and More

Matthew Ray, brand manager at Aspyr, speaks with GamingBolt about the next Tomb Raider remaster.