Archive For Interviews Category

Turbo Overkill Interview – Inspirations, Level Design, Weapons, and More

Turbo Overkill Interview – Inspirations, Level Design, Weapons, and More

Trigger Happy Interactive founder Sam Prebble speaks with GamingBolt about the frantic upcoming first person shooter.

Blue Reflection: Second Light Interview – Heartscape, Crafting, Bonds, and More

Blue Reflection: Second Light Interview – Heartscape, Crafting, Bonds, and More

Blue Reflection: Second Light's producer Akira Tsuchiya speaks with GamingBolt about the upcoming sequel.

ExeKiller Interview – Setting, Choices, Open World, and More

ExeKiller Interview – Setting, Choices, Open World, and More

ExeKiller developer Paradark Studio speaks with GamingBolt about its upcoming action-adventure title.

Valfaris: Mecha Therion Interview – Enemies, Weapons, Progression, and More

Valfaris: Mecha Therion Interview – Enemies, Weapons, Progression, and More

Programmer and designer Thomas Jenns speaks with GamingBolt about Steel Mantis' upcoming shoot 'em up.

Spine Interview – Characters, Combat, Balancing, and More

Spine Interview – Characters, Combat, Balancing, and More

Producer of Spine, Dmitry Pimenov, speaks with GamingBolt about the upcoming multiplayer action game.

AWAY: The Survival Series Interview – Premise, Environments, Exploration, and More

AWAY: The Survival Series Interview – Premise, Environments, Exploration, and More

Breaking Walls' community manager Sage Minard speaks with GamingBolt about AWAY: The Survival Series.

Vigilance 2099 Interview – Open World, Storytelling, Combat, and More

Vigilance 2099 Interview – Open World, Storytelling, Combat, and More

Vigilance 2099 lead developer Nas Nakarus speaks with GamingBolt about the upcoming open world cyberpunk action RPG.

Alfred Hitchcock – Vertigo Interview – Story, Themes, and More

Alfred Hitchcock – Vertigo Interview – Story, Themes, and More

Pendulo Studios' Josue Monchan, Carlos Colomé, and Pepe Romero speak with GamingBolt about their upcoming psychological thriller.

RICO London Interview – Art Style, Weapons, Customization, and More

RICO London Interview – Art Style, Weapons, Customization, and More

RICO London designer James Parker speaks with GamingBolt about the upcoming first person shooter.

Darkest Dungeon 2 Interview – Combat, Atmosphere, Length, and More

Darkest Dungeon 2 Interview – Combat, Atmosphere, Length, and More

Red Hook Studios co-founder and creative director Chris Bourassa speaks with GamingBolt about the upcoming Darkest Dungeon 2.

Kena: Bridge of Spirits – An Interview with Voice Actor Tod Fennel

Kena: Bridge of Spirits – An Interview with Voice Actor Tod Fennel

Voice actor Tod Fennel speaks with GamingBolt about Kena: Bridge of Spirits and Taro, the character he plays in the game.

Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More

Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More

13AM Games' CEO Alex Rushdy speaks with GamingBolt about the studio's upcoming kaiju brawler.

ELEX 2 Interview – Side Quests, Choices, Combat, and More

ELEX 2 Interview – Side Quests, Choices, Combat, and More

Creative director Björn Pankratz and game designer Jennifer Pankratz speal with GamingBolt about Piranha Bytes' upcoming action RPG.

Conway: Disappearance at Dahlia View Interview – Storytelling, Interrogations, and More

Conway: Disappearance at Dahlia View Interview – Storytelling, Interrogations, and More

Game designer Pete Bottomley and platform programmer David Smith speak with GamingBolt about White Paper Games' upcoming mystery adventure title.

BloodRayne Betrayal: Fresh Bites Interview – Difficulty, Improvements, and More

BloodRayne Betrayal: Fresh Bites Interview – Difficulty, Improvements, and More

We speak with the people behind the sidescrolling action title's upcoming expanded re-release.

Tales of Arise Interview – Development, Combat, World Design, and More

Tales of Arise Interview – Development, Combat, World Design, and More

Tales of Arise producer Yusuke Tomizawa speaks with GamingBolt about the next entry in Bandai Namco's action RPG series.

Blackwind Interview – Story, Combat, Progression, and More

Blackwind Interview – Story, Combat, Progression, and More

Drakker Dev co-founder Manlio Greco speaks with GamingBolt about upcoming sci-fi action title Blackwind.

Neverwinter: Jewel of the North Interview – Bard Class, Reworked Progression, and More

Neverwinter: Jewel of the North Interview – Bard Class, Reworked Progression, and More

Lead designer Randy Mosiondz speaks with GamingBolt about the MMORPG's big new expansion and everything that it brings to the table.

Daymare: 1994 Sandcastle Interview – Enemies, Horror, Improvements, and More

Daymare: 1994 Sandcastle Interview – Enemies, Horror, Improvements, and More

Invader Studios co-founder Michele Giannone speaks with GamingBolt about the developer's upcoming horror sequel.

Klang 2 Interview – Music, Combat, Improvements, and More

Klang 2 Interview – Music, Combat, Improvements, and More

Klang 2 developer Tom-Ivar Arntzen speaks with GamingBolt about the upcoming rhythm action game.