Archive For Interviews Category

Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More

Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More

Game director Domenico Celenza was kind enough to answer many of our questions ahead of the game's September 10th release date.

Aliens: Fireteam Elite 2 Interview – Scary Xenomorphs, Game Balance, Class Progression, And More

Aliens: Fireteam Elite 2 Interview – Scary Xenomorphs, Game Balance, Class Progression, And More

Many members of the development team behind the upcoming co-op shooter were kind enough to answer some of our burning questions.

The Alters: Last Variable Post Launch Interview – Jan Scientist, Critical Reception, Storytelling, And More

The Alters: Last Variable Post Launch Interview – Jan Scientist, Critical Reception, Storytelling, And More

11bit Studios' senior writer Katarzyna Tybinka and game design coordinator Marcin Łazowski were kind enough to answer our questions.

The Sinking City 2 Interview – Survival Horror, Arkham, Floods, Console Graphics, and More

The Sinking City 2 Interview – Survival Horror, Arkham, Floods, Console Graphics, and More

The publishing director of Frogwares, Sergiy Oganesyan, was kind enough to discuss the upcoming survival horror game with us.

Moss: The Forgotten Relic Interview – Player Feedback, Gameplay Pacing, Development Challenges, And More

Moss: The Forgotten Relic Interview – Player Feedback, Gameplay Pacing, Development Challenges, And More

Moss: The Forgotten Relic design director and Polyarc co-founder Danny Bulla spoke about the studio's future following the game's release.

Mistfall Hunter Interview – Game Balance, Beta Feedback, PvE Mode, PC Features, And More

Mistfall Hunter Interview – Game Balance, Beta Feedback, PvE Mode, PC Features, And More

Bellring Games, the studio behind PvPvE RPG Mistfall Hunter, was kind enough to answer some questions on the way to the game's release.

Hell Let Loose: Vietnam Interview – New Setting, Asymmetrical Warfare, Console Performance, And More

Hell Let Loose: Vietnam Interview – New Setting, Asymmetrical Warfare, Console Performance, And More

Several members of the development team at Expression Games spoke to us about some of the major gameplay required for the Vietnam setting.

The Relic: First Guardian Interview – Variety, The Studio’s Debut Release, Console Performance, And More

The Relic: First Guardian Interview – Variety, The Studio’s Debut Release, Console Performance, And More

Project Cloud Games was kind enough to talk to us about its upcoming action RPG, The Relic: First Guardian, revealing quite a few details.

Dinoblade Interview – Player Progression, Dinosaur Variety, Demo Feedback, And More

Dinoblade Interview – Player Progression, Dinosaur Variety, Demo Feedback, And More

Jean Nguyen was kind enough to answer all of our questions about upcoming title Dinoblade, including whether it will come to consoles.

Outward 2 Interview – Beta Feedback, Immersion Through Friction, Gameplay Systems, And More

Outward 2 Interview – Beta Feedback, Immersion Through Friction, Gameplay Systems, And More

Creative director of Outward 2 and Nine Dots Studios CEO Guillaume Boucher-Vidal was kind enough to answer some of our burning questions.

Assassin’s Creed Black Flag Resynced Interview – Faithfulness to the Original, Anvil Engine, and More

Assassin’s Creed Black Flag Resynced Interview – Faithfulness to the Original, Anvil Engine, and More

The development teams from across Ubisoft's various studios were kind enough to answer many of our questions about its latest remake.

Deep Rock Galactic: Rogue Core Interview – Timer Mechanics, Roguelite Structure, Lore, And More

Deep Rock Galactic: Rogue Core Interview – Timer Mechanics, Roguelite Structure, Lore, And More

Ghost Ship Games marketing manager Aaron Hathaway was kind enough to talk to us about all the things that make Rogue Core its own game.

F1 25: 2026 Season Pack Interview – New Content, Gameplay Changes, Platform Improvements, And More

F1 25: 2026 Season Pack Interview – New Content, Gameplay Changes, Platform Improvements, And More

Codemasters and EA were kind enough to answer some of our burning questions about the recently-released 2026 Season Pack for F1 25.

Thick as Thieves Interview – Replayability, Immersive Sims, Co-Op Design, And More

Thick as Thieves Interview – Replayability, Immersive Sims, Co-Op Design, And More

Studio co-founder Warren Spector and game director Jeff Hickman were kind enough to answer our questions about the co-op stealth title.

EA Sports UFC 6 Interview – Flow State, The Legacy, Console Performance, And More

EA Sports UFC 6 Interview – Flow State, The Legacy, Console Performance, And More

EA Sports was kind enough to answer many of the questions we've had about the latest entry in its MMA series, EA Sports UFC 6.

MOUSE: P.I. For Hire Post-Launch Interview – Art Direction, Player Response, Detective Gameplay, and More

MOUSE: P.I. For Hire Post-Launch Interview – Art Direction, Player Response, Detective Gameplay, and More

Several members of the team behind shooter MOUSE: P.I. For Hire were kind enough to answer some of our burning questions.

The Expanse: Osiris Reborn Interview – Sci-Fi Setting, Companions, Console Performance, And More

The Expanse: Osiris Reborn Interview – Sci-Fi Setting, Companions, Console Performance, And More

Game design director Leonid Rastorguev was kind enough to answer many of our questions about The Expanse: Osiris Reborn.

Samson Post-Launch Interview – Player Feedback, Console Performance Targets, The Road Ahead, And More

Samson Post-Launch Interview – Player Feedback, Console Performance Targets, The Road Ahead, And More

Liquid Swords founder and CCO Christofer Sundebrg was kind enough to answer some of our questions about the studio's first outing: Samson.

ZERO PARADES: For Dead Spies Interview – Disco Elysium Roots, Spy Story RPG, New Gameplay Systems, And More

ZERO PARADES: For Dead Spies Interview – Disco Elysium Roots, Spy Story RPG, New Gameplay Systems, And More

The studio behind Disco Elysium has just released a brand new RPG, this time around telling the story of a spy getting back to work.

Luna Abyss Interview – Inspirations, Gameplay, Narrative, Console Performance, and More

Luna Abyss Interview – Inspirations, Gameplay, Narrative, Console Performance, and More

Much of the leadership team behind bullet hell narrative shooter Luna Abyss were kind enough to answer some of our burning questions.