Archive for "Interviews" Category
Design director John Pearl and executive producer Reinhard Pollice speak with GamingBolt about the upcoming Re...
We speak about the Unity engine's next-gen pipeline, the process of The Falconeer's solo development, and more...
The Medium producer Jacek Zieba speaks with GamingBolt about Bloober Team's upcoming ambitious horror title.
Lead game designer Alex Basilio speaks with GamingBolt about Milestone's upcoming motocross sim.
Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the upcoming m...
RIDE 4 producer Luigi Crocetta speaks with GamingBolt about Milestone's newest bike racer.
Hyper Team Recon dev Nathan Burton speaks about the upcoming platformer.
We sit down with Michael Pachter and discuss where the video game market may be headed.
Senior technical producer Dick Heyne speaks about the upcoming looter slasher.
Lead designer Mike Moreton speaks with GamingBolt about the upcoming racer.
Creative director Daniel Wagner speaks with GamingBolt about the upcoming platformer.
Project leads Petr Kolář and David Kolečkář speak with GamingBolt about the future of the online shooter.
Warcave's Menno van der Heijden speaks with GamingBolt about the upcoming turn-based strategy RPG.
Daniel Winkler – creative director and CEO of IguanaBee – speaks with GamingBolt about the G.I. Joe shoote...
Game director Lewis Brundish speaks with GamingBolt about nDreams' newest VR release.
Virtuos' managing director of games Christophe Gandon speaks with GamingBolt about what the next few years loo...
Martin Park, producer at Raw Fury, talks to GamingBolt about the collection.
The remake's development team at Ubisoft speaks to us about the long-awaited return of the Prince.
Lince Works founder and game designer David León speaks with GamingBolt about the upcoming stealth title.
Graven devs David Queener and Frederik Schreiber speak with GamingBolt about their upcoming medieval FPS.