Archive For Interviews Category

Second Sun Interview – Weapons, Movement, Progression, and More

Second Sun Interview – Weapons, Movement, Progression, and More

Grey Wolf Entertainment studio lead Mike Domingues speaks with GamingBolt about the team's upcoming FPS RPG.

Polaris Interview – Maps, Destructibility, Art Style, and More

Polaris Interview – Maps, Destructibility, Art Style, and More

Variable State CEO and creative director Jonathan Burroughs speaks with GamingBolt about the studio's voxel-based multiplayer shooter.

Blindfire Interview – A New Kind of Multiplayer Shooter Experience

Blindfire Interview – A New Kind of Multiplayer Shooter Experience

Lead designer Matt Dunthorne speaks with GamingBolt about Double Eleven's recently-released shooter.

Marvel Rivals Interview – Heroes, Maps, Progression, and More

Marvel Rivals Interview – Heroes, Maps, Progression, and More

Members of Marvel Rivals' development team speak with GamingBolt about the upcoming hero shooter.

Albatroz Interview – Locations, Art Style, and More

Albatroz Interview – Locations, Art Style, and More

The developers of Albatroz speak with GamingBolt about their backpacking adventure RPG.

Planet Coaster 2 Interview – Water Parks, Coaster Customization, PS5 Pro Enhancements, and More

Planet Coaster 2 Interview – Water Parks, Coaster Customization, PS5 Pro Enhancements, and More

Frontier Developments' Dave Bamber and Simon Jordan speak with GamingBolt about the studio's newest release.

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

GIANTS marketing director Martin Rabl speaks with GamingBolt about the next Farming Simulator game.

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.

Dying Light: The Beast Interview – Story, Map, Parkour, and More

Dying Light: The Beast Interview – Story, Map, Parkour, and More

Franchise director Tymon Smektala speaks with GamingBolt about Dying Light's upcoming standalone adventure.

New World: Aeternum Interview – A Fresh Beginning

New World: Aeternum Interview – A Fresh Beginning

Senior producer Andrew Webster speaks with GamingBolt about the relaunch of Amazon's acton RPG.

Empire of the Ants Interview – Environments, Visuals, Difficulty, and More

Empire of the Ants Interview – Environments, Visuals, Difficulty, and More

Game director Renaud Charpentier speaks with GamingBolt about Tower Five's upcoming strategy title.

Eternal Strands Interview – Bosses, Story, Art Style, and More

Eternal Strands Interview – Bosses, Story, Art Style, and More

The developers of Eternal Strands speak with GamingBolt about the upcoming fantasy action-adventure title.

Clock Tower: Rewind Interview – Localization, Quality-of-Life Enhancements, and More

Clock Tower: Rewind Interview – Localization, Quality-of-Life Enhancements, and More

Adam Tierney, director of business development and publishing for WayForward, speaks with GamingBolt about the studio's enhanced re-release of a beloved horror classic.

Romance of the Three Kingdoms 8 Remake Interview – Links, Debates, Tales, and More

Romance of the Three Kingdoms 8 Remake Interview – Links, Debates, Tales, and More

Producer Kazuhiro Echigoya speaks with GamingBolt about remaking a fan-favourite of the strategy genre.

Niraya of Interview – Setting, “Dodging” Mechanic, and More

Niraya of Interview – Setting, “Dodging” Mechanic, and More

Developer Hexadrive speaks with GamingBolt about their upcoming horror title.

Starship Troopers: Extermination Interview – Campaign, Multiplayer, Post-Launch Plans, and More

Starship Troopers: Extermination Interview – Campaign, Multiplayer, Post-Launch Plans, and More

Offworld Industries speaks with GamingBolt about Starship Troopers' latest foray into gaming.

Kill the Shadow Interview – Story, Visual Style, and More

Kill the Shadow Interview – Story, Visual Style, and More

Developer Shadowlight Sanctuary speaks with GamingBolt about their upcoming mystery adventure game.

Promise Mascot Agency Interview – Setting, Mascot Management, Progression, and More

Promise Mascot Agency Interview – Setting, Mascot Management, Progression, and More

Kaizen Game Works' Phil Crabtree speaks with GamingBolt about the studio's upcoming opon world title.

The Forever Winter Interview – Setting, Enemies, Customization, and More

The Forever Winter Interview – Setting, Enemies, Customization, and More

The Forever Winter creative director and Fun Dog Studios CEO Miles Williams speaks about the upcoming co-op tactical horror shooter.

A Quiet Place: The Road Ahead Interview – Story, Stealth, Inspirations, and More

A Quiet Place: The Road Ahead Interview – Story, Stealth, Inspirations, and More

The development team at Stormind Games speaks with GamingBolt about their first-person horror title.