Archive For Interviews Category

Squirrel with a Gun Interview – Weapons, Open World, Progression, and More

Squirrel with a Gun Interview – Weapons, Open World, Progression, and More

Game director Dan DeEntremont speaks with GamingBolt about Dee Dee Creations' upcoming open world action game.

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Brand Director Jonathan Lacaille speaks with GamingBolt about the developer's recent expansions and the project it's currently working on.

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Karpyshyn speaks with GamingBolt about how Exodus' central narrative hook will enable long-term choice-and-consequence mechanics.

Gigantic: Rampage Edition Interview – New Heroes, Monetization, Post-Launch Plans, and More

Gigantic: Rampage Edition Interview – New Heroes, Monetization, Post-Launch Plans, and More

Game design lead Bart Vossen and producer Maverick Bautista speak with GamingBolt about the MOBA's expanded and enhanced revival.

Rise of Industry 2 Interview – New Setting, Gameplay Improvements, and More

Rise of Industry 2 Interview – New Setting, Gameplay Improvements, and More

SomaSim co-founder Matt Viglione speaks with GamingBolt about the studio's upcoming management sim sequel.

Rusted Moss Interview – Console Port, New Content, and More

Rusted Moss Interview – Console Port, New Content, and More

The developers of Rusted Moss speak with GamingBolt about the offbeat Metroidvania game and its upcoming console release.

Forever Skies Interview – Early Access Learnings, 1.0 Plans, and More

Forever Skies Interview – Early Access Learnings, 1.0 Plans, and More

Far From Home COO Wojciech Liwanowski speaks with GamingBolt about the studio's first-person post-apocalyptic survival game.

Planet Zoo: Console Edition Interview – UI Changes, Porting Challenges, and More

Planet Zoo: Console Edition Interview – UI Changes, Porting Challenges, and More

Frontier Developments speaks with GamingBolt about its zoo construction and management simulator's console port.

The Bridge Curse 2: The Extrication Interview – Setting, Immersion, Length, and More

The Bridge Curse 2: The Extrication Interview – Setting, Immersion, Length, and More

Producer Williams Wu speaks with GamingBolt about Softstar Games' upcoming first-person survival horror sequel.

Withering Rooms Interview – 1.0 Launch, New Game Plus, and More

Withering Rooms Interview – 1.0 Launch, New Game Plus, and More

Troy West speaks with GamingBolt about the upcoming 1.0 release of his 2.5D survival horror RPG.

Highwater Interview – Art Style, Setting, Exploration, and More

Highwater Interview – Art Style, Setting, Exploration, and More

Demgaog Studio CEO and Highwater's creative director Igor Simic speaks with GamingBolt about the post-apocalyptic strategy adventure game's upcoming PC and console launch.

Night Slashers: Remake Interview – Combat, Co-op, Improvements, and More

Night Slashers: Remake Interview – Combat, Co-op, Improvements, and More

Storm Trident's Sebastian Kijaczko and Paweł Naruszewicz speak with GamingBolt about their upcoming beat 'em up.

Under a Rock Interview – Setting, Traversal, Base Building, and More

Under a Rock Interview – Setting, Traversal, Base Building, and More

Gameforge's Manuel Berbesi and Nordic Trolls' Thorbjørn Olsen speak with GamingBolt about their upcoming survival game.

New Arc Line Interview – Setting, Combat, Player Choice, and More

New Arc Line Interview – Setting, Combat, Player Choice, and More

Creative director Vladyslav Dobrovolskyi speaks with GamingBolt about Dreamate's upcoming RPG.

Outpost: Infinity Siege Interview – Exploration, Outpost Building, Progression, and More

Outpost: Infinity Siege Interview – Exploration, Outpost Building, Progression, and More

Team Ranger speaks with GamingBolt about its upcoming genre-bending tower defense FPS.

Contra: Operation Galuga Interview – Reimagining an All-Time Classic

Contra: Operation Galuga Interview – Reimagining an All-Time Classic

Konami and WayForward speak about their upcoming reimagined take on the original Contra.

Pioneers of Pagonia Interview – Tribes, Setting, Future Updates, and More

Pioneers of Pagonia Interview – Tribes, Setting, Future Updates, and More

Creative director Volker Wertich speaks with GamingBolt about Envision Entertainment's city builder.

Witchfire Interview – Early Access Launch, Future Plans, and More

Witchfire Interview – Early Access Launch, Future Plans, and More

Adrian Chmielarz, Creative Director and Co-Founder of The Astronauts, speaks with GamingBolt about the studio's dark fantasy roguelike shooter.

The Alters Interview – Player Choice, Survival Mechanics, and More

The Alters Interview – Player Choice, Survival Mechanics, and More

Game director Tomasz Kisilewicz speaks with GamingBolt about 11 bit studios' next title.

Achilles: Legends Untold Post-Launch Interview – Development, Early Access Learnings, Potential Ports, and More

Achilles: Legends Untold Post-Launch Interview – Development, Early Access Learnings, Potential Ports, and More

Dark Point Games speaks with GamingBolt about its recently released action RPG.