Archive for "Interviews" Category
Developer Happy Tuesday talks about its odd mish-mash of genres and the weird fun on offer.
What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.
Expansive Worlds talks about its realistic hunting game and what to expect in the coming months.
Angry Mob Games CEO enlightens us on the current state of Brawlout and what to expect in the coming days.
Tim Jones, head of Creative on why you should play Rogue Trooper Redux.
Ghost Ship Games talks about its co-op mining/exploration FPS and what's special about it.
Development team's Meredith Alfroy tell us about the universe of Unruly Heroes.
Team Meat's Tommy Refenes tells us what's new with the long-awaited sequel to the classic platformer.
Director Andreas Beijer talks about inspirations for the upcoming nature-focused platformer.
Johnny Galvatron on the next big indie game on Xbox One and PC.
Freejame Games' producer Phil Davidson tells us everything he can about Robocraft Infinity.
Chris McCue, Technical Director of World of Tanks gives us the lowdown on PS4 Pro and Xbox One X implementatio...
We interview the team at Yuke's to learn everything about WWE 2K18.
King Art Games discusses its upcoming tactical strategy title and its killer aesthetics.
BetaDwarf talks about the quirks of its CCG/MOBA and the challenges of development.
MercurySteam talks about working on the Xbox One X and PS4 Pro among other things.
Wizard Fu Games talks about development goals, obstacles faced and the road ahead.
Survival, first person shooting, rogue-lite elements and much more collide.
What's been going on with the co-op shooter? Streum on Studio tells all.
Aaero isn't your average action rhythm title and Mad Fellows' development was far from typical.