Archive for "Interviews" Category
Developer Zoink Games discusses the differences and similarities between the Xbox One X and the PS4 Pro versio...
Imaginati's Andy Serkis discusses the challenges of developing the company's first game.
Tate Multimedia talks about its strange combination of Dieselpunk action and Trials racing.
The exciting new platformer from Joakim Sandberg is finally here; find out more about its development here.
Product manager Collin Bishop talks about the goings-on at Crytek.
Pearl Abyss talks about the future of its gorgeous MMO and what to expect on Xbox One.
Former Fable engine lead Don Williamson talks about the Xbox One among other trends.
Trine developer discusses its newest mage-oriented co-op title and what makes it special.
Lewis Ward, IDC research director for VR/AR, talks about the current trends in gaming.
Tripwire Interactive talks about developing for the Xbox One X and how it compares to their experience on PS4 ...
Gaijin Entertainment CEO talks about adding the French, working on Xbox One X and much more.
The Mantis Burn Racing developer discusses its tenth year anniversary and what it's like working on the Xbox O...
Producer Akihiro Suzuki talks about addressing criticism and fundamentally changing Dynasty Warriors.
Analyst extraordinaire Michael Pachter shares his insight into the trends of an industry in a state of transit...
Recotechnology talks about its strategy title focused on the war between the Celtiberians and Romans.
Fabula Epica goes back to the past with its episodic turn-based RPG.
Playful Corp discusses its cutesy Xbox One platformer and what makes it special.
Seasun discusses its 2D hack and slash title (along with announcing a delay).
Milkstone Studios offers some insight into its asymmetrical, survival horror multiplayer title.
Oddbird co-founder talks about bird-centric, arrow-focused gameplay in Arrow Heads.