Archive For Interviews Category

MXGP 2020 Interview – Career Mode, Playground, PS5 Version, and More

MXGP 2020 Interview – Career Mode, Playground, PS5 Version, and More

Lead game designer Alex Basilio speaks with GamingBolt about Milestone's upcoming motocross sim.

Project CARS GO Interview – Controls, Customization, Content, and More

Project CARS GO Interview – Controls, Customization, Content, and More

Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the upcoming mobile spinoff.

RIDE 4 Interview – Career More, Tracks, Customization, and More

RIDE 4 Interview – Career More, Tracks, Customization, and More

RIDE 4 producer Luigi Crocetta speaks with GamingBolt about Milestone's newest bike racer.

Hyper Team Recon Interview – Combat, Platforming, Story, and More

Hyper Team Recon Interview – Combat, Platforming, Story, and More

Hyper Team Recon dev Nathan Burton speaks about the upcoming platformer.

Interview With Michael Pachter – PS5, Xbox Series X, Next-Gen Games And More

Interview With Michael Pachter – PS5, Xbox Series X, Next-Gen Games And More

We sit down with Michael Pachter and discuss where the video game market may be headed.

Godfall Interview – Story, Setting, Loot, and More

Godfall Interview – Story, Setting, Loot, and More

Senior technical producer Dick Heyne speaks about the upcoming looter slasher.

DIRT 5 Interview – Career Mode, Track Design, Next-Gen, and More

DIRT 5 Interview – Career Mode, Track Design, Next-Gen, and More

Lead designer Mike Moreton speaks with GamingBolt about the upcoming racer.

White Shadows Interview – Setting, Visuals, Narrative, and More

White Shadows Interview – Setting, Visuals, Narrative, and More

Creative director Daniel Wagner speaks with GamingBolt about the upcoming platformer.

Vigor Interview – Development, Future Plans, Switch Performance, and More

Vigor Interview – Development, Future Plans, Switch Performance, and More

Project leads Petr Kolář and David Kolečkář speak with GamingBolt about the future of the online shooter.

Black Legend Interview – Setting, Exploration, Combat, and More

Black Legend Interview – Setting, Exploration, Combat, and More

Warcave's Menno van der Heijden speaks with GamingBolt about the upcoming turn-based strategy RPG.

G.I. Joe: Operation Blackout Interview – Campaign, Characters, Post-Launch Plans, and More

G.I. Joe: Operation Blackout Interview – Campaign, Characters, Post-Launch Plans, and More

Daniel Winkler – creative director and CEO of IguanaBee – speaks with GamingBolt about the G.I. Joe shooter.

Phantom: Covert Ops Interview – Development, Post-Launch Plans, Future of VR, and More

Phantom: Covert Ops Interview – Development, Post-Launch Plans, Future of VR, and More

Game director Lewis Brundish speaks with GamingBolt about nDreams' newest VR release.

An Interview With Virtuos About Next-Gen, Switch Ports, and More

An Interview With Virtuos About Next-Gen, Switch Ports, and More

Virtuos' managing director of games Christophe Gandon speaks with GamingBolt about what the next few years look like for the developer.

Kingdom Majestic Interview – Post-Launch Plans, Possible Next-Gen Port, and More

Kingdom Majestic Interview – Post-Launch Plans, Possible Next-Gen Port, and More

Martin Park, producer at Raw Fury, talks to GamingBolt about the collection.

Prince of Persia: The Sands of Time Remake Interview – Remaking a Timeless Classic

Prince of Persia: The Sands of Time Remake Interview – Remaking a Timeless Classic

The remake's development team at Ubisoft speaks to us about the long-awaited return of the Prince.

Aragami 2 Interview – Level Design, Stealth, Progression, and More

Aragami 2 Interview – Level Design, Stealth, Progression, and More

Lince Works founder and game designer David León speaks with GamingBolt about the upcoming stealth title.

Graven Interview – Setting, Combat, Tech, and More

Graven Interview – Setting, Combat, Tech, and More

Graven devs David Queener and Frederik Schreiber speak with GamingBolt about their upcoming medieval FPS.

Crysis Remastered Interview – Ray-Tracing, QoL Upgrades, Warhead, and More

Crysis Remastered Interview – Ray-Tracing, QoL Upgrades, Warhead, and More

Project lead Steffen Halbig speaks with GamingBolt about the remaster.

Werewolf: The Apocalypse – Heart of the Forest Interview – Setting, Themes, Choices, and More

Werewolf: The Apocalypse – Heart of the Forest Interview – Setting, Themes, Choices, and More

Piotr Gnyp, Head of Business Development at publisher Walkabout Games, speaks about the upcoming World of Darkness adaptation.

The Gunk Interview – A New Frontier

The Gunk Interview – A New Frontier

Game director Ulf Hartelius speaks with GamingBolt about the upcoming action-adventure title.