Archive For Interviews Category

RoadCraft Interview – PS5 Pro, PSSR, Inspirations, Post-Launch Content, New Vehicles, and More

RoadCraft Interview – PS5 Pro, PSSR, Inspirations, Post-Launch Content, New Vehicles, and More

Various members of the development team behind co-op construction game RoadCraft were kind enough to answer our questions.

Into the Fire Interview – Art Style, Progression, Myths and Fantasy Elements, and More

Into the Fire Interview – Art Style, Progression, Myths and Fantasy Elements, and More

Starward Industries' CMO, Maciej Dobrowolski, was kind enough to answer some of our burning questions about Into the Fire.

Lost in Random: The Eternal Die Interview – Inspirations, Combat, Exploration, and More

Lost in Random: The Eternal Die Interview – Inspirations, Combat, Exploration, and More

Lost in Random: The Eternal Die's game director, Martin Storm gave us details about console performance and cameos as well.

Frostrail Interview – The Train, Enemy Factions, Horror Vibes, and More

Frostrail Interview – The Train, Enemy Factions, Horror Vibes, and More

Single-player and co-op survival shooter Forstrail Frostrail is slated for release in 2026. Here are some details from the game designer.

F1 25 Interview – Path Tracing, LiDAR Scanning, My Team Mode, and More

F1 25 Interview – Path Tracing, LiDAR Scanning, My Team Mode, and More

Leading up to the upcoming launch of F1 racing game F1 25, Codemasters was kind enough to answer a few of our questions.

Post Trauma Interview – Exploration, Combat, Boss Fights, and More

Post Trauma Interview – Exploration, Combat, Boss Fights, and More

The studio behind the horror title Post Trauma was kind enough to answer some of our questions about the game.

The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More

The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More

Technical art director of upcoming RPG The Lonesome Guild was kind enough to answer a bunch of our questions about the game.

Withering Realms Interview – Horror, Action, Storytelling, Crafting System, and More

Withering Realms Interview – Horror, Action, Storytelling, Crafting System, and More

Withering Realm is a follow-up to Withering Rooms, and will offer up multiple styles of gameplay between horror and action.

Monster Train 2 Interview – Improvements, New Card Types, Random Encounters and More

Monster Train 2 Interview – Improvements, New Card Types, Random Encounters and More

Shiny Shoe founder and CEO and Mark Cooke spoke to us about the various features and improvements in the upcoming Monster Train 2.

Chernobylite 2: Exclusion Zone Interview – RPG Mechanics, Horror, Progression, and More

Chernobylite 2: Exclusion Zone Interview – RPG Mechanics, Horror, Progression, and More

The Farm 51's marketing manager Barbara Szymanska was kind enough to answer our burning questions about Chernobylite 2.

Dragonkin: The Banished Interview – Early Access Launch, Content Plans, Multiplayer, and More

Dragonkin: The Banished Interview – Early Access Launch, Content Plans, Multiplayer, and More

Dragonkin: The Banished production director Jean-Georges Levieux was kind enough to have a conversation with us about the game.

PGA Tour 2K25 Interview – Post-Launch Content, MyCAREER Mode, Console Performance, and More

PGA Tour 2K25 Interview – Post-Launch Content, MyCAREER Mode, Console Performance, and More

HB Sports spokesperson Josh Muise was kind enough to reveal details about various aspects of the recently-released PGA Tour 2K25.

Black State Interview – Graphics, Metal Gear Inspiration, Realistic Combat, and More

Black State Interview – Graphics, Metal Gear Inspiration, Realistic Combat, and More

Studio Motion Blur's director, Omer Faruk Gungor, was kind enough to answer our questions about the upcoming shooter Black State.

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

Game director Hugo Martin and executive producer Marty Stratton speak about id's next big shooter in an extensive Q&A.

Once Human Interview – Seasonal System, Future Content, PvE and PvP Balance, and More

Once Human Interview – Seasonal System, Future Content, PvE and PvP Balance, and More

Woody Wu, Lead Game Designer for Once Human, was kind enough to answer some of our questions.

Eriksholm: The Stolen Dream Interview – Inspirations, Protagonists, Story, and More!

Eriksholm: The Stolen Dream Interview – Inspirations, Protagonists, Story, and More!

The creative director behind upcoming narrative tactical stealth title, Anders Hejdenberg, was kind enough to have a chat with us.

Assetto Corsa EVO Interview – New Features, VR Support, Early Access Launch, and More

Assetto Corsa EVO Interview – New Features, VR Support, Early Access Launch, and More

Assetto Corsa EVO has been out for a month now, and studio co-founder Marco Massarutto was kind enough to answer a few of our questions.

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay is a side-scrolling platformer with an emphasis on physics-based puzzle solving. We got to chat with the studio about the game.

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More

Studio co-founder and Exoborne narrative director Martin Hultberg was kind enough to answer some burning questions we had about the game.

Forest Reigns Interview – S.T.A.L.K.E.R. Influences, Tactical Combat, Survival Mechanics, and More

Forest Reigns Interview – S.T.A.L.K.E.R. Influences, Tactical Combat, Survival Mechanics, and More

The studio's PR manager was able to answer some of our questions about the upcoming survival shooter Forest Reigns.