Archive For Interviews Category

Detective Dotson Interview – A Cultural Joyride Through India

Detective Dotson Interview – A Cultural Joyride Through India

Detective Dotson's developers speak with us about their upcoming adventure title and everything that makes it tick.

Beyond Galaxyland Interview – World, Combat, Art Style, and More

Beyond Galaxyland Interview – World, Combat, Art Style, and More

Beyond Galaxyland developer Sam Enright speaks with GamingBolt about his upcoming sidescrolling RPG.

Fatal Fury: City of the Wolves Interview – Returning to a Legendary IP

Fatal Fury: City of the Wolves Interview – Returning to a Legendary IP

Chief producer Yasuyuki Oda speaks with GamingBolt about returning to the Fatal Fury franchise after a two decade-plus-long hiatus.

SteamWorld Heist 2 Interview – Setting, Development, and More

SteamWorld Heist 2 Interview – Setting, Development, and More

Lead game designer Ulf Hartelius speaks with GamingBolt about the SteamWorld series' latest tactical RPG outing.

EvilVEvil Interview – Progression, Weapons, Post-Launch Plans, and More

EvilVEvil Interview – Progression, Weapons, Post-Launch Plans, and More

Toadman Interactive CEO Ola Nilsson speaks with GamingBolt about the studio's co-op vampire shooter.

Centum Interview – Story, Inspirations, Art Style, and More

Centum Interview – Story, Inspirations, Art Style, and More

Hack the Publisher's head of studio Andrey Kiryushkin speaks about the developer's upcoming narrative adventure title.

Beyond the Ice Palace 2 Interview – Returning to a Forgotten Cult Classic

Beyond the Ice Palace 2 Interview – Returning to a Forgotten Cult Classic

Developer Storybird Studio speaks with GamingBolt about following up on a 36-year old game with an unexpected sequel.

Until Then Interview – Art Style, Setting, Characters, and More

Until Then Interview – Art Style, Setting, Characters, and More

Director Mickole Klein Nulud speaks with GamingBolt about the upcoming adventure game.

The Night Wanderer Interview – Inspirations, Story, Combat, and More

The Night Wanderer Interview – Inspirations, Story, Combat, and More

Mighty Koi speaks with GamingBolt about its upcoming Soulslike action RPG.

F1 24 Interview – Overhauled Handling, Career Mode Changes, and More

F1 24 Interview – Overhauled Handling, Career Mode Changes, and More

Senior creative director Lee Mather speaks with GamingBolt about how this year's F1 game will build on the series' tried-and-true formula.

Homeworld 3 Interview – Megaliths, Story, War Games, and More

Homeworld 3 Interview – Megaliths, Story, War Games, and More

Developer Blackbird Interactive speaks with GamingBolt about Homeworld's long-awaited comeback.

Squirrel with a Gun Interview – Weapons, Open World, Progression, and More

Squirrel with a Gun Interview – Weapons, Open World, Progression, and More

Game director Dan DeEntremont speaks with GamingBolt about Dee Dee Creations' upcoming open world action game.

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Brand Director Jonathan Lacaille speaks with GamingBolt about the developer's recent expansions and the project it's currently working on.

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Karpyshyn speaks with GamingBolt about how Exodus' central narrative hook will enable long-term choice-and-consequence mechanics.

Gigantic: Rampage Edition Interview – New Heroes, Monetization, Post-Launch Plans, and More

Gigantic: Rampage Edition Interview – New Heroes, Monetization, Post-Launch Plans, and More

Game design lead Bart Vossen and producer Maverick Bautista speak with GamingBolt about the MOBA's expanded and enhanced revival.

Rise of Industry 2 Interview – New Setting, Gameplay Improvements, and More

Rise of Industry 2 Interview – New Setting, Gameplay Improvements, and More

SomaSim co-founder Matt Viglione speaks with GamingBolt about the studio's upcoming management sim sequel.

Rusted Moss Interview – Console Port, New Content, and More

Rusted Moss Interview – Console Port, New Content, and More

The developers of Rusted Moss speak with GamingBolt about the offbeat Metroidvania game and its upcoming console release.

Forever Skies Interview – Early Access Learnings, 1.0 Plans, and More

Forever Skies Interview – Early Access Learnings, 1.0 Plans, and More

Far From Home COO Wojciech Liwanowski speaks with GamingBolt about the studio's first-person post-apocalyptic survival game.

Planet Zoo: Console Edition Interview – UI Changes, Porting Challenges, and More

Planet Zoo: Console Edition Interview – UI Changes, Porting Challenges, and More

Frontier Developments speaks with GamingBolt about its zoo construction and management simulator's console port.

The Bridge Curse 2: The Extrication Interview – Setting, Immersion, Length, and More

The Bridge Curse 2: The Extrication Interview – Setting, Immersion, Length, and More

Producer Williams Wu speaks with GamingBolt about Softstar Games' upcoming first-person survival horror sequel.