Archive For Interviews Category

Dragonkin: The Banished Interview – Early Access Launch, Content Plans, Multiplayer, and More

Dragonkin: The Banished Interview – Early Access Launch, Content Plans, Multiplayer, and More

Dragonkin: The Banished production director Jean-Georges Levieux was kind enough to have a conversation with us about the game.

PGA Tour 2K25 Interview – Post-Launch Content, MyCAREER Mode, Console Performance, and More

PGA Tour 2K25 Interview – Post-Launch Content, MyCAREER Mode, Console Performance, and More

HB Sports spokesperson Josh Muise was kind enough to reveal details about various aspects of the recently-released PGA Tour 2K25.

Black State Interview – Graphics, Metal Gear Inspiration, Realistic Combat, and More

Black State Interview – Graphics, Metal Gear Inspiration, Realistic Combat, and More

Studio Motion Blur's director, Omer Faruk Gungor, was kind enough to answer our questions about the upcoming shooter Black State.

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

Game director Hugo Martin and executive producer Marty Stratton speak about id's next big shooter in an extensive Q&A.

Once Human Interview – Seasonal System, Future Content, PvE and PvP Balance, and More

Once Human Interview – Seasonal System, Future Content, PvE and PvP Balance, and More

Woody Wu, Lead Game Designer for Once Human, was kind enough to answer some of our questions.

Eriksholm: The Stolen Dream Interview – Inspirations, Protagonists, Story, and More!

Eriksholm: The Stolen Dream Interview – Inspirations, Protagonists, Story, and More!

The creative director behind upcoming narrative tactical stealth title, Anders Hejdenberg, was kind enough to have a chat with us.

Assetto Corsa EVO Interview – New Features, VR Support, Early Access Launch, and More

Assetto Corsa EVO Interview – New Features, VR Support, Early Access Launch, and More

Assetto Corsa EVO has been out for a month now, and studio co-founder Marco Massarutto was kind enough to answer a few of our questions.

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay is a side-scrolling platformer with an emphasis on physics-based puzzle solving. We got to chat with the studio about the game.

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More

Studio co-founder and Exoborne narrative director Martin Hultberg was kind enough to answer some burning questions we had about the game.

Forest Reigns Interview – S.T.A.L.K.E.R. Influences, Tactical Combat, Survival Mechanics, and More

Forest Reigns Interview – S.T.A.L.K.E.R. Influences, Tactical Combat, Survival Mechanics, and More

The studio's PR manager was able to answer some of our questions about the upcoming survival shooter Forest Reigns.

Pathologic 3 Interview – Time Manipulation, Choices, Consequences, and More

Pathologic 3 Interview – Time Manipulation, Choices, Consequences, and More

Pathologic 3's creative producer Alexandra "Alphyna" Golubeva gave us some details about various aspects of the game.

Sniper Elite: Resistance Interview – Level Design, X-Ray Kills, and More

Sniper Elite: Resistance Interview – Level Design, X-Ray Kills, and More

The lead level designer behind Sniper Elite: Resistance has also told us about PS5 Pro enhancements to the game, along with other technical details.

Star Wars: Episode I: Jedi Power Battles Interview – Controls, Gameplay Improvements, and More

Star Wars: Episode I: Jedi Power Battles Interview – Controls, Gameplay Improvements, and More

We got to chat with Aspyr's director of product, Chris Bashaar, about the studio's decision to bring Star Wars: Episode I: Jedi Power Battles to modern systems.

AI Limit Interview – Bosses, Level Design, Art Style, and More

AI Limit Interview – Bosses, Level Design, Art Style, and More

SenseGames speaks with GamingBolt about its upcoming sci-fi action RPG.

The First Berserker: Khazan Interview – Combat, Difficulty, Art Style, and More

The First Berserker: Khazan Interview – Combat, Difficulty, Art Style, and More

Neople speaks with GamingBolt about its upcoming Soulslike action RPG.

Cronos: The New Dawn Interview – Story, Setting, Combat, and More

Cronos: The New Dawn Interview – Story, Setting, Combat, and More

Game director and producer Jacek Zięba speaks with GamingBolt about Bloober Team's upcoming sci-fi horror title.

Tomb Raider 4-6 Remastered Interview – Visual Enhancements, QoL Upgrades, and More

Tomb Raider 4-6 Remastered Interview – Visual Enhancements, QoL Upgrades, and More

Matthew Ray, brand manager at Aspyr, speaks with GamingBolt about the next Tomb Raider remaster.

Second Sun Interview – Weapons, Movement, Progression, and More

Second Sun Interview – Weapons, Movement, Progression, and More

Grey Wolf Entertainment studio lead Mike Domingues speaks with GamingBolt about the team's upcoming FPS RPG.

Polaris Interview – Maps, Destructibility, Art Style, and More

Polaris Interview – Maps, Destructibility, Art Style, and More

Variable State CEO and creative director Jonathan Burroughs speaks with GamingBolt about the studio's voxel-based multiplayer shooter.

Blindfire Interview – A New Kind of Multiplayer Shooter Experience

Blindfire Interview – A New Kind of Multiplayer Shooter Experience

Lead designer Matt Dunthorne speaks with GamingBolt about Double Eleven's recently-released shooter.