Archive For Interviews Category

Wanted: Dead Interview – Combat, Story, Setting, and More

Wanted: Dead Interview – Combat, Story, Setting, and More

110 Industries founder and creative director Sergei Kolobashkin speaks with GamingBolt about upcoming action game Wanted: Dead.

The Smurfs: Mission Vileaf Interview – Abilities, Levels, Tech, and More

The Smurfs: Mission Vileaf Interview – Abilities, Levels, Tech, and More

The Smurfs: Mission Vileaf developers speak with GamingBolt about the colourful platformer.

Atomic Heart Interview – Open World, Combat, and More

Atomic Heart Interview – Open World, Combat, and More

Developers Mundfish speak with GamingBolt about the long-in-development first person shooter.

Martha is Dead Interview – Story, Exploration, Themes, and More

Martha is Dead Interview – Story, Exploration, Themes, and More

Martha is Dead's developers speak with GamingBolt about the upcoming psychological horror game.

Elasto Mania Remastered Interview – Improvements, New Level Packs, and More

Elasto Mania Remastered Interview – Improvements, New Level Packs, and More

Elasto Mania Team speaks with GamingBolt about the recent remaster.

Sifu Interview – Aging, Progression, Story, and More

Sifu Interview – Aging, Progression, Story, and More

SloClap's marketing manager Félix Garczynski speaks with GamingBolt about the developer's kung fu brawler.

GRID Legends Interview – Driven to Glory, Career Mode, and More

GRID Legends Interview – Driven to Glory, Career Mode, and More

GRID Legends associate creative director Steven Brand speaks with GamingBolt about the upcoming racer.

Asterigos – Setting, Storytelling, Combat, and More

Asterigos – Setting, Storytelling, Combat, and More

Asterigos developer Acme Gamestudio speaks with GamingBolt about the upcoming action RPG.

Windjammers 2 Interview – Characters, Courts, and More

Windjammers 2 Interview – Characters, Courts, and More

Communication manager Jessica Richard, lead programmer Kevin Delbrayelle, and head of production Christian Cortez speak with GamingBolt about the return of Windjammers.

Wanderer Interview – Premise, Exploration, and More

Wanderer Interview – Premise, Exploration, and More

Wanderer's developers speak with GamingBolt about the unique time travel VR adventure.

Immortal: And the Death that Follows Interview – Combat, Premise, and More

Immortal: And the Death that Follows Interview – Combat, Premise, and More

Immortal: And the Death that Follows developer Aleksei Nehoroshkin speaks with GamingBolt about the upcoming beat 'em up.

Vengeance is Mine Interview – Story, Combat, and More

Vengeance is Mine Interview – Story, Combat, and More

110 Industries CEO Sergei Kolobashkin speaks with GamingBolt about the upcoming mech action title.

Century: Age of Ashes Interview – Maps, Classes, Post-Launch Plans, and More

Century: Age of Ashes Interview – Maps, Classes, Post-Launch Plans, and More

Century: Age of Ashes developers speak with GamingBolt about the upcoming dragon battle game.

Centipede: Recharged Interview – Development, Changes, Improvements, and More

Centipede: Recharged Interview – Development, Changes, Improvements, and More

David Lowey, Marcoms and Operations for Atari VCS and Atari Video Games, speaks with GamingBolt about the company's newest arcade revival.

art of rally Interview – Art Style, Development, and More

art of rally Interview – Art Style, Development, and More

art of rally developer Dune Casu speaks with GamingBolt about the racing game.

Fatal Frame: Maiden of Black Water Interview – Visual Improvements, New Content, and More

Fatal Frame: Maiden of Black Water Interview – Visual Improvements, New Content, and More

Series director Makoto Shibata speaks with GamingBolt about the upcoming remaster.

Destroy All Humans! 2: Reprobed Interview – Content, Improvements, and More

Destroy All Humans! 2: Reprobed Interview – Content, Improvements, and More

Technical director Johan Conradie and assistant creative director Stefan Schmitz speak with GamingBolt about the upcoming remake.

Turbo Overkill Interview – Inspirations, Level Design, Weapons, and More

Turbo Overkill Interview – Inspirations, Level Design, Weapons, and More

Trigger Happy Interactive founder Sam Prebble speaks with GamingBolt about the frantic upcoming first person shooter.

Blue Reflection: Second Light Interview – Heartscape, Crafting, Bonds, and More

Blue Reflection: Second Light Interview – Heartscape, Crafting, Bonds, and More

Blue Reflection: Second Light's producer Akira Tsuchiya speaks with GamingBolt about the upcoming sequel.

ExeKiller Interview – Setting, Choices, Open World, and More

ExeKiller Interview – Setting, Choices, Open World, and More

ExeKiller developer Paradark Studio speaks with GamingBolt about its upcoming action-adventure title.