Archive For Interviews Category

Pathologic 3 Interview – The Powers That Be, Player Agency, Lessons Learned, And More

Pathologic 3 Interview – The Powers That Be, Player Agency, Lessons Learned, And More

Executive producer Alexander Souslov and engineer Nikolai Ponomarev were kind enough to answer our burning questions about Pathologic 3.

MIO: Memories in Orbit Interview – Art Direction Inspirations, Storytelling, Progression, and More

MIO: Memories in Orbit Interview – Art Direction Inspirations, Storytelling, Progression, and More

Executive producer Sarah Hourcade was kind enough to answer some of our questions about the art style and performance of MIO.

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Lead quest designer on Cyberpunk 2077 and associate game director on Cyberpunk 2, Paweł Sasko, reflected on the game's tumultuous journey.

Tales of the Shire: A Lord of the Rings Game Post Launch Interview – Gameplay Mechanics, Future Plans, and More

Tales of the Shire: A Lord of the Rings Game Post Launch Interview – Gameplay Mechanics, Future Plans, and More

Weta Workshop crafted a fun, cozy game about life in the Shire that revolves around friendship and food. Here's how the studio did it.

Alien: Rogue Incursion Evolved Edition Interview – Transition to Consoles, Gameplay Changes, and More

Alien: Rogue Incursion Evolved Edition Interview – Transition to Consoles, Gameplay Changes, and More

Survios CPO TQ Jefferson was kind enough to answer our questions about the challenges in moving a game from VR to traditional screens.

Mafia: The Old Country Interview – Game Design, New Protagonist, World, and More

Mafia: The Old Country Interview – Game Design, New Protagonist, World, and More

Mafia: The Old Country launches on PC and consoles on August 8, transporting players back to the very origins of the saga.

Wuchang: Fallen Feathers Interview – Weapon Variety, Environments, and More

Wuchang: Fallen Feathers Interview – Weapon Variety, Environments, and More

The development team behind upcoming action RPG Wuchang: Fallen Feathers spoke to us about various aspects of the game.

Neon Abyss 2 Interview – Multiplayer, Console Release, Progression, and More

Neon Abyss 2 Interview – Multiplayer, Console Release, Progression, and More

Creative director of Neon Abyss 2, Lans Wang, was kind enough to answer some of our questions about the latest indie roguelite.

Ready or Not Interview – Console Performance, PS5 Pro Enhancements, Post-Launch Content, and More

Ready or Not Interview – Console Performance, PS5 Pro Enhancements, Post-Launch Content, and More

With the upcoming console release of Ready or Not, developer VOID Interactive was kind enough to answer our questions about the game.

Splitgate 2 Interview – Post-Launch Content, Player Feedback, Console Performance, and More

Splitgate 2 Interview – Post-Launch Content, Player Feedback, Console Performance, and More

Co-founder and CEO of 1047 Games Ian Proulx was kind enough to answer some of our questions about competitive shooter Splitgate 2.

Transport Fever 3 Interview – New Features, New Industries, New Environments, and More

Transport Fever 3 Interview – New Features, New Industries, New Environments, and More

Developer Urban Games was kind enough to answer some of our questions about its upcoming transport management sim.

The House of the Dead 2: Remake Interview – PS5/Xbox Resolution, New Content, Gameplay, and More

The House of the Dead 2: Remake Interview – PS5/Xbox Resolution, New Content, Gameplay, and More

The publishers behind The House of the Dead 2: Remake were kind enough to answer some of our questions about the upcoming game.

IKUMA: The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More

IKUMA: The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More

Mooneye Studios was kind enough to answer a few of our questions about its upcoming adventure game about a boy and his dog.

RoadCraft Interview – PS5 Pro, PSSR, Inspirations, Post-Launch Content, New Vehicles, and More

RoadCraft Interview – PS5 Pro, PSSR, Inspirations, Post-Launch Content, New Vehicles, and More

Various members of the development team behind co-op construction game RoadCraft were kind enough to answer our questions.

Into the Fire Interview – Art Style, Progression, Myths and Fantasy Elements, and More

Into the Fire Interview – Art Style, Progression, Myths and Fantasy Elements, and More

Starward Industries' CMO, Maciej Dobrowolski, was kind enough to answer some of our burning questions about Into the Fire.

Lost in Random: The Eternal Die Interview – Inspirations, Combat, Exploration, and More

Lost in Random: The Eternal Die Interview – Inspirations, Combat, Exploration, and More

Lost in Random: The Eternal Die's game director, Martin Storm gave us details about console performance and cameos as well.

Frostrail Interview – The Train, Enemy Factions, Horror Vibes, and More

Frostrail Interview – The Train, Enemy Factions, Horror Vibes, and More

Single-player and co-op survival shooter Forstrail Frostrail is slated for release in 2026. Here are some details from the game designer.

F1 25 Interview – Path Tracing, LiDAR Scanning, My Team Mode, and More

F1 25 Interview – Path Tracing, LiDAR Scanning, My Team Mode, and More

Leading up to the upcoming launch of F1 racing game F1 25, Codemasters was kind enough to answer a few of our questions.

Post Trauma Interview – Exploration, Combat, Boss Fights, and More

Post Trauma Interview – Exploration, Combat, Boss Fights, and More

The studio behind the horror title Post Trauma was kind enough to answer some of our questions about the game.

The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More

The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More

Technical art director of upcoming RPG The Lonesome Guild was kind enough to answer a bunch of our questions about the game.