Archive For Interviews Category

Dark Moonlight Interview – Combat, Exploration, Story, and More

Dark Moonlight Interview – Combat, Exploration, Story, and More

Dark Moonlight's lead game designer Marcin Kłosowski speaks with GamingBolt about the horror title.

Outriders Interview: Microtransactions, Cross-Gen Development, Post Launch Support And More

Outriders Interview: Microtransactions, Cross-Gen Development, Post Launch Support And More

People Can Fly discuss anything and everything Outriders.

The Day Before Interview – Progression, Endgame, Open World, and More

The Day Before Interview – Progression, Endgame, Open World, and More

Fntastic co-founders Ed Gotovtsev and Aisen Gotovtsev speak with GamingBolt about their upcoming survival MMO.

Disco Elysium – The Final Cut Interview – New Content, Story Additions, and More

Disco Elysium – The Final Cut Interview – New Content, Story Additions, and More

Disco Elysium lead writer Helen Hindpere speaks with GamingBolt about the acclaimed RPG's upcoming extended cut.

Curved Space Interview – Progression, Combat, Level Design, and More

Curved Space Interview – Progression, Combat, Level Design, and More

Only by Midnight president and Curved Space lead designer Andrew Czarnietzki speaks with GamingBolt about the upcoming twin stick shooter.

Monster Energy Supercross 4 Interview – Career Mode, Compound, Track Editor, and More

Monster Energy Supercross 4 Interview – Career Mode, Compound, Track Editor, and More

Game director Alex Zucca speaks with GamingBolt about Milestone's newest bike racing sim.

Hello Neighbor 2 Interview – AI Improvements, Open World, Emergent Narrative, and More

Hello Neighbor 2 Interview – AI Improvements, Open World, Emergent Narrative, and More

Hello Neighbor 2 lead designer and series creator Nikita Kolesnikov speaks with GamingBolt about the ambitious sequel.

King Arthur: Knight’s Tale Interview – Early Access, Combat, Story, and More

King Arthur: Knight’s Tale Interview – Early Access, Combat, Story, and More

NeoCore Games PR manager Gergo Vas speaks about the upcoming RPG.

Hood: Outlaws and Legends Interview – Setting, Progression, Classes, and More

Hood: Outlaws and Legends Interview – Setting, Progression, Classes, and More

Hood: Outlaws and Legends director Andrew Willans speaks with GamingBolt about the upcoming multiplayer game.

It Takes Two Interview With Josef Fares – “You Have Never Played Anything Like It”

It Takes Two Interview With Josef Fares – “You Have Never Played Anything Like It”

It Takes Two director Josef Fares speaks with GamingBolt about Hazelight's next big co-op adventure.

Anodyne 2 Interview – Inspirations, Improvements, and More

Anodyne 2 Interview – Inspirations, Improvements, and More

Melos Han-Tani speaks with GamingBolt about the action-adventure title's upcoming console launch.

Warhammer 40,000: Darktide Interview – Combat, Next-Gen, Xbox Exclusivity, and More

Warhammer 40,000: Darktide Interview – Combat, Next-Gen, Xbox Exclusivity, and More

Fatshark's Martin Wahlund, Anders De Geer, and Mikael Hansson talk about their upcoming action title.

Werewolf: The Apocalypse – Earthblood Interview – Story, Shapeshifting, Combat, and More

Werewolf: The Apocalypse – Earthblood Interview – Story, Shapeshifting, Combat, and More

Game director Julien Desourteaux speaks with GamingBolt about the upcoming action RPG.

Super Meat Boy Forever Interview – Controls, Levels, Story, and More

Super Meat Boy Forever Interview – Controls, Levels, Story, and More

Super Meat Boy co-creator Tommy Refenes speaks with GamingBolt about its long-awaited sequel.

Dying: 1983 Interview – Puzzles, PS5 Exclusivity, and More

Dying: 1983 Interview – Puzzles, PS5 Exclusivity, and More

NEKCOM CEO and Dying: 1983 creative director Luo Xiangyu speaks with GamingBolt about the upcoming puzzle game.

Call of the Sea Interview – Art Style, Puzzles, Story, and More

Call of the Sea Interview – Art Style, Puzzles, Story, and More

Call of the Sea director and Out of the Blue co-founder Tatiana Delgado speaks with GamingBolt about the narrative puzzle adventure title.

Bridge Constructor: The Walking Dead Interview – Improvements, Tone, Length, and More

Bridge Constructor: The Walking Dead Interview – Improvements, Tone, Length, and More

Matthias Hilke of ClockStone and Mark Aldrup of Headup speaking with GamingBolt with the curious mashup.

Chronos: Before the Ashes Interview – Combat, Structure, Progression, and More

Chronos: Before the Ashes Interview – Combat, Structure, Progression, and More

Design director John Pearl and executive producer Reinhard Pollice speak with GamingBolt about the upcoming Remnant prequel.

A Conversation About Next-Gen and Indies with Unity’s Brett Bibby and The Falconeer Dev Tomas Sala

A Conversation About Next-Gen and Indies with Unity’s Brett Bibby and The Falconeer Dev Tomas Sala

We speak about the Unity engine's next-gen pipeline, the process of The Falconeer's solo development, and more.

The Medium Interview – Dual Reality, Fixed Cameras, Story, and More

The Medium Interview – Dual Reality, Fixed Cameras, Story, and More

The Medium producer Jacek Zieba speaks with GamingBolt about Bloober Team's upcoming ambitious horror title.