Archive For Interviews Category

Marvel Rivals Interview – Heroes, Maps, Progression, and More

Marvel Rivals Interview – Heroes, Maps, Progression, and More

Members of Marvel Rivals' development team speak with GamingBolt about the upcoming hero shooter.

Albatroz Interview – Locations, Art Style, and More

Albatroz Interview – Locations, Art Style, and More

The developers of Albatroz speak with GamingBolt about their backpacking adventure RPG.

Planet Coaster 2 Interview – Water Parks, Coaster Customization, PS5 Pro Enhancements, and More

Planet Coaster 2 Interview – Water Parks, Coaster Customization, PS5 Pro Enhancements, and More

Frontier Developments' Dave Bamber and Simon Jordan speak with GamingBolt about the studio's newest release.

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

GIANTS marketing director Martin Rabl speaks with GamingBolt about the next Farming Simulator game.

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.

Dying Light: The Beast Interview – Story, Map, Parkour, and More

Dying Light: The Beast Interview – Story, Map, Parkour, and More

Franchise director Tymon Smektala speaks with GamingBolt about Dying Light's upcoming standalone adventure.

New World: Aeternum Interview – A Fresh Beginning

New World: Aeternum Interview – A Fresh Beginning

Senior producer Andrew Webster speaks with GamingBolt about the relaunch of Amazon's acton RPG.

Empire of the Ants Interview – Environments, Visuals, Difficulty, and More

Empire of the Ants Interview – Environments, Visuals, Difficulty, and More

Game director Renaud Charpentier speaks with GamingBolt about Tower Five's upcoming strategy title.

Eternal Strands Interview – Bosses, Story, Art Style, and More

Eternal Strands Interview – Bosses, Story, Art Style, and More

The developers of Eternal Strands speak with GamingBolt about the upcoming fantasy action-adventure title.

Clock Tower: Rewind Interview – Localization, Quality-of-Life Enhancements, and More

Clock Tower: Rewind Interview – Localization, Quality-of-Life Enhancements, and More

Adam Tierney, director of business development and publishing for WayForward, speaks with GamingBolt about the studio's enhanced re-release of a beloved horror classic.

Romance of the Three Kingdoms 8 Remake Interview – Links, Debates, Tales, and More

Romance of the Three Kingdoms 8 Remake Interview – Links, Debates, Tales, and More

Producer Kazuhiro Echigoya speaks with GamingBolt about remaking a fan-favourite of the strategy genre.

Niraya of Interview – Setting, “Dodging” Mechanic, and More

Niraya of Interview – Setting, “Dodging” Mechanic, and More

Developer Hexadrive speaks with GamingBolt about their upcoming horror title.

Starship Troopers: Extermination Interview – Campaign, Multiplayer, Post-Launch Plans, and More

Starship Troopers: Extermination Interview – Campaign, Multiplayer, Post-Launch Plans, and More

Offworld Industries speaks with GamingBolt about Starship Troopers' latest foray into gaming.

Kill the Shadow Interview – Story, Visual Style, and More

Kill the Shadow Interview – Story, Visual Style, and More

Developer Shadowlight Sanctuary speaks with GamingBolt about their upcoming mystery adventure game.

Promise Mascot Agency Interview – Setting, Mascot Management, Progression, and More

Promise Mascot Agency Interview – Setting, Mascot Management, Progression, and More

Kaizen Game Works' Phil Crabtree speaks with GamingBolt about the studio's upcoming opon world title.

The Forever Winter Interview – Setting, Enemies, Customization, and More

The Forever Winter Interview – Setting, Enemies, Customization, and More

The Forever Winter creative director and Fun Dog Studios CEO Miles Williams speaks about the upcoming co-op tactical horror shooter.

A Quiet Place: The Road Ahead Interview – Story, Stealth, Inspirations, and More

A Quiet Place: The Road Ahead Interview – Story, Stealth, Inspirations, and More

The development team at Stormind Games speaks with GamingBolt about their first-person horror title.

Core Keeper Interview – 1.0 Release, Future Plans, and More

Core Keeper Interview – 1.0 Release, Future Plans, and More

Pugstorm's CEO and game director Fredrik Präntare speaks with GamingBolt about Core Keeper exiting early access, and what the future holds for the sandbox survival title.

The Karate Kid: Street Rumble Interview – Story, Combat, Stages, and More

The Karate Kid: Street Rumble Interview – Story, Combat, Stages, and More

Odaclick Game Studio's product manager Sebastian Bazelmans speaks with GamingBolt about the team's upcoming beat 'em up.

Dustborn Interview – Setting, Art Style, Choices, and More

Dustborn Interview – Setting, Art Style, Choices, and More

Red Thread Games founder Ragnar Tørnquist speaks with GamingBolt about the studio's narrative-driven action-adventure title.