Archive for "Interviews" Category
Trine developer discusses its newest mage-oriented co-op title and what makes it special.
Lewis Ward, IDC research director for VR/AR, talks about the current trends in gaming.
Tripwire Interactive talks about developing for the Xbox One X and how it compares to their experience on PS4 ...
Gaijin Entertainment CEO talks about adding the French, working on Xbox One X and much more.
The Mantis Burn Racing developer discusses its tenth year anniversary and what it's like working on the Xbox O...
Producer Akihiro Suzuki talks about addressing criticism and fundamentally changing Dynasty Warriors.
Analyst extraordinaire Michael Pachter shares his insight into the trends of an industry in a state of transit...
Recotechnology talks about its strategy title focused on the war between the Celtiberians and Romans.
Fabula Epica goes back to the past with its episodic turn-based RPG.
Playful Corp discusses its cutesy Xbox One platformer and what makes it special.
Seasun discusses its 2D hack and slash title (along with announcing a delay).
Milkstone Studios offers some insight into its asymmetrical, survival horror multiplayer title.
Oddbird co-founder talks about bird-centric, arrow-focused gameplay in Arrow Heads.
Fatshark discusses its next medieval fantasy co-op action title - and how it's been improved.
Drinkbox co-founder Graham Smith talks chickens, luchadors and co-op in the next Guacamelee.
Haemimont Games talks about its upcoming colony builder/survival game and what to expect.
Rockfish CEO talks about the past, present and future of Everspace.
What's it like to fear your neighbor? TinyBuild teases a few details.
Josef Fares sounds off on how the cookie crumbles.
Firelight Technologies CEO talks about the current features of FMOD Studio and the challenges of sound design.