Archive for "Interviews" Category
MercurySteam talks about working on the Xbox One X and PS4 Pro among other things.
Wizard Fu Games talks about development goals, obstacles faced and the road ahead.
Survival, first person shooting, rogue-lite elements and much more collide.
What's been going on with the co-op shooter? Streum on Studio tells all.
Aaero isn't your average action rhythm title and Mad Fellows' development was far from typical.
Digital Extremes' Megan Everett discusses the upcoming massive update.
Grinding Gear Games' Chris Wilson discusses the challenges of developing the ARPG's biggest free expansion yet...
The famous shoot 'em up developer shares thoughts on its two recent titles.
We interview the game's lead director, Ashraf Ismail to know more about the upcoming open world RPG.
Fable lives once more as a fascinating collectible card game.
Bloober Team discusses its cyberpunk, reality-bending horror title.
Planning your escape from prison has become more complex but also more fun.
SloClap discusses the combat and social aspects of its upcoming fighter.
AMD's Robert Hallock discusses the significance of GPU/CPU developments for gaming.
DeltaDNA co-founder and CEO talks micro-transactions and free to play.
Gazillion lead designer discusses changes, the recent console release and much more.
The game's lead writer tells us everything he can about Far Cry 5.
We discuss the PS4, Xbox One, Nintendo Switch, and the biggest games of the year with Michael Pachter.
Adolfo Aguirre of Lienzo discusses this unique entry into the action adventure genre.
Ravegan's Daniel Igarza talks about paying homage to the arcade shooters of yore.