Archive For Interviews Category

Where Winds Meet Interview – Setting, Size, Player Choice, and More

Where Winds Meet Interview – Setting, Size, Player Choice, and More

Everstone Studio speaks with GamingBolt about its upcoming open world action RPG.

Skull Island: Rise of Kong Interview – Combat, Exploration, Story, and More

Skull Island: Rise of Kong Interview – Combat, Exploration, Story, and More

Lead game designer Guillermo Gomez Zará speaks with GamingBolt about IguanaBee and GameMill Entertainment's upcoming King Kong game. skull island: rise of kong,

The Texas Chain Saw Massacre Interview – Cross-Play, Progression, Characters, and More

The Texas Chain Saw Massacre Interview – Cross-Play, Progression, Characters, and More

Gun Interactive's CEO and president Wes Keltner and executive producer Ismael Vicens speak with GamingBolt about the asymmetrical multiplayer horror title.

TRANSFORMERS: EARTHSPARK – Expedition Interview – Exploration, Combat, and More

TRANSFORMERS: EARTHSPARK – Expedition Interview – Exploration, Combat, and More

Julio Romacho Hipólito, producer at Outright Games, speaks with GamingBolt about the upcoming action title.

Moving Out 2 Interview – Characters, Locations, Accessibility, and More

Moving Out 2 Interview – Characters, Locations, Accessibility, and More

SMG Studio CEO Ashley Ringrose and lead designer Dave Lockman speak with GamingBolt about the next step forward for Moving Out.

WrestleQuest Interview – “Wrestlified” Combat, Bosses, Optional Content, and More

WrestleQuest Interview – “Wrestlified” Combat, Bosses, Optional Content, and More

Mega Cat Studios founder James Deighan speaks with GamingBolt about the developer's upcoming wrestling JRPG.

Silent Hill: Ascension Interview – New Details on Community Choices, Streaming Schedule, and More

Silent Hill: Ascension Interview – New Details on Community Choices, Streaming Schedule, and More

Genvid Entertainment CEO Jacob Navok speaks with GamingBolt about the upcoming Silent Hill streaming series.

Operation Wolf Returns: First Mission Interview – Visual Overhaul, Gameplay Improvements, and More

Operation Wolf Returns: First Mission Interview – Visual Overhaul, Gameplay Improvements, and More

Vituallyz Gaming's CEO and co-founder Aurélien Lévêque speaks with GamingBolt about revival an arcade classic.

Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More

Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More

GamingBolt speaks with the developers of Killsquad about its PlayStation port.

Alone in the Dark Interview – Protagonists, Exploration, Length, and More

Alone in the Dark Interview – Protagonists, Exploration, Length, and More

THQ Nordic associate producer Andreas Schmiedecker speaks with GamingBolt about the survival horror franchise's upcoming reboot.

Trine 5: A Clockwork Conspiracy Interview – Combat, Progression, Adaptive Difficulty, and More

Trine 5: A Clockwork Conspiracy Interview – Combat, Progression, Adaptive Difficulty, and More

Frozenbyte marketing manager Kai Tuovinen speaks with GamingBolt about the upcoming co-op platformer.

F1 Manager 2023 Interview – Pit Crew Improvements, Race Replay, and More

F1 Manager 2023 Interview – Pit Crew Improvements, Race Replay, and More

Game director Adam Fletcher and executive producer Stuart Warren speak with Frontier Developments' upcoming F1 managament sim.

Fort Solis Interview – Story, Characters, Exploration, and More

Fort Solis Interview – Story, Characters, Exploration, and More

Game director James Tinsdale speaks with GamingBolt about Fort Solis, the highly anticipated narrative-driven cinematic adventure title.

Days of Doom Interview – Setting, Classes, Progression, and More

Days of Doom Interview – Setting, Classes, Progression, and More

Vytautas Ruzgus, lead producer at SneakyBox, speaks with GamingBolt about the upcoming post-apocalyptic tactics game.

Homebody Interview – Setting, Stealth, Puzzles, and More

Homebody Interview – Setting, Stealth, Puzzles, and More

The development team at Game Grumps speaks with GamingBolt about its survival horror puzzle game.

Atlas Fallen Interview – Combat, Setting, Player Choice, and More

Atlas Fallen Interview – Combat, Setting, Player Choice, and More

Deck13 managing director and Atlas Fallen creative director Jan Klose speaks with GamingBolt about the upcoming action RPG.

Mortal Rite Interview – Inspirations, Combat, Progression, and More

Mortal Rite Interview – Inspirations, Combat, Progression, and More

Mortal Rite's development team at Round Toast Studios speaks with GamingBolt about the upcoming Soulslike.

F1 23 Interview – Braking Point 2, F1 World, Physics Improvements, and More

F1 23 Interview – Braking Point 2, F1 World, Physics Improvements, and More

Senior creative director Lee Mather speaks with GamingBolt about the newest entry in Codemasters' racing series.

Stray Souls Interview – Inspirations, Setting, Combat, and More

Stray Souls Interview – Inspirations, Setting, Combat, and More

Stray Souls game director Artur Laczkowski speaks with GamingBolt about the upcoming survival horror title.

Greyhill Incident Interview – Setting, Aliens, and More

Greyhill Incident Interview – Setting, Aliens, and More

Greyhill Incident director Aaron Roller speaks with GamingBolt about the upcoming survival horror title.