Archive For Interviews Category

Withering Rooms Interview – 1.0 Launch, New Game Plus, and More

Withering Rooms Interview – 1.0 Launch, New Game Plus, and More

Troy West speaks with GamingBolt about the upcoming 1.0 release of his 2.5D survival horror RPG.

Highwater Interview – Art Style, Setting, Exploration, and More

Highwater Interview – Art Style, Setting, Exploration, and More

Demgaog Studio CEO and Highwater's creative director Igor Simic speaks with GamingBolt about the post-apocalyptic strategy adventure game's upcoming PC and console launch.

Night Slashers: Remake Interview – Combat, Co-op, Improvements, and More

Night Slashers: Remake Interview – Combat, Co-op, Improvements, and More

Storm Trident's Sebastian Kijaczko and Paweł Naruszewicz speak with GamingBolt about their upcoming beat 'em up.

Under a Rock Interview – Setting, Traversal, Base Building, and More

Under a Rock Interview – Setting, Traversal, Base Building, and More

Gameforge's Manuel Berbesi and Nordic Trolls' Thorbjørn Olsen speak with GamingBolt about their upcoming survival game.

New Arc Line Interview – Setting, Combat, Player Choice, and More

New Arc Line Interview – Setting, Combat, Player Choice, and More

Creative director Vladyslav Dobrovolskyi speaks with GamingBolt about Dreamate's upcoming RPG.

Outpost: Infinity Siege Interview – Exploration, Outpost Building, Progression, and More

Outpost: Infinity Siege Interview – Exploration, Outpost Building, Progression, and More

Team Ranger speaks with GamingBolt about its upcoming genre-bending tower defense FPS.

Contra: Operation Galuga Interview – Reimagining an All-Time Classic

Contra: Operation Galuga Interview – Reimagining an All-Time Classic

Konami and WayForward speak about their upcoming reimagined take on the original Contra.

Pioneers of Pagonia Interview – Tribes, Setting, Future Updates, and More

Pioneers of Pagonia Interview – Tribes, Setting, Future Updates, and More

Creative director Volker Wertich speaks with GamingBolt about Envision Entertainment's city builder.

Witchfire Interview – Early Access Launch, Future Plans, and More

Witchfire Interview – Early Access Launch, Future Plans, and More

Adrian Chmielarz, Creative Director and Co-Founder of The Astronauts, speaks with GamingBolt about the studio's dark fantasy roguelike shooter.

The Alters Interview – Player Choice, Survival Mechanics, and More

The Alters Interview – Player Choice, Survival Mechanics, and More

Game director Tomasz Kisilewicz speaks with GamingBolt about 11 bit studios' next title.

Achilles: Legends Untold Post-Launch Interview – Development, Early Access Learnings, Potential Ports, and More

Achilles: Legends Untold Post-Launch Interview – Development, Early Access Learnings, Potential Ports, and More

Dark Point Games speaks with GamingBolt about its recently released action RPG.

Gangs of Sherwood Interview – Combat, Progression, Co-op, and More

Gangs of Sherwood Interview – Combat, Progression, Co-op, and More

Andrea Di Stefano, Game Director at Appeal Studios, speaks with GamingBolt about the developer's co-op action title.

The Big Interview – CDPR on Cyberpunk 2077: Phantom Liberty’s Development, Update 2.0, Cyberpunk’s Future, and More

The Big Interview – CDPR on Cyberpunk 2077: Phantom Liberty’s Development, Update 2.0, Cyberpunk’s Future, and More

With Cyberpunk 2077 having completed its redemption arc, CDPR senior writer Magda Zych speaks with GamingBolt about the game's journey and what the future might hold for the property.

Alan Wake 2 Interview – Dual Protagonist Structure, Combat, Influences, and More

Alan Wake 2 Interview – Dual Protagonist Structure, Combat, Influences, and More

Game director Kyle Rowley speaks with GamingBolt about Remedy Entertainment's long-awaited survival horror sequel, Alan Wake 2, ahead of its imminent release.

Quantum Error Interview – Exploration, Switching Perspectives, and More

Quantum Error Interview – Exploration, Switching Perspectives, and More

TeamKill Media co-founder Micah Jones speaks with GamingBolt about the studio's upcoming cosmic horror shooter.

Akatori Interview – Art Style, Level Design, Combat, and More

Akatori Interview – Art Style, Level Design, Combat, and More

The development team at Code Wakers speaks with GamingBolt about its upcoming 2.5D Metroidvania title.

Hot Wheels Unleashed 2: Turbocharged Interview – Multiplayer, Campaign, New Vehicles, and More

Hot Wheels Unleashed 2: Turbocharged Interview – Multiplayer, Campaign, New Vehicles, and More

Andrea Basilio, Milestone's associate creative director and head of design, speaks with GamingBolt about the studio's upcoming racing sequel.

Virtuos Interview – Production Pipeline, Future Plans, and More

Virtuos Interview – Production Pipeline, Future Plans, and More

Philippe Angely, managing director of Virtuos' games division, speaks with GamingBolt about the studio's ins and outs.

Teardown Console Interview – UI Improvements, DualSense Features, Upcoming Content, and More

Teardown Console Interview – UI Improvements, DualSense Features, Upcoming Content, and More

Tuxedo Labs CEO Marcus Dawson speaks with GamingBolt about Teardown's upcoming console port.

The Precinct Interview – Police Chases, Fighting Crime, and More

The Precinct Interview – Police Chases, Fighting Crime, and More

Fallen Tree Games speaks with GamingBolt about its upcoming open world crime-fighting game.